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Adventure Ponies - Atari XL/XE (64K Required)

atari 8-bit homebrew

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#1 Gibstov OFFLINE  

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Posted Sat Mar 30, 2019 8:24 AM

Adventure Ponies - Atari XL/XE (64K Required)

AdventurePonies Title


Dragon Trouble

Dragon Trouble 02


Applejack Smack

AppleJack Smack


Oh No! A Hydra

A Hydra


Rainbow Dash-ed

Rainbow Dashed


Uh Oh! It's Discord

Its Discord


You Win!

You Win




An Atari 8-bit port of the flashgame "Adventure Ponies" from the Hub network.

Use the joystick to control any of the mane characters as you navigate the various levels to collect the elements of harmony, and to defeat your foes.

 

Requires 64K - Hold the "OPTION" key when booting to disable BASIC. In Altirra you can disable BASIC by System -> Firmware -> uncheck "BASIC (boot without Option key)"
 
If running in an emulator, NTSC is recommended,
 
This is a WIP and still being tested and optimized.

 

* I wrote this in C in CC65, and have been slowly rewriting parts of it in Assembly Language for optimization. 

* Optimization and refactoring has freed up some more space so I hope to improve the graphics and maybe add background music.

 

* Current Version *
 

----------------- 0.82 -----------------

- Rewrite of all the animation code from C to assembly.  This has improved game performance quite a bit.

Attached File  advponies.0.82.xex   41.41KB   15 downloads

Attached File  advponies.0.82.atr   130.02KB   6 downloads

 

* Older Versions *
 

----------------- 0.81 -----------------
- Optimization and refactoring of code.  The game has improved performance especially on the Hydra level.
Attached File  advponies.0.81.xex   41.8KB   14 downloads

Attached File  advponies.0.81.atr   130.02KB   9 downloads

----------------- 0.80 -----------------
Original release

Attached File  advponies.0.80.xex   46.86KB   52 downloads

Attached File  advponies.080.atr   130.02KB   20 downloads


Edited by Gibstov, Tue May 21, 2019 5:16 AM.


#2 _The Doctor__ OFFLINE  

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Posted Sat Mar 30, 2019 9:54 AM

My little Pwnie,

w00t!


Edited by _The Doctor__, Sat Mar 30, 2019 9:55 AM.


#3 MrFish ONLINE  

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Posted Sat Mar 30, 2019 10:08 AM

Nice game so far. Thanks for sharing.

 

A suggestion about the control scheme: using down to fire while moving is a bit frustrating. If you can switch shoot laser to be the <button> and teleport to be <down>, I think it would be better.



#4 Gibstov OFFLINE  

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Posted Sat Mar 30, 2019 10:33 AM

Nice game so far. Thanks for sharing.

 

A suggestion about the control scheme: using down to fire while moving is a bit frustrating. If you can switch shoot laser to be the <button> and teleport to be <down>, I think it would be better.

 

Thanks.

 

I originally considered using the button for shooting, and down for the special ability.  But since this is a port of an existing game, I decided to keep the controls the same as the original game.


Edited by Gibstov, Sat Mar 30, 2019 10:34 AM.


#5 _The Doctor__ OFFLINE  

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Posted Sat Mar 30, 2019 10:54 AM

My daughters funny pony name was Rainbow Crash...


Edited by _The Doctor__, Sat Mar 30, 2019 10:54 AM.


#6 MrFish ONLINE  

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Posted Sat Mar 30, 2019 1:57 PM

I originally considered using the button for shooting, and down for the special ability.  But since this is a port of an existing game, I decided to keep the controls the same as the original game.

 

OK. How about offering it as an alternate control scheme? The original does allow for the <S> key (along with <A>, <W>, <D> for directionals) to be used, rather than <down>.



#7 MrFish ONLINE  

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Posted Sat Mar 30, 2019 2:36 PM

BTW, you know you have another color available to you in Antic 4?



#8 Gibstov OFFLINE  

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Posted Sat Mar 30, 2019 5:07 PM

BTW, you know you have another color available to you in Antic 4?

 

It is being used by the combined Missile color that makes up the mane/tail of the pony.  It changes color as she moves vertically.



