atari70s Posted October 20, 2001 Share Posted October 20, 2001 The game Mad Atarian has finally been started since i desided to program it in basic. (really its QBASIC). But the only problem i get is when i try to do a line like this: 130 POSITION 16,Y:PRINT #6;"#" the #6; ( is a n error within the program that i change to a comma and then iu get a syntax error ( POSITION ) how do i work around that? Quote Link to comment Share on other sites More sharing options...
Gunstar Posted October 20, 2001 Share Posted October 20, 2001 quote: Originally posted by atari70s: The game Mad Atarian has finally been started since i desided to program it in basic. (really its QBASIC). But the only problem i get is when i try to do a line like this: 130 POSITION 16,Y:PRINT #6;"#" the #6; ( is a n error within the program that i change to a comma and then iu get a syntax error ( POSITION ) how do i work around that? How do you work around it? Don't print #6! How do you fix it? Ask someone else. Sorry, Atari70's, that one was just to easy to be a smart*ss with... [ 10-20-2001: Message edited by: Gunstar ] Quote Link to comment Share on other sites More sharing options...
Anthony Posted October 20, 2001 Share Posted October 20, 2001 Hello atari70s, You don't give enough information to trace the fault but if you are getting an error 141 then your x,y is out of range of your graphics mode. ?#6 will put you into the graphics window, I assume you're using one, at the 16th column and the Yth row. If the GR. mode and the string fall within these parms then it should work. Using a comma rather than a semicolon will push the string by a tab. HTH, cutter Quote Link to comment Share on other sites More sharing options...
atari70s Posted October 21, 2001 Author Share Posted October 21, 2001 cutter i do believe it was a 141 error thanks . i reworked the game and i posted in atari2600 to get alex to read it So far alots been doign good in QBASIC on this game. its about 60% done and is playable to some extent.im really excited about this project. I DO NEED HOWEVER ALEX or ALBERT to talk to me cause i do need the OK to use the website WWW.ATARIAGE.COM in my game. I leave little tidbits in huts ( so its not a shop its a small town. where you walk into stores and find games.). which is cool There is no time limit and there will be a way to take your score, amount of carts found and Steps taken to get to the score. (the way to judge the score will take time. but it is a great breakthough and should be done by APRIL 2002. that is if all goes well and i get the OK from ATARIAGE for PRomoting there site. ALEX ALSO I can send you the .BAS file and QBASIC if you want to see how its goin. ( I WAS THINKING OF NAMING THE LITTLE MAN IN THE GAME ALEX BUT THOUGHT YOUD BE MAD AT ME FOR DOING IT. ) so for i have it that you walk into a hut a little man tells the wondering man ( CHRIS ) about atariage. com which is cool and there will be an easter egg with JP my name in it so it will be good to see who finds it. i think this will end up being a PC copy or a 8 bit cart when i get it done and transfer it to atari basic. but other than that sounds like its all up and UP . EMAIL ALEX and ill email you both tonight ATARI70s this is going ot be done on windowsthen reworked into Atari BASIC shoudl be able to be done and may be most of the work but im excited on this. i have a bootleg proto i can make .BAS file Quote Link to comment Share on other sites More sharing options...
atari70s Posted October 22, 2001 Author Share Posted October 22, 2001 QUICK UPDATE: 00:11 time I got the warp going correctly. i hope to get the LABEL worked out for my game very soon as well as a few other minor things Quote Link to comment Share on other sites More sharing options...
Atari-Jess Posted October 23, 2001 Share Posted October 23, 2001 Well, I cant say I wont try Atari Basic just to at least see just how far it is from Qbasic. Quote Link to comment Share on other sites More sharing options...
Atari-Jess Posted October 23, 2001 Share Posted October 23, 2001 erm...what is this game gonna end up on? some atari system or what? and id LOVE to know how you did it so i can make my own too! (basic is the only programming language i am even close to being good at. mainly Qbasic) BUT I AM OH SO RUSTY AT IT so ill be working on it.... Quote Link to comment Share on other sites More sharing options...
Atari-Jess Posted October 23, 2001 Share Posted October 23, 2001 and if im thinking at all, you are just gonna have it on the 8-bit comps right? if you are gonna somehow put in on a system then i want to to tell me how you did that otherwise i can just make the qbasic game then transfer it to atari basic and so forth Quote Link to comment Share on other sites More sharing options...
