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A.F. “Anthropomorphic Force” (Kai Magazine/Elektronite) for Intellivision.

kai magazine space shooter caverns of mars shotem up arcade mecha

50 replies to this topic

#26 Breakpack OFFLINE  

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Posted Thu Apr 18, 2019 12:14 PM

So if I have an Intellivoice hooked up, do I get different sound effects and voices? This looks awesome and I will definitely be in for CIB copies of your games when pre-order is available!



#27 Kai_Magazine OFFLINE  

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Posted Thu Apr 18, 2019 12:29 PM

The sound effects will be the same. What you will get with the intellivoice is those "power up","speed up","barrier" voices you can hear on the video during the gameplay (if there is any rom left once the game is finished we will add more voices and perhaps sound effects).

The volume of both intellivoice and BGM's can be modified so don't worry if you can barely hear it in the video.

Thank you for your kind words and for your future support with the pre-orders!



#28 JasonlikesINTV OFFLINE  

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Posted Thu Apr 18, 2019 5:47 PM

This game looks awesome! I love seeing more Boss levels in Intellivision games and these look great. Is the strategy for all of the bosses to just stay on the left and shoot while avoiding the fire balls? It would be cool if the boss levels had different "safe" locations each requiring a unique strategy to complete.

#29 Sir Jay OFFLINE  

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Posted Thu Apr 18, 2019 9:52 PM

Add my “WOW!” to the list. It is hard to believe that this game runs on an Intellivision. I don’t have an LTO, so I will have to await the CIB or cart release. Nice work. Hopefully it all works out for you and the community.

#30 intellivotion OFFLINE  

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Posted Fri Apr 19, 2019 1:35 AM

another "WOW" here
No need to repeat the enthusiastic words others wrote. My first impression is the same

#31 Kai_Magazine OFFLINE  

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Posted Fri Apr 19, 2019 2:07 AM

Thank you for the WOWs guys! 

Those 3 letters mean a lot to me! 



#32 Kai_Magazine OFFLINE  

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Posted Fri Apr 19, 2019 2:11 AM

This game looks awesome! I love seeing more Boss levels in Intellivision games and these look great. Is the strategy for all of the bosses to just stay on the left and shoot while avoiding the fire balls? It would be cool if the boss levels had different "safe" locations each requiring a unique strategy to complete.

I am glad you like the boss levels :)

I know I make it look easy and you can't tell in the video, but each boss requieres a unique pattern to be found.

The bosses will ram you with their bodies and you will need to evade them. When you evade their bodies, you will also need to be careful with the bullets that are spread all over the screen, so you need to direct their fire to a safe location before the boss rams you.

While this is the main premise of the bosses, each boss has a different behaviour and the safe zones/techniques are quite different.

You will die quite a few times before you manage to get through each of them, I can assure you that (even I die from time to time).



#33 Kai_Magazine OFFLINE  

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Posted Fri Apr 19, 2019 3:29 AM

I like it. :thumbsup:  Very impressive visuals during gameplay! Thanks for the extended video.

 

I do have a small suggestion, if you don't mind. At the start of the game, the story would read much more naturally if you try to avoid splitting phrases between screens (whenever possible). Here are a couple of examples that would be improved by keeping phrases together:

 

 

The other meteorites impacted in various points of the planet,

 

[ BREAK ]

 

creating climate changes and other disasters.

 

 

Here's another example:

 

The scanners detect deep underground tunnels

 

[ BREAK ]

 

 and strange life forms at the bottom of said tunnels.

 

There are a few others that could read better also. I'm sure your team can spot the others. This will make the presentation more polished and professional, something this game deserves. 

Allright! I managed to change all the phrase breaks so they feel more natural as you suggested.

You were right, it looks much better now, thank you!

(only 5 bytes left on the intro memory block ^_^!  )


Edited by Kai_Magazine, Fri Apr 19, 2019 3:29 AM.


#34 Rev OFFLINE  

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Posted Fri Apr 19, 2019 8:11 AM

Nice looking game. I personally would call it:

A.F. 2351

😎

#35 -^Cro§Bow^- OFFLINE  

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Posted Fri Apr 19, 2019 8:44 AM

You got me in for a CIB when this gets released. This looks really amazing and isn't a style of game we are used to seeing in general on the Intelly much less one that sounds and looks like this.



