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This interesting 2600 Homebrew explenation


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This PDF file I found shows how some 2600 games was able to make use of the system's 128 bytes of ram and is very interesting to look at. I found this while looking for 2600 Supercharger homebrew.

http://www.spiceware.org/downloads/Atari%202600%20Homebrew.pdf

 

***Update***

Improved version from the same people here: https://www.icloud.com/keynote/000DfxMWZJCyYJGnkBeHsw0Wg#2015_HAE

Edited by teh_supar_hackr
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This PDF file I found shows how some 2600 games was able to make use of the system's 128 bytes of ram and is very interesting to look at. I found this while looking for 2600 Supercharger homebrew.

http://www.spiceware.org/downloads/Atari%202600%20Homebrew.pdf

 

It seems there is a more up-to-date version here:

 

https://www.icloud.com/keynote/000DfxMWZJCyYJGnkBeHsw0Wg#2015_HAE

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Glad you found it useful. See reply #5 for links to 4 of my other presentations that are viewable online via Keynote in iCloud. The presentations are similar to the one you found, though I have made revisions over time based on audience response during the prior presentation as well as new projects.

There's instructions there on how to download them in Keynote or PowerPoint format, which gives you access to the presentation notes - for some reason those notes are not visible in the PDF version, nor can they be viewed online :? An example of those notes:

post-3056-0-88420700-1524413072.png

Additionally if you play the presentation online you'll see the transitions which can make some things clearer, such as repeated vs reflected for the playfield.

 

I noticed I have 2 earlier presentations in iCloud as well, I just made them accessible:

Sadly I no longer have the original keynote for the PDF you found, based on this topic that was most likely my first presentation back in 2011. I also found the PDF of my 2012 presentation.

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The 2013 PRGE presentation was recorded. Do note that Keynote had a hiccup at the beginning where it was showing the wrong slide (wish somebody had said something about that). It eventually corrected itself.

 

 

At last year's PRGE I participated in a panel hosted by Tim Lapetino(Art of Atari) with Al Yarusso(runs AtariAge), John Champeau(Champ Games), and Howard Scott Warshaw :!:

 

 

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The 2013 PRGE presentation was recorded. Do note that Keynote had a hiccup at the beginning where it was showing the wrong slide (wish somebody had said something about that). It eventually corrected itself.

 

 

At last year's PRGE I participated in a panel hosted by Tim Lapetino(Art of Atari) with Al Yarusso(runs AtariAge), John Champeau(Champ Games), and Howard Scott Warshaw :!:

 

 

Cool that you participated in a presentation with John Champeau of Champ Games and the guy who runs Atari Age. Do you still make Atari 2600 homebrew?

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The 2013 PRGE presentation was recorded. Do note that Keynote had a hiccup at the beginning where it was showing the wrong slide (wish somebody had said something about that). It eventually corrected itself.

 

 

At last year's PRGE I participated in a panel hosted by Tim Lapetino(Art of Atari) with Al Yarusso(runs AtariAge), John Champeau(Champ Games), and Howard Scott Warshaw :!:

 

 

 

Thank you for sharing Darrell !! GOD SAVE The spiCe !!

 

cheers!!

Edited by zilog_z80a
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