Tempest Posted October 23, 2001 Share Posted October 23, 2001 Any game running on the Atari in BASIC is going to be slow and clunky. You really need to use Assembly to write games unless it's game that can run slow such as an text adventure or a strategy game of some type (like Checkers or Othello). At the very least you should try and throw in some assembly subroutines into the mix otherwise you'll find it will be too slow. Tempest Quote Link to comment Share on other sites More sharing options...
Atari-Jess Posted October 23, 2001 Share Posted October 23, 2001 thanks for the tip, now i know to stay away from the 8-bit atari basic as i know absolutly NO assembly code. Im really starting to want to though. really badly. Quote Link to comment Share on other sites More sharing options...
Tempest Posted October 23, 2001 Share Posted October 23, 2001 You can still write games in BASIC (many good games were), but you won't be able to get a professional quality game. If you only know BASIC give it a shot, have fun! Tempest Quote Link to comment Share on other sites More sharing options...
Nateo Posted October 29, 2001 Share Posted October 29, 2001 Hey Tempest, I'm making a game in Atari 800 BASIC, and my game is very fast paced. I did this by using the lowest graphics resolution. This alows the sprites to move at faster rates. The game isn't very much, just two Space Invaders type ships with one on the top and one on the bottom, and you're trying to blow your oppenent out of the water (er.. space) Quote Link to comment Share on other sites More sharing options...
Tempest Posted October 30, 2001 Share Posted October 30, 2001 The only thing to remember when doing a game in Atari BASIC is that everyone who plays it needs to have a BASIC cart. Although it's incredibly common not everyone has it. Tempest Quote Link to comment Share on other sites More sharing options...
mos6507 Posted October 30, 2001 Share Posted October 30, 2001 There is a book, player missile graphics on the Atari in Basic. There are ways to do fast graphics routines in Basic, but it takes a lot of peeks and pokes, which necessitates a lot of information about the underlying hardware anyway (like assembly). Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted October 30, 2001 Share Posted October 30, 2001 That isn't quite true...there are ways around that even in Atari Basic. In the game Crickets by Stan Ockers, you can see an example of a commercial-quality game done in basic...while using a method of fooling the computer to treat string variables as player/missile graphics areas. The upshot to that is you can move your objects as easily as P0$(Y,Y+7)=B$. Here's a link. You can list the program in an Atari emulator. http://www.atarimagazines.com/v4n5/crickets.html Quote Link to comment Share on other sites More sharing options...
DanBoris Posted October 30, 2001 Share Posted October 30, 2001 Atari Basic was a very capable language for games, and with the addition of a few assembly routines here and there (called via USRs or interrupts) you can actually make some nice, commercial quality arcade games with it. There where a lot of commercial games written in Atari Basic, and I can personally recal a few good arcade games written in Basic. Atari Basic was actually one of the fastest basics at it's time. Obviously it's not appropriate for all games, and you will always be able to do more with assembly, but don't discount it as a language for writing games. Quote Link to comment Share on other sites More sharing options...
Atari-Jess Posted October 30, 2001 Share Posted October 30, 2001 i went and tried Atari basic, it was alright. Ill prolly try to work on it some, but im also trying STOS basic (at least i think its basic) right now.... *shrug* Quote Link to comment Share on other sites More sharing options...
atari70s Posted November 4, 2001 Author Share Posted November 4, 2001 www.angelfire.com/nj2/atari/mad.html check out the updates and track the progress of the game let me knwo what you all think Quote Link to comment Share on other sites More sharing options...
atari70s Posted November 17, 2001 Author Share Posted November 17, 2001 IM THINKING RIGHT NOW I MIGHT DO A SPECIAL PREVIEW OF MADATARIAN. PC VERSION WHAT DO YOU ALL THINK? Quote Link to comment Share on other sites More sharing options...
Gunstar Posted November 18, 2001 Share Posted November 18, 2001 All you need to do is write in TurboBasic XL. It is an extremely fast basic which is public domain, so it can be included with the game. I also has a run-time package to optimaize it even further and supports both player/missles and DLI/VBI's unlike Atari basic. It is 100% compatible with Atari basic and Atari basic programs can be compiled with the run-time package as well. Quote Link to comment Share on other sites More sharing options...
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