Jump to content

Photo

STUNT CAR RACER?


468 replies to this topic

#1 Irgendwer OFFLINE  

Irgendwer

    Stargunner

  • 1,339 posts
  • Location:Germany

Posted Wed Feb 28, 2018 10:59 AM

*
POPULAR

STUNT CAR RACER!

 

stunt_car_racer.png

 

Planed as another Christmas present, this took a bit longer and more efforts.

In September, Fandal contacted me with a rough but already playable version.
More than 200 emails between him and me later, we finally can present proudly
the A8 version (128k required) of this C64 classic.

o all features of the C64 version
+ improved frame rate
+ music
+ rich SFX
+ QR-code generation for "High Score Cafe" (in the "Hall of Fame" enter "1"-"8" for the
  QR-code of the best lap time or [OPTION]+"1"-"8" for the race time, [ESC] to leave QR screen)
+ PAL & NTSC compatible

Thanks XXL, for xBIOS support and the "High Score Cafe" (http://xxl.atari.pl/...tunt-car-racer/)!

 

Have fun!
 

Download here:

 

http://a8.fandal.cz/...p?files_id=7541

 


Edited by Irgendwer, Wed Feb 28, 2018 11:00 AM.


#2 Mclaneinc OFFLINE  

Mclaneinc

    Quadrunner

  • 5,695 posts
  • Location:Northolt, UK

Posted Wed Feb 28, 2018 11:11 AM

Simply stunning!!!

 

Thank the pair of you so much, I'm in awe!!

 

And yes, I played it a bit before the post....Perfect!


Edited by Mclaneinc, Wed Feb 28, 2018 11:14 AM.


#3 Wrathchild ONLINE  

Wrathchild

    Stargunner

  • 1,961 posts
  • Location:Reading, UK.

Posted Wed Feb 28, 2018 11:13 AM

Congratulations on getting this ported, sterling effort!



#4 emkay ONLINE  

emkay

    Quadrunner

  • 9,342 posts
  • What's up?
  • Location:Holy Grail ;)

Posted Wed Feb 28, 2018 11:14 AM

Marvelous !

#5 Heaven/TQA OFFLINE  

Heaven/TQA

    Quadrunner

  • 10,794 posts
  • Location:Baden-Württemberg, Germany

Posted Wed Feb 28, 2018 11:21 AM

holly shit.... I instantly love the port... well done guys! even saw WIPs of Mark instead those of irgendwer ... :D

 

now next Elite finally :D



#6 Stephen OFFLINE  

Stephen

    Quadrunner

  • 7,070 posts
  • A8 Gear Head
  • Location:No longer in Crakron, Ohio

Posted Wed Feb 28, 2018 11:25 AM

Awesome - plays great!



#7 foft ONLINE  

foft

    Dragonstomper

  • 720 posts
  • Location:Nyon, Switzerland

Posted Wed Feb 28, 2018 11:30 AM

Wow, awesome. One of my favourite games, never expected to see this running. Many thanks for all the hard work:)

#8 Heaven/TQA OFFLINE  

Heaven/TQA

    Quadrunner

  • 10,794 posts
  • Location:Baden-Württemberg, Germany

Posted Wed Feb 28, 2018 11:37 AM

Simply stunning!!!
 
Thank the pair of you so much, I'm in awe!!
 
And yes, I played it a bit before the post....Perfect!


And you should be kicked in the .... ;) to have it seen prior us ;)

#9 Mclaneinc OFFLINE  

Mclaneinc

    Quadrunner

  • 5,695 posts
  • Location:Northolt, UK

Posted Wed Feb 28, 2018 11:45 AM

And you should be kicked in the .... ;) to have it seen prior us ;)

 

One of the very rare advantages of not being able to work... :)

 

Shame you can't use a 65C816 on it to smooth the already excellent frame rate (I like to tinker)

 

I played the Amiga version to death...An Amazing version for the beloved Atari......



#10 Heaven/TQA OFFLINE  

Heaven/TQA

    Quadrunner

  • 10,794 posts
  • Location:Baden-Württemberg, Germany

Posted Wed Feb 28, 2018 11:56 AM

me played the ST version linked with Amiga... 

 

and when we get drunk... it was interesting that we already did not manage to get the first corner right... so dont drink and drive :D



#11 Ely ONLINE  

Ely

    Chopper Commander

  • 118 posts
  • Location:Bedford, UK

Posted Wed Feb 28, 2018 12:18 PM

Amazing stuff!



#12 Lord Thag OFFLINE  

Lord Thag

    River Patroller

  • 3,415 posts
  • We put our faith in Blast Hardcheese
  • Location:The Land that Time Forgot

Posted Wed Feb 28, 2018 12:23 PM

Hot damn, I'm trying this out when I get home tonight.



#13 zzip OFFLINE  

zzip

    River Patroller

  • 2,466 posts

Posted Wed Feb 28, 2018 12:23 PM

STUNT CAR RACER!

 

attachicon.gifstunt_car_racer.png

 

Planed as another Christmas present, this took a bit longer and more efforts.

