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Miner Bob altrernative sprite


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#26 doctorclu OFFLINE  

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Posted Sat Sep 8, 2018 8:21 PM

[Deleted.]


Edited by doctorclu, Sat Sep 8, 2018 11:06 PM.


#27 doctorclu OFFLINE  

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Posted Sat Sep 8, 2018 10:00 PM

Screen Shot 2018-09-08 at 10.49.48 PM.png

 

Wow, that was brutal.  5200 Miner 2049er has the code in there TWICE to pad it from 16k to 32K.  A common practice, but threw me for a loop for a bit.  I edited the hat sprites so that it would show up more blue than white blue (the combination of two layers).   I found a sprite set at both 2000 and 4000.   The one at 4000 was the one that mattered.  (maybe what you ran into with the Moon Patrol hack?)

 

So after a few moments of confusion and nothing more, "I am ready for my picture Mr. Deville..."

Screen Shot 2018-09-08 at 10.53.44 PM.png

Attached File  Miner2049er 5200 USA! USA!.bin   32KB   18 downloads

 

Bring on the sprites with grid lines and let's kick this pig!!  :D


Edited by doctorclu, Sat Sep 8, 2018 10:31 PM.


#28 doctorclu OFFLINE  

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Posted Sun Sep 9, 2018 1:56 AM

To quote Letterkenny "I figurred it out."

 

Attached File  Miner 2049er AS01-Beard.rom   16KB   16 downloads

 

Just the first frame is in the new sprite, but you get an idea of how this would work.

 

Here is the latest version I got:

Screen Shot 2018-09-09 at 2.59.42 AM.png Screen Shot 2018-09-09 at 2.37.33 AM.png

 

On a playfield:

Screen Shot 2018-09-09 at 2.47.26 AM.png

 

Dead...

Screen Shot 2018-09-09 at 2.43.21 AM.png

 

Running out of air:

Screen Shot 2018-09-09 at 2.44.40 AM.png

 

And other shots...

 

 

Attached Thumbnails

  • Screen Shot 2018-09-09 at 2.25.48 AM.png
  • Screen Shot 2018-09-09 at 2.34.25 AM.png
  • Screen Shot 2018-09-09 at 2.42.38 AM.png
  • Screen Shot 2018-09-09 at 2.47.33 AM.png
  • Screen Shot 2018-09-09 at 2.47.46 AM.png
  • Screen Shot 2018-09-09 at 2.49.30 AM.png

Edited by doctorclu, Sun Sep 9, 2018 2:00 AM.

  • TIX likes this

#29 doctorclu OFFLINE  

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Posted Sun Sep 9, 2018 2:22 AM

Ok, excited for this, but will get some sleep here in a bit.

 

In the previous edition Bounty Miner Bob :P  (still going to call him Bounty Bob even if the cover art has him occupationally confused) was leaving streaks all over the place.   Feel free to load the version I uploaded above to see it.   Found that the white layer does not go down as far as we thought.  Well the new white layer, which was the old red/ flesh colored layer, and that only went mid-torso.  So might have to move some of the hand movements up a pixel or two going forward to keep this from happening again.

 

Screen Shot 2018-09-09 at 3.12.55 AM.png

 

Screen Shot 2018-09-09 at 3.06.21 AM.png

 

Attached File  Miner 2049er AS01-Beard 02.rom   16KB   17 downloads

Attached Thumbnails

  • Screen Shot 2018-09-09 at 3.12.29 AM.png


#30 TIX ONLINE  

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Posted Sun Sep 9, 2018 3:46 AM

HAHAHA Bluebeard :D

VERY excited to see the progress doctor ! !

ok let me work on this..


Edited by TIX, Sun Sep 9, 2018 6:10 AM.


#31 TIX ONLINE  

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Posted Sun Sep 9, 2018 5:51 AM

I finished with the shrinking to 8 pixels.. (with a slightly tweaked helmet)

Can you be more specific of the hand position ? I didn't mess with them for the moment.

Attached are the sprites with grid lines..

Attached Thumbnails

  • walk1.JPG
  • walk2.JPG
  • walk3.JPG
  • jump.JPG
  • climb1.JPG
  • climb2.JPG
  • climb3.JPG

Edited by TIX, Sun Sep 9, 2018 5:53 AM.


