F#READY Posted June 18, 2018 Share Posted June 18, 2018 Hi, My 128 bytes entry for Outline 2k18 can be found here: https://demozoo.org/productions/186763/ Due to wrong Altirra config. by the organisers I had to put it in the Wild compo, but still happy with the result... 16 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted June 18, 2018 Share Posted June 18, 2018 These tiny compos fascinate me. Quote Link to comment Share on other sites More sharing options...
pirx Posted June 19, 2018 Share Posted June 19, 2018 nice! Quote Link to comment Share on other sites More sharing options...
twh/f2 Posted June 19, 2018 Share Posted June 19, 2018 Hi, My 128 bytes entry for Outline 2k18 can be found here: https://demozoo.org/productions/186763/ Due to wrong Altirra config. by the organisers I had to put it in the Wild compo, but still happy with the result... yep good one. I guess if I would try to program this scroller, my version would easily fill up 48 KB. At this point I would consider to switch off OS to gain some extra 10 KB or so I wonder how the approach works. First to make it run and then as small as possible? Or smallest possible right from the beginning? Quote Link to comment Share on other sites More sharing options...
F#READY Posted June 24, 2018 Author Share Posted June 24, 2018 yep good one. I guess if I would try to program this scroller, my version would easily fill up 48 KB. At this point I would consider to switch off OS to gain some extra 10 KB or so I wonder how the approach works. First to make it run and then as small as possible? Or smallest possible right from the beginning? Thank you Usually I have a crude idea for something which I "think" would fit. The first step is to make it work and not care too much about clever tricks (which would make the code less understandable). Then optimise it and come to the conclusion it won't fit. Sometimes the next day after a good night sleep more optimisations will pop up. Eventually it's like optimising until it fits or come to the conclusion the idea simply won't fit. But it doesn't end there. When it fits, there is this urge to add more. E.g. when it has no sound, I want to add a bleep or two. So, we are lucky there are demo compo's with a deadline, otherwise one could go on forever adding, changing, optimising 2 Quote Link to comment Share on other sites More sharing options...
AtariNerd Posted June 26, 2018 Share Posted June 26, 2018 I can't get it to display properly in Altira (just get color bars, with a few chunky character graphics (?) squares doing a little wiggle and the little ditty played. ) , Not that my aging mind knows all of the ins and outs of emulation, but it looks like a little something playable on real hard-ware, that escapes modern simulation. ? If there are settings to get this to work, maybe someone can lend me a hint. (Ah, see that there is a YT upload..very nice. ) Quote Link to comment Share on other sites More sharing options...
Keatah Posted June 26, 2018 Share Posted June 26, 2018 Try using XL/XE machines. And use Atari firmware. Not Altirra's built-in OS. 2 Quote Link to comment Share on other sites More sharing options...
F#READY Posted June 26, 2018 Author Share Posted June 26, 2018 @AtariNerd: what Keatah said. Actually it is tested with the most common XL rev.2 OS as documented in the readme https://github.com/FreddyOffenga/outlove/blob/master/README.md 1 Quote Link to comment Share on other sites More sharing options...
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