Asmusr Posted April 18, 2018 Author Share Posted April 18, 2018 I don't know if this is right. I've catched some B icons (I suppose bonus) and there appears B at left, but when you lose a life these stay the same. The B icons are for the smart bombs. The 1Up icons are for your lives. Quote Link to comment Share on other sites More sharing options...
+nanochess Posted April 18, 2018 Share Posted April 18, 2018 The B icons are for the smart bombs. The 1Up icons are for your lives. Ouch! now I know why I couldn't pass to level 2 in the new version, it's harder than before but it would be easier using the bombs Didn't knew. Thanks! Quote Link to comment Share on other sites More sharing options...
Asmusr Posted April 18, 2018 Author Share Posted April 18, 2018 No guarantees for the 9938 emulation (and no money back). I never really looked deeper into its implementation, and some issues are already known (like unrealistic command performance). I found this in the EVPC2 hardawware manual: The built in interrupt Register of the cards allows the DSR to detect if the VDP was the source or not. This feature now allows the card to use the EXTNIT-line of the P-BOX-buss instead of the VDPINT (LCP) we used for SGCPU (“snug-CPU”). Could this mean that it's not possible to poll for VDP interrupt using CRU bit 2? Quote Link to comment Share on other sites More sharing options...
+mizapf Posted April 18, 2018 Share Posted April 18, 2018 Could this mean that it's not possible to poll for VDP interrupt using CRU bit 2? I did not implement EVPC2 in MAME but EVPC. Accordingly, it uses the extra wire to route the interrupt into the console. The interrupt should still be at CRU bit 2 ... if you are using an EVPC. https://github.com/mamedev/mame/blob/master/src/devices/bus/ti99/internal/evpcconn.cpp The description indeed sounds as if EXTINT signals the video interrupt. Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted April 18, 2018 Share Posted April 18, 2018 Here is the 'official' cartridge label. Thanks to ti99iuc. flying-shark-label.png Ciro makes some great labels! You make some great programs. Put you both together and I'm forced to make a dedicated cartridge for my permanent collection. 4 Quote Link to comment Share on other sites More sharing options...
atrax27407 Posted April 19, 2018 Share Posted April 19, 2018 Rasmus has "waved his magic programming wand" and come up with a version of FLYING SHARK and SABRE WULF that work flawlessly on a v9938 system. Both are spectacular. 1 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted April 19, 2018 Share Posted April 19, 2018 ^^^awesome!!!!!!^^^ Quote Link to comment Share on other sites More sharing options...
+acadiel Posted April 19, 2018 Share Posted April 19, 2018 I'm going to install this on a red board this weekend... looks like my Saturday project Nice work once again. This is amazing quality! Quote Link to comment Share on other sites More sharing options...
Asmusr Posted April 19, 2018 Author Share Posted April 19, 2018 I did not implement EVPC2 in MAME but EVPC. Accordingly, it uses the extra wire to route the interrupt into the console. The interrupt should still be at CRU bit 2 ... if you are using an EVPC. https://github.com/mamedev/mame/blob/master/src/devices/bus/ti99/internal/evpcconn.cpp The description indeed sounds as if EXTINT signals the video interrupt. The problem is indeed that you cannot poll the VDP interrupt from CRU bit 2 using an EVPC2 card. So I changed to status polling and it worked for atrax. 2 Quote Link to comment Share on other sites More sharing options...
atrax27407 Posted April 19, 2018 Share Posted April 19, 2018 Actually, I have an AVPC Card but it still uses a v9938 chip so I would imagine it is the same for the AVPC, EVPC, and EVPC2. It is also most probably the same for the v9958 as well. Many thanks, Rasmus. That problem has been bugging me ever since SABRE WULF came out! Now I can play both of them, Where is the template for Ciro's label? Quote Link to comment Share on other sites More sharing options...
