Hey guys back from the dead, but soon to be dead again. I won't be able to work on any bB or any 2600 games for that matter until summer begins.
On to the question: So lately Iv'e been learning about spaghetti code vs structured (or lasagna) code. Then I realized my bB games seem to follow a little bit of both formats.
I was wondering if spaghetti code is still as bad as a format for visual bB or if it's mostly for big programming projects made with C++ or Java.
I mean to be fair bB is more limited than any big programming language, so you should have to use lots of goto's and if statements right?