I've tasked myself to make a complete game in a finite timeframe. This is something new to me with homebrew development. Or, at least new in that I have not given myself as much time for winging it this time around.
How do you handle project management for solo homebrew games? Does Agile, Scrum and whatnot scale for such projects? Should I use something like Hack n Plan?
I'd appreciate any experiences or ideas from my fellow AtariAge members. I chose this section is it's an Atari 2600 title.