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HSC16 Round 1: Space Fortress Omega


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#1 therealbountybob OFFLINE  

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Posted Mon Jan 21, 2019 4:59 AM

SPACE FORTRESS OMEGA

 

Welcome to Season 16 of the High Score Club :waving:  if you're reading this in the future then just join in on the current round or post some late scores :)

 

SFO CCC.png SFO EEE.png

Let's start the season of with the much improved final version (v1.1) of my unreleased abbuc 2016 game! It's a vertical scroller with the mission of collecting the missiles and repairing (shooting) the power generators (shown on screenshot above)... much more info in the manual which has some fantastic artwork by RedThunder :thumbsup:

 

Instructions: Attached File  Space Fortress Omega Manual v1.1a.pdf   3.32MB   90 downloads

Bootable ATR: Attached File  Space Fortress Omega v1.1.ATR   130.02KB   113 downloads

Video: play-through of SFO level 1

 

Settings Play on Trainee to get the hang of things, or Pilot if you wish. McKong myself and any other lurking former champions play on Pilot.

 

Scoring Similar to Star Raiders and Blue Max we'll play for ranking and class (if you can read it) then score, so post all three. Usually each HSC round has 12pts for the winner down to 2pts for 11th and 12th but I may change this. I'll post new tables every few days.

 

Rounds Ends usually it's 2 weeks from Sunday to Sunday but we might go into the next week to give more people time to join in, so pencil in Thursday 7th Feb 10am UK for now.

 

Help if you haven't a clue how to play or have any problems just post and we'll get you up and running :-o

 

After this round I may make a couple more tweaks before posing this on the main forum. My games are usually a bit hard but let's see what you all think, SFO is meant to offer some long term play. If you're just here to grab the game then please give some feedback ;)

 

#1 Rule: Have Fun

trbb


Edited by therealbountybob, Tue Feb 5, 2019 12:27 PM.
NEW SFO Manual with screenshots!


#2 therealbountybob OFFLINE  

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Posted Mon Jan 21, 2019 5:20 AM

well I already posted the original manual by mistake so whoever downloaded it carlsson? I've just updated it ;)



#3 carlsson ONLINE  

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Posted Mon Jan 21, 2019 8:37 AM

Ok, some very early scores. I managed to fire a few missiles, but not finish the first course yet. It would appear to me a lot of things happen parallel to eachother, but perhaps as the course moves along you get additional chances at picking up missiles and firing them?

 

Trainee: 2120 pts, rank Space Lobster, class 1

Pilot: 2060 pts, rank Grud in Space, class 1

 

The score digits are almost impossible to read. I suppose it is due to the graphics mode you can't display text in higher resolution. The title screen also doesn't seem to have any indication of last or highest score. While I am at it, have you considered keeping separate scores for each difficulty level?



#4 RedThunder OFFLINE  

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Posted Mon Jan 21, 2019 10:46 AM

Looking forward to this one :-)

 

blackmamba.png


Edited by RedThunder, Mon Jan 21, 2019 10:49 AM.


#5 therealbountybob OFFLINE  

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Posted Mon Jan 21, 2019 11:45 AM

Ok, some very early scores. I managed to fire a few missiles, but not finish the first course yet. It would appear to me a lot of things happen parallel to eachother, but perhaps as the course moves along you get additional chances at picking up missiles and firing them?

 

Trainee: 2120 pts, rank Space Lobster, class 1

Pilot: 2060 pts, rank Grud in Space, class 1

 

The score digits are almost impossible to read. I suppose it is due to the graphics mode you can't display text in higher resolution. The title screen also doesn't seem to have any indication of last or highest score. While I am at it, have you considered keeping separate scores for each difficulty level?

Yes lots to take in there for our 8-bit brain cells! Try and survive to the end to start with!  There are some proper (non derogatrory) ranks starting midway through the first stage too ;)

 

The hard to read is a limit of the graphics mode / font / memory saving choices. The scores are shown again on the scroller and high score in game under your current score. Yes 2 tables probably, this round is going to be non-typical so I'll make things up as we go along :grin:

 

New Manual Attached to first post has screenshots and is smaller file size too. Thanks again to RedThunder for all the great artwork, like I've said before much better than the game :thumbsup: :thumbsup:



#6 ballyalley OFFLINE  

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Posted Mon Jan 21, 2019 11:45 AM

SPACE FORTRESS OMEGA

 

Welcome to Season 16 of the High Score Club

 

Does SPACE FORTRESS OMEGA work fine on NTSC machine?

Nice manual, by the way!

Adam



#7 therealbountybob OFFLINE  

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Posted Mon Jan 21, 2019 11:48 AM

 

Does SPACE FORTRESS OMEGA work fine on NTSC machine?

Nice manual, by the way!

Adam

Hey Adam :thumbsup:

YES IT DOES - I've only tested on emulation but i've hopefully adjusted play to make it similar. Please report back NTSCers :thumbsup:



#8 carlsson ONLINE  

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Posted Mon Jan 21, 2019 1:28 PM

My games are usually a bit hard 

 

That statement is just as true as "the bear defecates in the forest" and "the Pope wears a funny hat".

 

Anyway, while I didn't finish the first level yet, some improvements in scores:

 

Trainee: 4600 pts, rank Galactic Hitchhiker class 1 (I really thought it said Galactic Hitchhooker first...)

Pilot: 4100 pts, rank Space Lobster class 1



#9 RedThunder OFFLINE  

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Posted Tue Jan 22, 2019 9:07 AM

2,280,

Pilot,

Lost in Space, Class 1


Edited by RedThunder, Tue Jan 22, 2019 9:16 AM.


