pacgreg Posted June 1, 2018 Share Posted June 1, 2018 I'm having issues making reliable AI for game enemies, I was wondering if someone had some resources or tips on bit-conservative pathfinding to navigate to chase the player around obstacles. Thanks Greg Quote Link to comment Share on other sites More sharing options...
+Lewis2907 Posted June 1, 2018 Share Posted June 1, 2018 Have you looked at RT's page with the Mazes. http://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#ex_fixed_point_sprite Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted June 1, 2018 Share Posted June 1, 2018 In case you need it, here's a stupid enemy that moves around a non-maze without getting caught on the walls: randomterrain.com/atari-2600-memories-batari-basic-commands.html#ex_sound_with_bg_music Quote Link to comment Share on other sites More sharing options...
pacgreg Posted June 2, 2018 Author Share Posted June 2, 2018 I came up with a very simplified version of A* pathfinding that I read about here https://www.raywenderlich.com/4946/introduction-to-a-pathfinding Thanks for the pointers though Quote Link to comment Share on other sites More sharing options...
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