#36 JasonlikesINTV OFFLINE  

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Posted Fri Apr 19, 2019 9:09 AM

I am glad you like the boss levels :)
I know I make it look easy and you can't tell in the video, but each boss requieres a unique pattern to be found.
The bosses will ram you with their bodies and you will need to evade them. When you evade their bodies, you will also need to be careful with the bullets that are spread all over the screen, so you need to direct their fire to a safe location before the boss rams you.
While this is the main premise of the bosses, each boss has a different behaviour and the safe zones/techniques are quite different.
You will die quite a few times before you manage to get through each of them, I can assure you that (even I die from time to time).


Sounds good, and thanks for the reply. You do make it look easy, but I imagine you've had some practice :D

#37 ZillaRUSH OFFLINE  

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Posted Fri Apr 19, 2019 5:13 PM

Look cool AF!



#38 cmart604 OFFLINE  

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Posted Fri Apr 19, 2019 8:03 PM

Look cool AF!


Lol! How did I miss that?

#39 TrekMD OFFLINE  

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Posted Fri Apr 19, 2019 9:44 PM

This looks amazing!



#40 ZillaRUSH OFFLINE  

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Posted Sat Apr 20, 2019 8:09 AM

CMart... I heard a rumor that Rev has been working on a prequel to Wizard of Wor....called "Wizard Training Facility" (WTF). 



#41 Intymike OFFLINE  

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Posted Sat Apr 20, 2019 8:23 AM

In the tradition of SNAFU and LOL. :)

#42 cmart604 OFFLINE  

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Posted Sat Apr 20, 2019 9:25 AM

CMart... I heard a rumor that Rev has been working on a prequel to Wizard of Wor....called "Wizard Training Facility" (WTF). 


Lol. You never know with Rev, throwaway comments like this often lead to actual games 😂

#43 First Spear OFFLINE  

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Posted Wed May 1, 2019 7:21 AM

Super, super impressive. Thanks for being a part of this community and sharing!



#44 lazzeri OFFLINE  

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Posted Wed May 1, 2019 2:25 PM

   Hi Oscar!

 

   Nice to see you around here aswell! :-)

 

   Had no idea you developed for INTV too. And an amazing game as usual!

 

   Sad part is, I´ll have to start buying your games for both MSX and INTV now. You´ll ruin my wedding. :-D


Edited by lazzeri, Wed May 1, 2019 2:26 PM.


#45 Kai_Magazine OFFLINE  

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Posted Wed May 1, 2019 3:10 PM

Hi Marco!

Nice to see you here too!

You are getting married? Congratulations!

 

I am glad that you like A.F. 

Check Ninja Odyssey and TNT Cowboy too ;)


Edited by Kai_Magazine, Wed May 1, 2019 3:10 PM.


#46 carlsson OFFLINE  

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Posted Wed May 1, 2019 5:13 PM

Sad part is, I´ll have to start buying your games for both MSX and INTV now. You´ll ruin my wedding. :-D


Cancel the band playing after your wedding dinner and instead put out some of your vintage gaming systems for guests to entertain themselves. If they really need music, there's always Spotify or a pile of old CD's. That way, you can keep buying games and also share your hobby with the wedding guests.



#47 CrazyBoss OFFLINE  

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Posted Wed May 8, 2019 4:55 AM

Lol! How did I miss that?

 

I think its only a ROM release, and we all know you master the LTO flash so good. :)



#48 cmart604 OFFLINE  

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Posted Wed May 8, 2019 9:32 AM

 
I think its only a ROM release, and we all know you master the LTO flash so good. :)


Haha! True facts. 😂

#49 CrazyBoss OFFLINE  

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Posted Wed May 8, 2019 11:30 AM

Haha! True facts.

if they made cib releases in different colors, the moneys keeps floating from Vancouver :)



#50 cmart604 OFFLINE  

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Posted Wed May 8, 2019 4:46 PM

if they made cib releases in different colors, the moneys keeps floating from Vancouver :)


Lol





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