#10 therealbountybob OFFLINE  

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Posted Tue Jan 22, 2019 10:58 AM

 

That statement is just as true as "the bear defecates in the forest" and "the Pope wears a funny hat".

 

Anyway, while I didn't finish the first level yet, some improvements in scores:

 

Trainee: 4600 pts, rank Galactic Hitchhiker class 1 (I really thought it said Galactic Hitchhooker first...)

Pilot: 4100 pts, rank Space Lobster class 1

As long as that's not the other way around :-D

 

After a while you may realise your ship can pass over the grey and white bits without being harmed ;)



#11 carlsson ONLINE  

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Posted Tue Jan 22, 2019 11:03 AM

Yes, I managed to replenish the energy a couple of times but only on the wide striped areas, not so much in the narrow striped areas?

 

(I don't know what the Pope does if he goes hitchhiking in the forest and suddenly feels a pressing need)



#12 therealbountybob OFFLINE  

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Posted Tue Jan 22, 2019 11:37 AM

Yes, I managed to replenish the energy a couple of times but only on the wide striped areas, not so much in the narrow striped areas?

 

(I don't know what the Pope does if he goes hitchhiking in the forest and suddenly feels a pressing need)

I thought that's where the hat came in :D

 

Use your shots to help line up, you might find a better energy source further on. Remember Option uses the emergency battery (once per go) if you are very low on juice. Like Ramp Rage and Ski-it, repeated play helps as you begin to become familiar with the layout. Avoid holding back excessively on Pilot level as it burns fuel. Pull back to slow down when refuelling(!)



#13 graywest OFFLINE  

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Posted Tue Jan 22, 2019 10:34 PM

Hooray for the beginning of season 16!

 

After a couple of goes, I was able to pass level 1 with a score of 14460 on Pilot difficulty. (Rank Space Traveller, Class 2).

 

This game is a lot of fun - nice work, TRBB!! I'm playing on an NTSC machine (real hardware - 130XE) and didn't notice any problems.

 

20190122_231633.jpg

 

Also, there's an EMERGENCY BATTERY?!?  :P  Guess it would help if I read the manual.


Edited by graywest, Tue Jan 22, 2019 10:36 PM.


#14 therealbountybob OFFLINE  

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Posted Wed Jan 23, 2019 5:28 AM

That's great graywest you have finished the first level already :thumbsup: :thumbsup: There are only 10 and there all variations on the same layout. I've just played and also got about half way through level 2 (PAL), it was a bit strange playing my own game properly, it was quite tense but enjoyable - sometimes the reactors on the left of the screen are a bit resistant to being shot so you need to move l/r a pixel or two and sometimes there are no missiles but lots of targets but that's just a feature of the psuedo-random level setup, usually by the end you can "repair" the required number.

 

18,060 Space Crusier Class 1



#15 McKong OFFLINE  

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Posted Wed Jan 23, 2019 7:58 AM

1200 ????  Class 1

1360 Space Lobster Class 1



#16 RedThunder OFFLINE  

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Posted Wed Jan 23, 2019 1:24 PM

 

That statement is just as true as "the bear defecates in the forest" and "the Pope wears a funny hat".

 

Anyway, while I didn't finish the first level yet, some improvements in scores:

 

Trainee: 4600 pts, rank Galactic Hitchhiker class 1 (I really thought it said Galactic Hitchhooker first...)

Pilot: 4100 pts, rank Space Lobster class 1

jamestpimpin.jpg



#17 RedThunder OFFLINE  

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Posted Wed Jan 23, 2019 1:42 PM

1600, Crud in Space ... Class 1

 

110px-United_Kingdom_Distinguished_Flyin

 

Some ribbon for the manual ?



#18 therealbountybob OFFLINE  

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Posted Wed Jan 23, 2019 1:52 PM

1600, Crud in Space ... Class 1

 

110px-United_Kingdom_Distinguished_Flyin

 

Some ribbon for the manual ?

Atari fans will note it is infact GRUD In Space :P Hitchookers and Cruds eh? Lets' see the next one :twisted:

gruds_in_space.gif



#19 RedThunder OFFLINE  

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Posted Wed Jan 23, 2019 2:13 PM

2850

Lost in Space Class 1



#20 RedThunder OFFLINE  

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Posted Wed Jan 23, 2019 2:47 PM

Atari fans will note it is infact GRUD In Space :P Hitchookers and Cruds eh? Lets' see the next one :twisted:

gruds_in_space.gif

Hitchooker and the Cruds.....the next game right there :-)

 

hitchooker and the cruds.jpg

 

Reed and Ink.



#21 McKong OFFLINE  

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Posted Thu Jan 24, 2019 2:35 AM

2380 Space Traveller Class 1



#22 McKong OFFLINE  

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Posted Thu Jan 24, 2019 7:06 AM

3500 Garbage Scow Rigger Class 1



#23 McKong OFFLINE  

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Posted Thu Jan 24, 2019 7:35 AM

7410 Space Traveller Class 1. I repaired all 10 targets, I was expecting the level to finish



#24 therealbountybob OFFLINE  

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Posted Thu Jan 24, 2019 8:14 AM

7410 Space Traveller Class 1. I repaired all 10 targets, I was expecting the level to finish

The level ends after the final section - you do not need to repair the reactors to reach the next level but your ranking/class will be lower - see the manual for more of the intricacies.

:)



#25 RedThunder OFFLINE  

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Posted Thu Jan 24, 2019 12:08 PM

2,560

Lost in Space Class 1

 

 

@trbb

Suggested Manual Edit

Auto Missile or Press and Hold only works at the reactors ?


Edited by RedThunder, Thu Jan 24, 2019 12:13 PM.





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