Asmusr Posted April 19, 2018 Author Share Posted April 19, 2018 Actually, I have an AVPC Card but it still uses a v9938 chip so I would imagine it is the same for the AVPC, EVPC, and EVPC2. It is also most probably the same for the v9958 as well. Many thanks, Rasmus. That problem has been bugging me ever since SABRE WULF came out! Now I can play both of them, Where is the template for Ciro's label? The v9938 doesn't seem to be the issue but rather how the interrupt is wired to the console. Do you have the AVPC card wired up to the 9918A as described here? http://www.mainbyte.com/ti99/hardware/peb/avpc.html Quote Link to comment Share on other sites More sharing options...
atrax27407 Posted April 19, 2018 Share Posted April 19, 2018 Yes. That is the standard installation for the AVPC. There is an issue with the shared interrupt line between the AVPC and the RS232. A fix was discovered by altering the DSR in the RS232 - I have had the revised DSR installed for the past 20+ years. Quote Link to comment Share on other sites More sharing options...
atrax27407 Posted April 19, 2018 Share Posted April 19, 2018 Actually, I was wrong. The wiring is the same WITHOUT the two resistors. Quote Link to comment Share on other sites More sharing options...
Asmusr Posted April 30, 2018 Author Share Posted April 30, 2018 Here's the latest version from the dev forum and a video where I try to play my own game. flying-shark-v1.2.1-8.bin flying-shark-v.1.2.1.rpk 5 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted May 1, 2018 Share Posted May 1, 2018 Nice!!! Extremely lucky at 5:55 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted May 1, 2018 Share Posted May 1, 2018 Not that any of Rasmus' games are slouches by any means, I could have expected a game looking exactly like this in the arcade. Yes, I know this is a conversion of an arcade game but the quality is certainly arcade-quality. BTW, I had several people at VCF ask if Super Mario Bros. would ever be completed. 1 Quote Link to comment Share on other sites More sharing options...
Caterpiggle Posted May 1, 2018 Share Posted May 1, 2018 Finally , the high score able to save on the high score BOARD at last ! Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted May 1, 2018 Share Posted May 1, 2018 (edited) Not that any of Rasmus' games are slouches by any means, I could have expected a game looking exactly like this in the arcade. Yes, I know this is a conversion of an arcade game but the quality is certainly arcade-quality. BTW, I had several people at VCF ask if Super Mario Bros. would ever be completed. Same to me at the Vintage Computer Festival the past weekend in Rome. lot of people Asked about Super Mario Bros if it is still in developing and i've explained about difficult on this but also if SPORTS can have the possibility to be completed, it could be very nice too have a Track and Field on TI99 i must admit. it was nice to see the approach from Younger people that taken the Joystick to play SPORTS and didn't know how to run with the Athlete, after i explained to them how-to, after all was more funny, nice moments i seen among fathers and children. Flying Shark also has been praised from lot enthusiasts 99ers... now more people know the power of Rasmus Edited May 1, 2018 by ti99iuc 3 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted May 4, 2018 Share Posted May 4, 2018 ... now more people know the power of Rasmus "The Power of Rasmus"... THAT would make a great name for a video game! Quote Link to comment Share on other sites More sharing options...
Asmusr Posted May 9, 2018 Author Share Posted May 9, 2018 The cartridge available from arcadeshopper contains a little bonus: If you hold down shift and press SKYWAY on the title screen you will load the Skyway game. Another secret, which exists in all recent versions, is that if you press EVIGTLIV (with shift, from the title screen) the border will flash and you have infinite lives. This is good for practice, but note that you will never return to the high score page, even if you complete all 4 levels. 6 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted May 9, 2018 Share Posted May 9, 2018 Another secret, which exists in all recent versions, is that if you press EVIGTLIV (with shift, from the title screen) the border will flash and you have infinite lives. This is good for practice, but note that you will never return to the high score page, even if you complete all 4 levels. Oh yeah! I've always liked 'practice mode', 'god mode', 'cheat mode' or whatever you call it. When ones playing 'skills' are below par like mine, I wish every game had this option. Now you know why I don't show up it the High Score Competition thread much... it would be too embarrassing. Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted May 9, 2018 Share Posted May 9, 2018 Awesome, ordered my cart! Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted May 8, 2021 Share Posted May 8, 2021 Gaming History Source on YouTube is premiering this right now. I tuned in late just in time to see Rasmus' TI version playing among official home computer releases. Will be 17:09 in the playback. 10 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted May 8, 2021 Share Posted May 8, 2021 Relevant chat comments: the best 8-bit version. Truly impressive for the TI-99. the sysyem was from 1979! gotta say, the color separation and palette is impressive for a late 70s home computer (Speaking of the Atari ST version) the music and visuals are very underwhelming for a 16 bit game. The Texas and NES versions looked more pleasing, IMO Not a lot of people in the chat for the premier. Will have to see what happens in the comments section later. 7 Quote Link to comment Share on other sites More sharing options...
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