#32 TIX ONLINE  

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Posted Sun Sep 9, 2018 6:49 AM

So if I understand, we can have three colors in the head area ?

 

1) color 1

2) color 3 (combination of 1 and 2)

3) color 2.

 

can we have

color1-> flesh color

color2-> blue

color3-> green (combination of 1 and 2)

Somehow we must include red/flesh color in the head area !

If that isn't possible, I can see more problems down the road:

1. Bob's shoulder is in the head area when walking

2. When jumping/climbing his hands are in the head area..

 

 in any case Bob needs Heavy tweaking ;-)

Attached Thumbnails

  • bob-head.JPG
  • bob-head1.JPG

Edited by TIX, Sun Sep 9, 2018 9:26 AM.


#33 doctorclu OFFLINE  

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Posted Sun Sep 9, 2018 8:59 AM

HA... OK you want to go with the blue beard?   Nice choice.  I'll make that happen.

 

In the meantime, we have right and left movement done...

 

(All sprite development will be with the Atari 800 version... being a 16K file verses 32K is easier to work with. 

Naturally 5200 version will be a pixel for pixel copy over from the Atari 800 version when done.)

 

Attached File  Miner 2049er 03 LEFT RIGHT.rom   16KB   14 downloads


Edited by doctorclu, Sun Sep 9, 2018 9:00 AM.


#34 TIX ONLINE  

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Posted Sun Sep 9, 2018 9:50 AM

Just checked out the new version :grin: :grin: :grin: great to see the sprite in motion,

the animation is lightning fast and I cant make out the frames (its the originals fault)

we cant slow it down I guess ?

please check my idea at post 32 and let me know

 

Great job !

 

>new revision of the sprites coming up<



#35 TIX ONLINE  

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Posted Sun Sep 9, 2018 10:11 AM

simplified further..

..not satisfied

Attached Thumbnails

  • bob11.JPG
  • bob22.JPG
  • bob33.JPG

Edited by TIX, Sun Sep 9, 2018 10:24 AM.


#36 doctorclu OFFLINE  

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Posted Sun Sep 9, 2018 10:50 AM

I like that direction!

 

Screen Shot 2018-09-09 at 11.51.01 AM.png

 

Ok, changed the beards to blue (which was really a good move I think.)

 

Attached File  Miner 2049er AS03 FR03-Blue Beard.rom   16KB   16 downloads

 

But the hat was doing all sorts of crazy stuff between frames.   Have the character move arms and feet, good.  A baubbly hat not so much.  So I made this version where the hat is standardized so the face area remains static while Bounty Bob is walking.

 

Attached File  Miner 2049er AS03 FR03-Blue Beard HAT.rom   16KB   16 downloads


Edited by doctorclu, Sun Sep 9, 2018 10:51 AM.


#37 Cafeman OFFLINE  

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Posted Sun Sep 9, 2018 2:07 PM

Why is the beard blue now, instead of brown? It looks like you have brown pixels available (his shirt). Is there some reason you cant use brown in the head area?

#38 TIX ONLINE  

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Posted Sun Sep 9, 2018 3:16 PM

doctorclu is qualified to explain,

I'm just the graphics guy :)



#39 Cafeman OFFLINE  

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Posted Sun Sep 9, 2018 4:14 PM

I just reviewed the thread again to familiarize. If Bob is made of 3 players, you have 4 colors to work with. 3 of those colors are your choice, one is created by P0+P1 overlayed pixels. Are there color limitations imposed by the hacking tool? Or maybe you like the "Bluebeard" idea. :)

#40 doctorclu OFFLINE  

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Posted Sun Sep 9, 2018 8:09 PM

I just reviewed the thread again to familiarize. If Bob is made of 3 players, you have 4 colors to work with. 3 of those colors are your choice, one is created by P0+P1 overlayed pixels. Are there color limitations imposed by the hacking tool? Or maybe you like the "Bluebeard" idea. :)

 

:)   I think these messages explained why... 

 

Pixel ranges per layer

http://atariage.com/...e/#entry4108030

 

What layers get what colors

http://atariage.com/...e/#entry4109047

 

Colors available in the face/hat

http://atariage.com/...e/#entry4109053

 

I think considering what is asked to be where it is, all the other colors are just about where they need to be, and yeh, under the conditions of the layers the blue beard is probably the best idea.  :)



#41 doctorclu OFFLINE  

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Posted Sun Sep 9, 2018 8:31 PM

Jump animation done.  Now to work on the climbing animations (and tweek things a bit).

