Hello, I've been working on my first major 2600 project, and decided to post about it here just to see what people think about it.
It's a vertically scrolling shooter for the 2600 running on a stock 4k cart. I don't have a harmony cart, so I've only had the opportunity to test it in an emulator, so apologies if it's not stable on real hardware.
The kernel should theoretically support ~30 enemies on screen at a time. The current version technically supports this, but it can cause some bad artifacts with scrolling enemies. Currently it's more of a tech demonstration than a game, since I need to rewrite the kernel to allow for collision detection (I was planning on doing collision detection separately, but after calculating the timing it would take 30+ scanlines for all the math) but I figured before I gutted my code I would record the state things are in right now. Luckily, I won't have to remove any functionality shown in the current demo, so it should be representative of the game if I get the time to finish it
edit: replaced outdated version
Edited by triggthediscovery, Mon Apr 15, 2019 6:33 PM.