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Balloon Trip (Atari 2600)


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#26 bluswimmer OFFLINE  

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Posted Fri Nov 9, 2018 8:58 AM

Yeah the gameplay was really good and addicting. Though I preferred the poodle graphic, the amoeba one is equally good. I will be looking forward to it, not trying to crap on the op's thread or nothing. I did buy Balloon Trip... :D

No offense taken! Dionoid's Amoeba Jump is a great homebrew, people SHOULD be looking forward to a cartridge release of it.



#27 Arenafoot OFFLINE  

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Posted Fri Nov 9, 2018 9:37 PM

Yeah the gameplay was really good and addicting. Though I preferred the poodle graphic, the amoeba one is equally good. I will be looking forward to it, not trying to crap on the op's thread or nothing. I did buy Balloon Trip... :D

Yeah I second that! Love the poodle!!! Need to leave him in the game....someway ;-)



#28 Kosmic Stardust OFFLINE  

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Posted Fri Nov 9, 2018 11:57 PM

Yeah I second that! Love the poodle!!! Need to leave him in the game....someway ;-)

Should be easy to do. Difficulty switch or something swaps between poodle and amoeba graphics... ;-)

#29 Arenafoot OFFLINE  

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Posted Sat Nov 10, 2018 11:28 AM

Should be easy to do. Difficulty switch or something swaps between poodle and amoeba graphics... ;-)

Thats what I was thinking........... don't know if Dionoid will do it.



#30 Kosmic Stardust OFFLINE  

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Posted Sat Nov 10, 2018 1:42 PM

Thats what I was thinking........... don't know if Dionoid will do it.

Even if it's a 4k game, this would be easy to implement. For ROMs, offer two downloads. For cart, include both copies of the game for an 8k ROM, one with Poodle and one with Amoeba graphics. The code checks the position of the difficulty switch upon boot (or even in game) and swaps banks accordingly. Extra rom space is virtually free in 2018.

#31 bluswimmer OFFLINE  

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Posted Thu Dec 13, 2018 5:58 PM

For some reason I tried to do a video where I play the game and talk about some of my experiences developing it. I kinda ramble on a lot during the video, so watch it at your own risk here.



#32 cimmerian OFFLINE  

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Posted Thu Dec 13, 2018 7:07 PM

Loved watching the video, thanks for posting it bluswimmer!

 

It's rare to see Atari 2600 developers posting commentary videos of themselves playing their own games and it was also great to hear you go into your history of programming VCS games. It was interesting to hear the development process of the game and things you still want to change even after the cartridge had already been released. :-)

 

 

For some reason I tried to do a video where I play the game and talk about some of my experiences developing it. I kinda ramble on a lot during the video, so watch it at your own risk here.


Edited by cimmerian, Fri Dec 14, 2018 12:47 AM.


#33 Dionoid OFFLINE  

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Posted Fri Dec 14, 2018 2:55 PM

For some reason I tried to do a video where I play the game and talk about some of my experiences developing it. I kinda ramble on a lot during the video, so watch it at your own risk here.

 

Always nice to hear the programmer giving some background information on how a game came to be!

 

In the video you talked about creating this game during a boring summer job, so I assume you're a young developer.

Great to see young people showing interested in an old console like the Atari 2600!



#34 Kosmic Stardust OFFLINE  

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Posted Sun Dec 16, 2018 3:38 AM

For some reason I tried to do a video where I play the game and talk about some of my experiences developing it. I kinda ramble on a lot during the video, so watch it at your own risk here.

 

It really is a great game. Please don't berate yourself because you built the title screen entirely out of playfield blocks, or came up with clever little shortcuts. It's brilliant. All Atari games bitd took liberties and shortcuts to do tricks onscreen for stuff that wasn't previously possible. Those tricks get copied and adopted by other programmers. Games like this showcase the sheer variety that is possible with 4k titles. It could have easily existed bitd, but Nintendo would have sued. LOL. I think this game is well enough below their radar, still mourning the takedown Princess Rescue. :sad:



#35 bluswimmer OFFLINE  

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Posted Sun Dec 16, 2018 10:07 AM

It really is a great game. Please don't berate yourself because you built the title screen entirely out of playfield blocks, or came up with clever little shortcuts. It's brilliant. All Atari games bitd took liberties and shortcuts to do tricks onscreen for stuff that wasn't previously possible. Those tricks get copied and adopted by other programmers. Games like this showcase the sheer variety that is possible with 4k titles. It could have easily existed bitd, but Nintendo would have sued. LOL. I think this game is well enough below their radar, still mourning the takedown Princess Rescue. :sad:

Thanks for the kind words. Make no mistake, I'm still really proud of the game and the fact that so many people enjoy it. I'm just pointing out a couple of things that I want to work on/address for my next game, even if they aren't necessarily issues in the eyes of most people.






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