 

Screen Shot 2018-09-09 at 9.30.07 PM.png

 

Attached File  Miner 2049er AS04 Jump.rom   16KB   17 downloads


Edited by doctorclu, Sun Sep 9, 2018 8:31 PM.


#42 doctorclu OFFLINE  

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Posted Sun Sep 9, 2018 11:13 PM

Miner 2049er with all alternative movement frames complete

Summary of Sprite Hack Revisions and Latest Download!

 

 

ATARI 5200

* Original sprites, different colors

Miner2049er 5200 USA! USA!.bin

 

* Alternative Sprite-Miner

Attached File  Miner2049er 5200 AS01.bin   32KB   58 downloads

 

 

ATARI 800

* Original sprites, different colors

Miner 2049er USA! USA! 02.rom

 

* Alternative Sprite-Miner

Miner 2049er AS01-Beard.rom

Miner 2049er AS01-Beard 02.rom

Miner 2049er 03 LEFT RIGHT.rom

Miner 2049er AS03 FR03-Blue Beard HAT.rom

Miner 2049er AS03 FR03-Blue Beard.rom

Miner 2049er AS04 Jump.rom

Attached File  Miner 2049er AS05 CLIMB.rom   16KB   16 downloads

Attached File  Miner 2049er AS06.rom   16KB   19 downloads

     * Sprite Clean up - Doctor Clu Version (legs and feet attached)  

Attached File  Miner 2049er AS07.rom   16KB   33 downloads

     * Sprite Clean up - TIX version (legs and feet detached)

 

Attached File  Miner 2049er AS08.rom   16KB   96 downloads   <-- LATEST VERSION

     * Sprite Clean up... more feet being detached. 

 

*Now just a little tweaking to make even more perfect.

** Message 42 in this thread... awesome.  :D

Attached Thumbnails

  • Screen Shot 2018-09-09 at 11.44.13 PM.png
  • Screen Shot 2018-09-09 at 11.44.27 PM.png
  • Screen Shot 2018-09-09 at 11.47.36 PM.png
  • Screen Shot 2018-09-09 at 11.48.34 PM.png
  • Screen Shot 2018-09-09 at 11.49.21 PM.png

Edited by doctorclu, Mon Sep 17, 2018 7:50 AM.


#43 TIX ONLINE  

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Posted Mon Sep 10, 2018 4:12 AM

GREAT !



#44 doctorclu OFFLINE  

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Posted Mon Sep 10, 2018 4:51 AM



#45 Cafeman OFFLINE  

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Posted Mon Sep 10, 2018 5:41 AM

Looks great in motion!

#46 xybot67 OFFLINE  

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Posted Mon Sep 10, 2018 6:18 AM

This looks fantastic, he finally looks like a miner. It was great to watch the collaboration between TIX and doctorclu. Congrats to both of you. Do you think that you can do anything with the 2600 version?



#47 doctorclu OFFLINE  

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Posted Mon Sep 10, 2018 7:04 AM

You want the miner look there too for the 2600 version?

 

I did one sprite hack to make him look more like the Atari 800 version and less like Zoidberg from Futurama.

http://atariage.com/...r/#entry4093785



#48 xybot67 OFFLINE  

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Posted Mon Sep 10, 2018 9:19 AM

You want the miner look there too for the 2600 version?

 

I did one sprite hack to make him look more like the Atari 800 version and less like Zoidberg from Futurama.

http://atariage.com/...r/#entry4093785

 

I appreciate your 2600 hack, but to be honest I never liked the Atari 800 sprite of the miner. Maybe the 2600 version could be hacked to use Mario from the 2600 version of Donkey Kong. lol 



#49 TIX ONLINE  

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Posted Mon Sep 10, 2018 10:28 AM

Thanks for your encouragement xybot67 and Cafeman ;)


Edited by TIX, Mon Sep 10, 2018 10:29 AM.


#50 doctorclu OFFLINE  

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Posted Mon Sep 10, 2018 10:36 AM

Played with the 2600 Miner idea and here is what I have so far...

 

Screen Shot 2018-09-10 at 11.35.32 AM.png






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