Baby Blue Azure Posted January 3, 2019 Share Posted January 3, 2019 I admit this game has one problem, that I know of - hence the WIP status. But it's too much fun to not share it at this point. Based on MILLIPEDE, with DDT altered to MUT8 (mutate) and some score stamp scrubbing, and the Millipede colors changed and the Spider changed to Scullder, and adding a millions digit to the 'Next Bonus At'. It seems to all work on the JUM52 emulator, except the millions digit control logic isn't quite right. I just don't understand how the original code works - at all! Within days I'll take this over to 5200 Programming and see if someone can help me with this. Until I made this mod, I never really realized how tough MILLIPEDE is to play. Even with the assistance that this game provides, you still won't win! I got 7 million points last night, but sure enough I lost 3 lives at the inopportune time and promptly lost the game. Again, I warn, the millions digit isn't working right, but we hope we can get it fixed! Also note, there was no 'X' in the game to produce the word 'NEXT' so I whacked the 'W' which is used in 'TWO' so if you try to switch to 2 player ('-' key on the emulator) you'll see 'TXO' instead of 'TWO'. GAMEPLAY PHOTO: CHANGE LIST: MILLI_MUT8_Changelist.pdf THE GAME: MILLI_MUT8_FA81.bin 2 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted January 3, 2019 Share Posted January 3, 2019 I've popped this on my Atarimax and will check it later tonight. Thanks for posting it! Quote Link to comment Share on other sites More sharing options...
Baby Blue Azure Posted January 3, 2019 Author Share Posted January 3, 2019 You're welcome. To me, this game is a total blast. I laugh every time the unsuspecting Mosquitos enter the fray only to be completely wiped out. HNY to all! Quote Link to comment Share on other sites More sharing options...
Baby Blue Azure Posted January 12, 2019 Author Share Posted January 12, 2019 I was never able to make the 'Next Bonus At' millions digit to fully function properly. The theory is that when the score reaches 000,000 then the millions digit should be incremented. I tried that, according to my understanding of the MILLIPEDE code, but it doesn't work. This just means I really don't understand this code. I will bump this over to the Programming section and see if someone will pick this up for us. Here's the MILLIPEDE TB disassembly for those who might be interested. Extensive work has been done on the sprite details. The program code has some comments to aid in the understanding. Some day I someone really digs deep into this code and tells us how this game really works. MILLIPEDE TRAKBALL (2016) DISASSEMBLY SHOWING DIFFS FROM 1984 J/S VERSION MILLIPEDE5200_5D9C_Disassy.pdf ENJOY! 1 Quote Link to comment Share on other sites More sharing options...
ColonialWarrior Posted January 20, 2019 Share Posted January 20, 2019 Are you sure its not suppose to be Next Bonus at 030000. and the extra 3 is being displayed on the screen by mistake? May need to check the length of the "NEXT BONUS AT" message that is to be copied to the screen? Quote Link to comment Share on other sites More sharing options...
Baby Blue Azure Posted January 23, 2019 Author Share Posted January 23, 2019 True, when you begin the game the Next Bonus is at 030000 (unless you select lower on the select screen which would be 20000 or 10000). But later, when you die with 300000+ points, then the New Next Bonus is at 300000. Quote Link to comment Share on other sites More sharing options...
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