#9 MrFish ONLINE  

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Posted Sat Mar 30, 2019 6:49 PM

It is being used by the combined Missile color that makes up the mane/tail of the pony.  It changes color as she moves vertically.

 

OK, I see; but it's a big sacrifice to lose one color for the whole display.

 

You could still use your combined missiles and find some medium ground with the playfield.

 

I came up with this. I really don't think it sacrifices much for the looks of the pony.

 

The 4th/5th color would need to be dark brown & white, in this case.

 

ponies 2 (scaled).png



#10 Gibstov OFFLINE  

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Posted Sat Mar 30, 2019 7:11 PM

 

OK, I see; but it's a big sacrifice to lose one color for the whole display.

 

You could still use your combined missiles and find some medium ground with the playfield.

 

I came up with this. I really don't think it sacrifices much for the looks of the pony.

 

The 4th/5th color would need to be dark brown & white, in this case.

 

attachicon.gifponies 2 (scaled).png

 

That does look a lot nicer, however it won't work with Rainbow Dash, or any of the other ponies as their manes are all different colors.



#11 MrFish ONLINE  

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Posted Sat Mar 30, 2019 8:09 PM

That does look a lot nicer, however it won't work with Rainbow Dash, or any of the other ponies as their manes are all different colors.

 

I guess I'd be satisfied just to have the ponies change colors; but everybody has their own design concerns.

 

As I said, it's coming along well. Carry on...


Edited by MrFish, Sat Mar 30, 2019 8:13 PM.


#12 _The Doctor__ OFFLINE  

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Posted Sat Mar 30, 2019 9:33 PM

I think from viewpoint of fans, it's all about the ponies. With that in mind I understand the focus on the ponies looking like and having the distinctive colors that identify them. Probably a way to have it all though... once it gets optimized and the loops are in machine language it might leave time to draw some of it

 

We were enjoying it as is though. :)


Edited by _The Doctor__, Sat Mar 30, 2019 9:35 PM.


#13 Gibstov OFFLINE  

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Posted Sun Mar 31, 2019 4:06 AM

 

I guess I'd be satisfied just to have the ponies change colors; but everybody has their own design concerns.

 

As I said, it's coming along well. Carry on...

 

Thanks.  There are also some other things I do with the missiles that kind of require a change in color too.  For instance Pinkie's party canon, or AJs hat.



#14 Gibstov OFFLINE  

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Posted Sun Mar 31, 2019 4:13 AM

I think from viewpoint of fans, it's all about the ponies. With that in mind I understand the focus on the ponies looking like and having the distinctive colors that identify them. Probably a way to have it all though... once it gets optimized and the loops are in machine language it might leave time to draw some of it

 

We were enjoying it as is though. :)

 

Awesome, thanks.  One idea that I did have, but its kind of a bridge to far now, is where you switch fonts every VBI and use dithering to gain extra colors. (The name of this method escapes me at the moment).

 

However, I am completely out of memory right now. 



#15 Stormtrooper of Death OFFLINE  

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Posted Wed Apr 3, 2019 12:07 AM

Cool game. I also like the diferent level-bosses and their animations.



#16 Gibstov OFFLINE  

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Posted Fri Apr 5, 2019 5:31 AM

I added an ATR image with the game to the original post for anyone who has trouble using the XEX file on real hardware.



#17 Gibstov OFFLINE  

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Posted Sat Apr 27, 2019 6:22 AM

Updated to version 0.81

 

-Refactored and optimized the code.  I noticed a big performance increase, especially on the Hydra level.

 

Kaz, from atarionline.pl sent me an awesome splash screen, I haven't been able to incorporate it yet though.

 

Find the new version posted in the original post.

 

 



#18 Gibstov OFFLINE  

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Posted Tue May 21, 2019 5:28 AM

Updated to version 0.82

 

Another small update to this project.  I finished rewriting all the player animation code from C to assembly. 

 

I have freed up some memory so I hope to improve the graphics and maybe add some background music.  Kaz sent me a cool splash screen that I want to incorporate. I am also planning on adding more background graphics.







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