Just played the cart again, Super Cobra 1.xex and then played pacmanplus's 7800 Scramble.
FWIW, I like the addition of the F on the fuel tanks too. And I can now clearly see the addition of the sides/fins of the rockets.
Very cool additions on top of improved control with the smaller copter.
Thank you again MrFish!
I am just throwing these ideas out; I have no idea if they're possible, fairly easy to implement or impossible.
1) Would it be possible and make sense to increase machine gun fire rate? Just a little bit: maybe two or three bullets per shot/per each press of the fire button?
Not auto-fire, but accelerated fire? On some of the more hectic, higher levels gunfire seems a bit slow or inadequate; however this is also somewhat true of the arcade version (and part of what makes both versions challenging).
2) Would it be effectively possible to alter or adjust the animation of the bombs in the A8 version in any way?
I noticed in the arcade version that the bombs are rocket fired and launched from the underside of the copter; in the A8 version the bombs are sort of popped or squirted out from the bottom of the copter. Never would expect the arcade animation, but could the bombs be improved upon graphically at all without too much difficulty or impact on performance?
3) Would it be possible to add a very simple "Ride of the Valkyries" music track to your hack?
Just several single tones repeated lasting 12-15 seconds and looped? Or possibly use such a track repeated at the beginning of each stage?
Thinking Apocalypse Now connections and it's cool "flying" music. Could definitely put a unique stamp on this hack!
Question: has "Ride of the Valkyries" been used on any A8 games?...I have 3DO Return Fire in my head but can't seem to think of it in any 8 bit games.
Just curious what you think, MrFish. Really enjoy it as-is, as it is already significantly improved.
Thanks again for working on Super Cobra and making it both more playable and more interesting and enjoyable to play.
fixing grammar and adding a general question
Edited by Fingolfin, Fri Apr 20, 2018 5:39 PM.