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Announcing 8bit-Unity: Cross-platform SDK for 8bit games


4 replies to this topic

#1 8bit-Dude OFFLINE  

8bit-Dude

    Chopper Commander

  • 128 posts
  • Location:Kyoto, Japan

Posted Thu Jan 3, 2019 3:09 AM

Hey guyz,
 
Last month I released 8bit-Slicks for the C64, Atari XL and Apple//e. It is the first cross-platform online game for 8bit era computers.
 
While developping the game, I organized my project into a "game" part, and a "SDK" part, for future re-use. It then occured to me that other people would benefit from this base for development of cross-platform 8bit games.
 
So I am announcing the planned release of 8bit-Unity in the second quarter of 2019. The SDK will contain everything to let you create simple online 8bit games in C code once, and deploy on all supported platforms easily (C64, Atari XL, Apple//e, and more in future!).
 
So they tuned!!!
 
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Edited by 8bit-Dude, Thu Jan 3, 2019 3:10 AM.


#2 Yaron Nir OFFLINE  

Yaron Nir

    Star Raider

  • 80 posts

Posted Thu Jan 3, 2019 6:10 AM

Sound awesome!
Wanted to understand from you the SDK capabilities in C
Will it support :
1.DLI? Multiple DLIs?
2. Screen fine Scrolling ?
3. Hi res mode ?
4. Was this written in CC65?

Keep up the good work

#3 Gemintronic OFFLINE  

Gemintronic

    Jason S. - Lead Developer & CEO

  • 9,290 posts

Posted Thu Jan 3, 2019 7:29 AM

I think there are C programmers who pick their IDE and platform libraries for CC65.  Those people will pass on this.

 

I think there are retro enthusiast beginners who need  a ready-to-go visual IDE and higher level language like BASIC or LUA to dive in.  Those people will also pass on this.

 

Can't wait to see if this grows into something appealing to your target audience :)



#4 8bit-Dude OFFLINE  

8bit-Dude

    Chopper Commander

  • Topic Starter
  • 128 posts
  • Location:Kyoto, Japan

Posted Thu Jan 3, 2019 8:02 AM

Sound awesome!
Wanted to understand from you the SDK capabilities in C
Will it support :
1.DLI? Multiple DLIs?
2. Screen fine Scrolling ?
3. Hi res mode ?
4. Was this written in CC65?

Keep up the good work

 

You can write a DLI and DLIST in C if you want, but the aim of the SDK is prevent people from having to learn the specifics of each system.

So the SDK takes care of things wherever possible. For instance, I implemented VBIs for RMT playback, and DLI for 5th sprite flicker.



#5 Yaron Nir OFFLINE  

Yaron Nir

    Star Raider

  • 80 posts

Posted Thu Jan 3, 2019 8:10 AM

Hmmm interesting . Lets wait till release and see if this can fit multiple needs as I am A8 developer mostly in C using CC65




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