Jump to content

Photo

Cloud Nine?


14 replies to this topic

#1 Swami OFFLINE  

Swami

    River Patroller

  • 2,620 posts
  • Location:Twin Cities, MN

Posted Wed Feb 6, 2019 1:25 AM

I saw this box for a game called Cloud Nine, which is some unreleased game by activision. Was the ever a rom or cart known about for this? Nothing on the web except that box and some mentions of activision not releasing it. This about the game, not the ebay post.

 

https://www.ebay.com...igAAOSwW~FcVwEg



#2 mr_me OFFLINE  

mr_me

    River Patroller

  • 3,827 posts
  • Location:Ontario

Posted Wed Feb 6, 2019 1:36 AM

From intellivision lives

Cloud Nine
INTELLIVISION CARTRIDGE [ACTIVISION UNFINISHED]
Produced by Cheshire Engineering for Activision
Design/Program: Kevin Miller

GAME DESCRIPTION
A flying/sliding maze game played amid the clouds.

DEVELOPMENT HISTORY
Cloud Nine was in the early stages of programming in late 1983 when Activision pulled the plug on Intellivision development. The game continued in development as a Colecovision title until it was cancelled outright in 1984 along with all other console titles.

#3 Swami OFFLINE  

Swami

    River Patroller

  • Topic Starter
  • 2,620 posts
  • Location:Twin Cities, MN

Posted Wed Feb 6, 2019 7:10 AM

So, a box for something that does not exist. Ive heard of people getting boxes for partially finished prototype carts, but never ones where there isnt even a proto cart.

#4 Black_Tiger OFFLINE  

Black_Tiger

    Moonsweeper

  • 474 posts
  • Location:Vancouver, BC

Posted Wed Feb 6, 2019 7:24 AM

So, a box for something that does not exist. Ive heard of people getting boxes for partially finished prototype carts, but never ones where there isnt even a proto cart.

So, a box for something that does not exist. Ive heard of people getting boxes for partially finished prototype carts, but never ones where there isnt even a proto cart.


It's actually very popular among certain types of collectors:

http://atariage.com/...-intellivision/

#5 mr_me OFFLINE  

mr_me

    River Patroller

  • 3,827 posts
  • Location:Ontario

Posted Wed Feb 6, 2019 7:26 AM

http://atariage.com/...nly-1-set-left/

http://atariage.com/...o-you-tomorrow/

#6 Swami OFFLINE  

Swami

    River Patroller

  • Topic Starter
  • 2,620 posts
  • Location:Twin Cities, MN

Posted Wed Feb 6, 2019 8:56 AM

Okey dokey. Thanks. Was hoping I found another game to try at first. Oh well. 👍🎈

#7 BBWW OFFLINE  

BBWW

    River Patroller

  • 3,138 posts
  • If it is not fun move away slowly.
  • Location:On the Northern Coast of San Mateo County, CA

Posted Wed Feb 6, 2019 11:40 AM

Box collecting is something I'm moving away from. Having boxes flat doesn't appeal to me and having them in the rack is beginning to take up too much space. I'd rather support finished games...and spend the money to release some as well...maybe with a box this time.



#8 Steve Jones OFFLINE  

Steve Jones

    Stargunner

  • 1,052 posts
  • Location:Toronto Canada

Posted Wed Feb 6, 2019 12:16 PM

We've run out of unreleased games to make boxes for anyway so no more are planned.

Looking forward to your new games, any ETA on those?



#9 Black_Tiger OFFLINE  

Black_Tiger

    Moonsweeper

  • 474 posts
  • Location:Vancouver, BC

Posted Wed Feb 6, 2019 12:23 PM

So, a box for something that does not exist. Ive heard of people getting boxes for partially finished prototype carts, but never ones where there isnt even a proto cart.

So, a box for something that does not exist. Ive heard of people getting boxes for partially finished prototype carts, but never ones where there isnt even a proto cart.

It's actually very popular among certain types of collectors:

http://atariage.com/...-intellivision/

#10 wolfy62 OFFLINE  

wolfy62

    River Patroller

  • 3,253 posts
  • Location:Simi Valley, CA

Posted Wed Feb 6, 2019 1:02 PM

Box collecting is something I'm moving away from. Having boxes flat doesn't appeal to me and having them in the rack is beginning to take up too much space. I'd rather support finished games...and spend the money to release some as well...maybe with a box this time.

Do it,please!😃

#11 Swami OFFLINE  

Swami

    River Patroller

  • Topic Starter
  • 2,620 posts
  • Location:Twin Cities, MN

Posted Wed Feb 6, 2019 2:36 PM

Now that the boxes have all been made, somebody is going to have to make the games for them...especially the activision ones.

 

Cloud Nine looks like a maze game. I'm all about the maze games.



#12 Swami OFFLINE  

Swami

    River Patroller

  • Topic Starter
  • 2,620 posts
  • Location:Twin Cities, MN

Posted Thu Feb 7, 2019 12:10 AM

There is a 1983 arcade game, Cloud 9, by Atari which seems to fit some of the elements described on the back of the "repro" box, except the maze and "among the clouds" parts. Although, since this was an Activision title it is unlikely to copy an Atari arcade game.

 

Edit: Actually, this a prototype arcade rom, so it's likely Activision was not aware of it. Also, I noticed they did not appear to have the tornados added at this prototype stage, even though they are on the point value screen.

 



#13 First Spear OFFLINE  

First Spear

    Stargunner

  • 1,369 posts
  • Location:Somewhere in Uptown

Posted Thu Feb 7, 2019 10:53 AM

I web-searched a bit, there seems to be no info on how the game actually looked. With all of the new Intellivision game dev happening these days, might be interesting to see it done 21st century style (in other words, give Nanochess about an hour to make everything except for the shrinkwrap).

 

 

 

From intellivision lives

Cloud Nine
INTELLIVISION CARTRIDGE [ACTIVISION UNFINISHED]
Produced by Cheshire Engineering for Activision
Design/Program: Kevin Miller

GAME DESCRIPTION
A flying/sliding maze game played amid the clouds.

DEVELOPMENT HISTORY
Cloud Nine was in the early stages of programming in late 1983 when Activision pulled the plug on Intellivision development. The game continued in development as a Colecovision title until it was cancelled outright in 1984 along with all other console titles.


Edited by First Spear, Thu Feb 7, 2019 10:53 AM.


#14 Steve Jones OFFLINE  

Steve Jones

    Stargunner

  • 1,052 posts
  • Location:Toronto Canada

Posted Thu Feb 7, 2019 2:43 PM

Yeah I couldnt find any more info than that when I made those Activision boxes, the screenshots and all the descriptive text is completely made up.
I have no idea if the player was going to be in a hot air balloon, it just worked with the art I found with the maze of clouds.

#15 Swami OFFLINE  

Swami

    River Patroller

  • Topic Starter
  • 2,620 posts
  • Location:Twin Cities, MN

Posted Thu Feb 7, 2019 4:39 PM

Yeah I couldnt find any more info than that when I made those Activision boxes, the screenshots and all the descriptive text is completely made up.
I have no idea if the player was going to be in a hot air balloon, it just worked with the art I found with the maze of clouds.

Surprisingly, you did a good job describing the cloud 9 arcade game hazards. I suppose they are pretty reasonable associations. I wouldn't know whether the "sliding maze" in the Intellivision Lives description is some kind of puzzle or a maze something like Lady Bug or Lock & Chase. I could see where, as a Colecovision and Intellivision development project, you might navigate the maze with the disk and slide walls in various directions with the keypad or maybe it is like Lock & Chase, except the walls are clouds that slide around on their own.






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users