Dear all fellow Atarians
almost a year ago, our game Assembloids2600 saw the light.
It's been in the AtariAge store summer last year and while it sells every now and then a single unit,
I was hoping for it to me more successfull.
Not for the money - I have not yet received a single penny, which is totally fine with me.
Albert has sent out numerous free copies to me, the box artist, helpers and friends. One of them is in the Berlin museum of computer games even
When guests see it on my shelve at home, they sometimes even ask what I had to pay to get it released like that (top notch quality).
I am more than happy dealing with a guy like Albert here So thank you Al!
Sales for Assembloids2600 recently topped 50 sales (not counting the free units mentioned) which is quite cool already, considering the date!
I would love to recapture the past (year) and end with some open questions I have.
I hope you do not mind the long text...
An early version of the game was presented by a friend at Sillyventure.
Some gameplay footage even made it into polish TV back then. But I feel like this is a game that you have to
actually play for yourself to get an idea of what it is like. Yeah, cheap selling argument
It's simply not like Tetris where watching can be just as mesmerizing as playing it.
Before we finished it, we put it on display during the german Gamescom in 2016. It was played by literally hundrets
of people and remained busy for 10 hours a day during the exhibition.
That helped alot giving it the final subtle tuning. You can follow the thread about it here, even though I started it rather late in the process:
Since it hit the AA store
It got 7 quite positive reviews (thank you .
Some rather short, others more elaborated. All of them are highlty appreciated!
8 Bit guy featured Assembloids in one of his videos:
"Modern games for Vintage systems: Assembloids, Bear Essentials, and Bittboy!"
I was quite amazed by it
(Just as side note, this generated not a single sale)
[no, I did not use a teleprompter there, we just had one shot in a hotel room during vacation which is probably why I look so serious]
Since I designed the game to work with Supercharger and actually used it for testing, I made a small video
of a rather unique crossdevelopment setup - though most of the game was written on a PC
I was very happy personally when Metal Jesus reviewed our game in his youtube channel!
Or a direct youtube link is here:
That you enjoy this game means alot to me!
In fact, I spent alot of time polishing and tuning the game mechanics to make it 'more addictive'.
Some seem to hesitate when they see 'yet another puzzler', but still they enjoy it.
I love the style of the 'ZeroPage HomeBrew Video Gaming' channel.
They play games the way they should be played Well, reading the manual would be helpful but then again: who did that?
Maybe their review is a bit symptomatic? Obviously they enjoyed playing it, yet I hear 'for kids' somewhere inbetween.
Are these kind of fun quick games really mostly for kids these days? I had hoped not.
(This just made me thinking, no criticism here. I really enjoyed your video alot!).
In the end those that played seem to value it for exactly that: quick fun with some addictive component
It was mentioned in the Atariage "Party Game ;-)" thread to my delight
Even though some people actually advised against it, as he is known for his harsh reviews, I asked the
VideoGame Critic to give it a try. I consider his opinon on games subjective but honest and consistent.
It got an A- which I find great! Visitors voted it 'A' even.
It also got tagged as 'hidden gem' and 'chicks dig this' (something I can confirm after the huge Exposition here and from my wife+daughter
Please read his short review - he summarizes all about the game I hoped people would feel/see.
Or on his forum here:
So everyone who played it, seems to really enjoy it.
Friends, family, gamers and even professional gamers
I got very nice feedback from people here, as well.
Thank you guys.
I am open for feedback of any kind here
So feel free to comment if you bought it and liked it, or didnt like it or decided not to buy it.
In case you consider the pricing too high, Albert just told me that a cheaper cart+manual version will be available soon, though.
Is the distribution of physical boxes with the sheer amount of releases along with more convenient SD card solutions obsolete nowadays?
What do you guys think?
Thanks for reading, playing and being part of this community
Martin, enthusi / PriorArt