In September, Fandal contacted me with a rough but already playable version.
More than 200 emails between him and me later, we finally can present proudly
the A8 version (128k required) of this C64 classic.

o all features of the C64 version
+ improved frame rate
+ music
+ rich SFX
+ QR-code generation for "High Score Cafe" (in the "Hall of Fame" enter "1"-"8" for the
  QR-code of the best lap time or [OPTION]+"1"-"8" for the race time, [ESC] to leave QR screen)
+ PAL & NTSC compatible

Thanks XXL, for xBIOS support and the "High Score Cafe" (http://xxl.atari.pl/...tunt-car-racer/)!

 

Have fun!
 

Download here:

 

http://a8.fandal.cz/...p?files_id=7541

 

 

amazing!



#14 Stephen OFFLINE  

Stephen

    Quadrunner

  • 7,070 posts
  • A8 Gear Head
  • Location:No longer in Crakron, Ohio

Posted Wed Feb 28, 2018 12:38 PM

me played the ST version linked with Amiga... 

 

and when we get drunk... it was interesting that we already did not manage to get the first corner right... so dont drink and drive :D

No doubt.  I would often do this when playing racing games on modern consoles with steering wheel and pedals.  It was great proof to myself and friends that regardless of thinking drinking makes you better/faster, etc. it certainly does not.  And since we were just sitting on my couch, nobody could get hurt!



#15 Tezz ONLINE  

Tezz

    River Patroller

  • 2,376 posts
  • Location:Manchester, England

Posted Wed Feb 28, 2018 12:40 PM

Great job! :thumbsup:



#16 Mclaneinc OFFLINE  

Mclaneinc

    Quadrunner

  • 5,695 posts
  • Location:Northolt, UK

Posted Wed Feb 28, 2018 12:48 PM

No doubt.  I would often do this when playing racing games on modern consoles with steering wheel and pedals.  It was great proof to myself and friends that regardless of thinking drinking makes you better/faster, etc. it certainly does not.  And since we were just sitting on my couch, nobody could get hurt!

 

This is going to sound weird but its all true, one of the people I met on the dark side was a guy who sold copies in Silica shop in Kent, I got to know him as I'd heard of him and we would swap stuff, what I later found out was that he was a ex bank robber who used to be the getaway driver (once I found this out I exited stage left) but he actually had sat down with Stunt Car racer on his ST and wrote down all the exact speeds etc to complete all the jumps, he actually had a mini book of all the turns etc..

 

Reg took his driving rather too seriously..

 

As said, all true...



#17 ilmenit OFFLINE  

ilmenit

    Moonsweeper

  • 411 posts

Posted Wed Feb 28, 2018 12:53 PM

This is great! Do some writeup of the development process, please!



#18 Philsan ONLINE  

Philsan

    River Patroller

  • 3,637 posts
  • New Orleans Saints Super Bowl XLIV Champions
  • Location:Switzerland

Posted Wed Feb 28, 2018 1:02 PM

Thank you very much!



#19 www.atarimania.com OFFLINE  

www.atarimania.com

    Stargunner

  • 1,726 posts

Posted Wed Feb 28, 2018 1:16 PM

Holy crap, what a stellar effort!

 

Thanks so much!

 

--

Atari Frog

http://www.atarimania.com



#20 R0ger OFFLINE  

R0ger

    Chopper Commander

  • 202 posts
  • Location:Olomouc, Czech Republic

Posted Wed Feb 28, 2018 1:45 PM

I knew for months .. but I still didn't get used to the fact it exists. This is another level. Both complexity of the original and quality of the port are outstanding. And it supports damn clunky NTSC ?

 

Great job boys !



#21 MrFish ONLINE  

MrFish

    River Patroller

  • 4,852 posts
  • Location:1010-1010

Posted Wed Feb 28, 2018 1:55 PM

...And it supports damn clunky NTSC ?

 

What's all this crap about how bad NTSC is compared to PAL?

 

The vast majority of software that's been written for the system relies on refresh speed and is thus faster on NTSC than PAL.


Edited by MrFish, Wed Feb 28, 2018 1:56 PM.


#22 pseudografx OFFLINE  

pseudografx

    Dragonstomper

  • 650 posts
  • Location:Czech Republic

Posted Wed Feb 28, 2018 2:00 PM

Prior to the release I did some performance testing and comparison to the C64 original. On average, the Atari port is about 35% faster. In other words, the original runs at around 6.5 fps while the Atari port runs at over 8 fps.

Interesting fact: During testing I noticed that the number of frames rendered per lap is the same on both the C64 and the Atari. However, because the lap timer is tied to the framerate, lap times are identical in both versions. So on C64 finishing the lap takes longer in real-world time, but the ingame timer runs slower which makes the lap times comparable between the versions.



#23 VladR OFFLINE  

VladR

    Stargunner

  • 1,398 posts
  • Location:Montana

Posted Wed Feb 28, 2018 2:03 PM

What char/graphics mode is this in ?



#24 pseudografx OFFLINE  

pseudografx

    Dragonstomper

  • 650 posts
  • Location:Czech Republic

Posted Wed Feb 28, 2018 2:06 PM

ANTIC4



#25 VladR OFFLINE  

VladR

    Stargunner

  • 1,398 posts
  • Location:Montana

Posted Wed Feb 28, 2018 2:12 PM

Thanks. Roughly how many frames' time (out of 60) does it take for physics & collision detection ? Or do you perhaps have some cycle ranges (e.g. from 20,000 cycles - to 60,000 cycles) ?






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users