I think most Atari 8-bit owners/fans felt this way back in the 80's. I know I did. But I also knew back then the 8-bit could do it all as good or better, if given half a chance, as titles made for the Atari first, like the Lucasfilm games, Alternate Reality The City, Synapse greats like Encounter. I knew back then it was due to a small user base compared to other platforms, ad in rampant piracy and the few games we did get in the second half of the 80's were quick and careless ports much of the time.
But the wait was worth it for all the SUPERIOR versions of the games being released for it now. And I don't give a damn about arguments like "well the C64 can do it in 64K and Atari needs extended memory"...so? "Or, development had no dead-lines so they can be better," true or not, I've now got the better version and that's all that matters. I'm glad I have a computer where the community DOES upgrade and support upgrades. Just proof my computer is superior because it is upgradeable. Have fun with your "superior" SID chip and extra sprites C64 fans, I'd rather have fun with my DUAL Pokey stereo upgrade. And yes, I'm aware there are other sound options besides SID for the C64 now too. I could go on and on with the different aspects. The Atari just happens to be superior in ways I prefer, and the C64 superior in ways that I don't care as much about, or not superior enough for me to care too much (like SID vs. POKEY argument). It fits like a glove for me. Even all the tricks we can use for more colorful graphics, I'm an artist, and for my kind of graphics, the Atari is the superior medium (like Rastaconverter Pictures and HIP/TIP modes). I really like the C64 too, and think it's great too, the next best thing to an 8-bit Atari. Now in the 16-bit world, I'll take an Amiga over ST any day of the week. But ST is great too, it's just a reverse of the C64 vs. 800/XL/XE arguments along company lines. Jay Miner's computer just win in both cases IMHO.
Maybe the current A8 and C64 modding communities should share info more for the benefit of both. There are C64 enthusiasts adding features to existing games too. There's a couple of websites I stumbled upon dedicated to supporting 4-Joystick Port adapters. I don't think Dual SID support is as common in the modern homebrews as Dual POKEY is on A8 although they have stuff like the C64 Reloaded mobo that does offer Dual SID. Very few C64 games support that Yamaha sound chip cartridge Commodore produced; if I recall, the chip is related to the Yamaha chip used in the AdLib PC audio cards. It's too bad there aren't working AMYs out there or a plentiful supply of Quad POKEYs. And it seems like A8 does a much better job supporting 128K RAM - and higher - versus the C64 folks. [they forget about the C128 like they forget about Dre].
As for the comment about the Amiga vs. the ST, I'll take GEM over WorkBench any day, and GEM on the ST rules because of A8 folks like Landon Dyer. Amigans also tend to forget about the STe, and they conveniently forget about the Falcon030.