I'm aware that most of you will know the games better as this cowboy from the swiss alps does.
I had the idea to post a couple of experiences i made with the games i recently play often on my Intellivision.
So mostly unreleased, unfinished or otherwise "crippled" games, it seems the¥ have a special treat on me.
It might be just because i have to explore them and can't simply depend on a instruction/manual.
That is - you guessed it right - "Space Shuttle" - (i.e) it has a very special might & magic to me.
But there are a couple of others i started to fiddle around with and which i started to like much.
Unlike to start with "Space Shuttle" i will start here with
there isn't much one couldn't know about how to play this game.
But it's surprisingly addictive.
It's damned good imho, that's why i like to list it here.
It sucks a bit in the controls for the vessels, they are very clumsy but i see that as a special hardness.
The "worlds", the background art is simply great (for its time).
Already this can make you curious about the game.
The real fun starts at level 48.
First i thought "what for do i need 48 levels of hardness?"
Until i played it.
Honestly im very bad in arithmetics, at least compared to my dad why would have spilled out the results faster as you can type it in a calculator.
If others had a table calculator on their desk, dad had a slide ruler solve longer calculations.
But he grew up in a different "galaxy" (time), in his galaxy they used to beat you with a stick when you answered wrong and it was pure self protection to be as good as possible, even better. Daddy left out a class because of his capablity in arithmetics.
We no longer beat children with sticks and have to find better ways to teach them
Number Jumble is one way.
But it's not only educational, else it would bore me and it's by far no childrens game only, it can be quite hard, the skill of the game itself and the equations you have to solve.
Recently no screenshots, because i guess you all know the game,
but perhaps i post some nonetheles because the background art is really sweet.
The equations in level 48 are such hard that a "idiot" like me can't solve them without a calculator, mostly at least if i see a result rightaway of course i won't need it ( [300 / 0] + 1, a division by zero seems to be a favorite, well i guess a lot of ppl will solve them wrong).
Certainly you are adviced to have paper and pencil ready - not only for the children, for yourself as well.
Lazy cheater as i am i use like i said a calculator, i'm a member of the first button pusher generation.
It's a bit sad that they removed the scratchpad from the release on intellivision lives, it would prevent me (at least for the emulation) from using the calculator but with pretty much the same effect that i won't have to solve them.
Using the calc isn't such a bad thing, it's still sportive to get faster or to recognize a easy equation of which you think afterwards why you used the calculator and didn't saw the ease of it.
I posted in another thread that a young fellow (around 20) tried it out and i started to get proud of my old inty.
He acted clumsy in both, moving the vessels and solving the simple equations, but somehow it fascinated this boy who otherwise stated how one could play such old crap - now he knows why, it's a sport.
I didn't think i'm really good in it and at level 48 i didn't managed it to complete one level, they always bite my ass.
but that is caused a bit in the very beginning i didn't understood quite proper what is ment with "house" and that it's a little crosshair looking circle i have to lookout for.
After playing a level 1 game i knew what i had too look for, and could again step up to level 48, it's far more fun
A tip if you like to play it and never played it or have little experience with it.
The directional shooting with the action buttons is somewhat you have to get used to.
The upper buttons will only shoot in the horizontal direction your vessel is heading to while left and right lower are used for downwards and upwards.
This is confusing at start and the "steppenmensch" has natively problems with such.
But you can help yourself with setting your vessel simply on the bottom of the screen, you won't have to guide "south" and only three of four directions, which means also you won't have to use the bad to reach lower left button (for a right handed, otherwise vice versa the "north" will guide you) that helps the "steppenmensch" a lot.
Using this system i got fairly good in quite a short time managing myself through a level 48 level, still i haven't completed one.
My schoolbuddy Paul was one who could use both controllers either lefthanded or righthanded the same, natively he's a lefthanded like my father was and usually they have this small advantage, in the case for my father it was very distinctive, in his "universe" it wasn't allowed to write lefthanded and thus he was trained very well using both hands in the same way.
Nonetheless the meanies are as mean as they can be.
They often will lurk around on the screen and suddenly...
You will shout, you will argue that it's mean, i grant you! (but don't smash your console against a wall, that won't help, i'm experienced in that)
but exactly this makes it so addictive, you won't believe it's true, it can't be, those damned meanies.
They can follow you in a short distance but keep the gap so you might think you are safe, but as soon as you flip your vessel to shoot them down your'e past.
Overall i'm surprised how a arithmetic trainer can fascinate me, if that is one from the Intellivision or even worse "Arithmetic Primer" from the infamous "Champion2711" or "Addition" from Studio II. It can be already sport to get good in "Addition", The simple and mean thing is the scoring, theoretically you can score 11 points, but it's not to reach because you would have to press the proper button right when the numbers get drawn, more as 10 pts you practically can't reach or you have telepathic skills and know the addition before it's asked, nonetheless for the 20 questions i never scored 200, my top score for "Addition" is 194, sometimes you need a little longer to recon the numbers or you will miss if you try to get faster and reach no top score.
Ok, it's about "Number Jumble" i liked to post here.
"Number Jumble" leaves you more time to answer and for each time unit (which is about 3 seconds i guess) your score for this equation will be lowered by 20%.
(and again a fith of it which means you would theoretically never score 0 if there would be fractures of one, but we have only integers, 0.000000......1 isn't zero and is integer 1 thus i guess 1 is the lowest possible score but for this you will have to wait quite long).
Of course the real fun starts with a competition, but it's really good to play as a single player sport, you like to get better and it's not to clear to me why.
As much as i like shump games many leak exactly of this goal, this final addictive thing which makes you play it again and again.
Number Jumble has it, as simple as it might look at first bite as hard and challenging it is at second.
The levels advances quite for the four worlds you can play, each finished level will double your scoring, 1x, 2x, 4x, 8x, but in the same manner the skill will grow from a started game at level one to a final skill level of 12, which is honestly quite hard for an "Arithmetic Primer" who has to start at level 1.
Of course for a grown up an addition or subtraction like "17 + 54" should be no problem, but if you think of a beginners child who has to start with
"1 + 3" it's quite hard. Fairly level 1 starts very easy, but already then 0 is used quite often, "0 plus/minus 0" funny but it has it's reason.
To finish a world, respectively to double the score multiplier you have to reach the "House" or better lets say "Transporter" symbol.
It will beam you back to the selection screen of the beginning and double the score multiplier.
Any once completed world won't double it again, you will have to play all 4 worlds to reach 8x.
However you are free to choose from any world, while always only three of the possible 4 are to select from.
The typing of the answers on the keypad is also something you have to get used to.
Equations which are diplayed as a line, i.e. 12 + 7 you can type in naturally like you are used to from left to right, 1, 9.
If the same equation is displayed as column,
you will have to type it in from right to left 9,1, don't ask me why or what was the idea behind.
fortunately you can flip the inserted numbers with any action button before you press enter.
It's however a source for errors if you lose conciousness.
"argh damned i forgot to flip the numbers"
Like i said it's fun to play, i love the style of it and it turned out to be an addictive game.
Explore it yourself if i infected you and post screenshots of it here.
Edited by Gernot, Wed Mar 14, 2018 7:30 PM.