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Ultima 2.5


Goochman

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After figuring out the maps in U3 I decided to look at U2. The more I found out the more it seems we got ripped with U3 ;) - U2 had alot more land mass vs 3 but I digress.

 

U2 map editing provided some bonuses that U3 didnt - Villages, Towns and Castles could be placed anywhere in U2 - they are map based and not position based. A few of the other items are placeable as well.

 

Anyhow - I threw together a modified Ultima 2 character disk with a few familiar maps - see if you can find them ;)

 

The player is pretty stacked with everything so exploring is the name of the game.

U2_5 Images Disk.zip

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Here are my notes.

 

Attached are 2 text files containing the original world maps and the 2 modified maps I did.

 

I used Notepad++ and HxD to make the changes to the .atr file. If someone knows of an editor that can easily be modified to display certain patterns as different colors then it would be easier to make some cool complex maps.

 

0790 00-0F - Player Name

07A0 05 - STR

07A0 06 -AGL

07A0 07 - STA

07A0 08 - CHR

07A0 09 -WIS

07A0 0A - INT

07A0 0B/0C - Hit Points

07A0 0D/0E - Food

07B0 00/01 - Experience

07B0 02/03 - Gold

07B0 0B - Current Weapon

07B0 0C - Current Armour

07B0 0E - Torches

07B0 0F - Keys

07C0 00 - Tools?

 

Weapons Inv

07D0 00 - Hands

07D0 01 - Dagger

07D0 02 - Mace

07D0 03 - Axe

07D0 04 - Bow

07D0 05 - Sword

07D0 06 - Great Sword

07D0 07 - Light Sword

07D0 08 - Phaser

07D0 09 - Quick Sword

 

Armour Inv

07F0 00 - Skin

07F0 01 - Cloth

07F0 02 - Leather

07F0 03 - Chain

07F0 04 - Plate

07F0 05 - Reflect

07F0 06 - Power

 

Inventory

0830 00 - Ring

0830 01 - Wands

0830 02 - Staffs

0830 03 - Boots

0830 04 - Cloaks

0830 05 - Helms

0830 06 - Gems

0830 07 - Ankhs

0830 08 - Red Gems

0830 09 - Skull Keys

0830 0A - Green Gems

0830 0B - Brass Buttons

0830 0C - Blue Tassles

0830 0D - Strange Coins

0830 0E - Green Idols

0830 0F - Try-Lithiums

 

A - C1

B - C2

C - C3

D - C4

E - C5

F - C6

G - C7

H - C8

I - C9

J - CA

K - CB

L - CC

M - CD

N - CE

O - CF

P - D0

Q - D1

R - D2

S - D3

T - D4

U - D5

V - D6

W - D7

X - D8

Y - D9

Z - DA

 

 

 

00 - 03 - Water

04 - 07 - Swamp

08 - 0A - Grass

0C - 0F - Forest

10 - 13 - Mountain

14 - 17 - Village

18 - 1B - Towne

1C - 1F - Tower

20 - 23 - Castle

24 - 27 - Cave Entrance

28 - 2B - Sign

2C - 2F - Orc

30 - 33 - Sea Serpent

34 - 37 - Daemon

38 - 3B - Devil

3C - 3F - Balron

40 - 43 - Minax

45 - 47 - Horse

48 - 4B - Ship

4C - 4F - Plane

50 - 53 - Rocket

54 - 57 - Armour

58 - 5B - Weapon

5C - 5F - Force Field

60 - 63 - Guard

64 - 67 - Jester

68 - 6B - Merchant

6C - 6F - Guard?

70 - 73 - Brick Walkway

74 - 77 - Black square

78 - 7B - White wall square

7C - 7F - Black square white outline

80 - 83 - Letter A

84 - 87 - Letter B

88 - 8B - Letter C

8C - 8F - Letter D

90 - 93 - Letter E

94 - 97 - Letter F

98 - 9B - Letter G

9C - 9F - Letter H

A0 - Locked Door

A1 - A3 - Letter I

A4 - A7 - Letter J

A8 - AB - Letter K

AC - AF - Letter L

B0 - B3 - Letter M

B4 - B7 - Letter N

B8 - BB - Letter O

BC - BF - Letter P

C0 - C3 - Moongate

C4 - C7 - Letter R

C8 - CB - Letter S

CC - CF - Letter T

D0 - D3 - Letter U

D4 - D7 - Letter V

D8 - DB - Letter W

DC - DF - Letter X

E0 - E3 - Letter Y

E4 - E7 - Letter Z

E8 - EB - Black Square brown side line

EC - EF - Black Square blue side line

F0 - F3 - Fighter

F4 - F7 - Cleric

F8 - FB - Wizard

FC - FF - Thief

Locations on ATR

Present Time 1990 AD

4A90 - 5A80

Legend Time

A810 - B800

9,000,000,000 BC

2A90 -3A80

1423 BC

3A90 - 4A80

Future Time

6A90 - 7A80

 

Ult2NewMap.zip

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