Glad you got chance to see the documents.
It's been fantastic to be able to put the likes of these to the very people named on them or involved in the games mentioned and get an extra level of insight.
None of this would of been at all possible without the kindness of Scott Stilphen sharing them and likes of yourself taking time out to discuss them.
As for the Imagitec Design documents.. :-))
A few surprises were in among those...
Despite having a company profile feature done on them by RetroGamer magazine, no one seemed aware they had been working on 7800 Toki..Maybe it's something they would rather forget?
Martin Hooley has also presented several 'official' reasons why Space Junk and Freelancer 2120 never arrived...but the documents and other accounts suggest other reasons :-))
I'm still eagerly awaiting the results of the research GTW did based on the internal Atari documents i passed on to them alone.
Several lengthy Skype interviews took place as a result and hopefully there are yet more mysteries yet to be solved as a result of them.
It's all been very interesting to me too
I've actually just found an old folder that contained my working notebook and a few documents relating to Road Riot.
The notebook reminded me how much of a 'fudge' the whole course system was. I'd like to claim it was very complex and mathematical but it was really a very simple system that ended up looking reasonable on screen.
NB: I had to laugh when I saw I'd written 'Bloody Images!' at the top of one page ... ah, the memories come flooding back
In case anybody is interested, I've attached my final demo update memo to Images Software before handing back the system