I went to OpenEmu looking around for more efficient assembler routines just to find QFTGC sitting there.
I went to the directory, low and behold it was just the rom.
A couple of questions come to mind.
1) was the source in C or Assembly
2) is it available for review and learning
3) is it available for review and learning....
All my snags in developing spawns, of course, from lack of knowledge and as a reminder I have no desire to steal code and once I release my first PD game all help will be mentioned in the credits.
Things I can learn from this particular source is collision between background tiles and sprites.
My current routine has a bug in it that if I if I hit a corner I can go through some walls.
Other things are animation and memory management and all kinds of things.
Hey, if they are trade secrets then so be it but at least write a Coleco Assembly guide with examples that I can purchase if you don't want to release any source code.
Many thanks to everyone who has helped me so far.
My game is 80% done as of last month, just been busy with other things.
Edited by Mike Harris, Sat Mar 16, 2019 1:39 PM.