Artlover Posted December 12, 2003 Share Posted December 12, 2003 Whoa, this looks really cool! Can't wait to play SMB on my old 800xl. Keep up the good work. Quote Link to comment Share on other sites More sharing options...
analmux Posted December 12, 2003 Author Share Posted December 12, 2003 Thanks @ Charlie Yes, I knew about the ABBUC contest, but I had not enough time this year. I might join the new contest of 2004, but maybe I'll have another game ready at that time, as I'm in some kind of cooperative project now, that will start in 2004. Now I'll finish this game, and hopefully (my PC nearly crashed today ) I'll have something playable coming week. It'll be a beta version / demo like program. Then it's a matter of debugging and filling in all the details (like special sfx, gfx, msx, enemies). ----- mux Quote Link to comment Share on other sites More sharing options...
analmux Posted December 14, 2003 Author Share Posted December 14, 2003 (edited) Okay, here is a sample program of the game. You can enter a level, but you can't play yet. The playing routines will be implemented this week. Just boot up from main.atr to enter level 1-1, or main_last.atr to enter the final boss area. You might see some flashing lines while loading a level. Don't be afraid, it's just for testing purposes. ---attachement deleted--- ----- mux Edited March 25, 2007 by analmux Quote Link to comment Share on other sites More sharing options...
analmux Posted December 16, 2003 Author Share Posted December 16, 2003 Here's another sample program. After the stage opens the world begins to (auto-) SCROLL right. The program starts at world 1-1, but when the scrolling starts, the level-pointer is increased. When you hit reset and enter again, the next level is loaded. ....Have a look... ----- mux Quote Link to comment Share on other sites More sharing options...
Goochman Posted December 16, 2003 Share Posted December 16, 2003 Looks great - cant wait to play! Quote Link to comment Share on other sites More sharing options...
bjk7382 Posted December 16, 2003 Share Posted December 16, 2003 This looks like a great game. I looked thru most of the levels and they look very good. I hope this isn't going to be some limited release or anything, because this is one that I really want to have. Quote Link to comment Share on other sites More sharing options...
analmux Posted December 16, 2003 Author Share Posted December 16, 2003 It will be released as an ATR image. Maybe I'll produce some cartridges, but I'm not sure about that. By the way, could anyone check if the last demo program is working properly on (real) NTSC machines??? ----- mux Quote Link to comment Share on other sites More sharing options...
oesii Posted December 16, 2003 Share Posted December 16, 2003 Runs fine on my NTSC 130XE setup. Looks like it will be fun when it's ready Quote Link to comment Share on other sites More sharing options...
Inky Posted December 16, 2003 Share Posted December 16, 2003 Inky would like to know what the ETA on this is.. Inky would LOVE to have a cart version! Quote Link to comment Share on other sites More sharing options...
analmux Posted December 16, 2003 Author Share Posted December 16, 2003 @ oesii Thanks for testing, did the scrolling part work fine too?? @ Inky Inky would like to know what the ETA on this is.. Inky would LOVE to have a cart version! This may sound very stupid, but what do you mean by 'ETA' ?? I'm sorry, but I don't have enough time to produce carts. It's hard for me as a european to make carts, it seems to be easier in the States, so maybe if there are others like 'classics' or 'bryede' that would like to take over this job, it could be made possible. Hopefully there won't be any Copyright problems with Nintendo. ----- mux Quote Link to comment Share on other sites More sharing options...
Bryan Posted December 16, 2003 Share Posted December 16, 2003 I've certainly got the circuit boards for it (they can handle up to 1MB). -Bry Quote Link to comment Share on other sites More sharing options...
analmux Posted December 16, 2003 Author Share Posted December 16, 2003 I've certainly got the circuit boards for it (they can handle up to 1MB). -Bry Allright, then I'll send you a PM as soon as the game is finished. At which location is the ROM organized? I assume it's (as usual) $8000-$bfff. Can it be turned off? The game program image will be smaller than 48 kbytes. ------ mux Quote Link to comment Share on other sites More sharing options...
bjk7382 Posted December 16, 2003 Share Posted December 16, 2003 This may sound very stupid, but what do you mean by 'ETA' ?? ----- mux ETA stands for "Estimated Time of Arrival" Quote Link to comment Share on other sites More sharing options...
oesii Posted December 16, 2003 Share Posted December 16, 2003 @ oesii Thanks for testing, did the scrolling part work fine too?? Yes, I should have said that everything worked just like it did in my emulators. The scrolling effect works as advertised Quote Link to comment Share on other sites More sharing options...
Clint Thompson Posted December 17, 2003 Share Posted December 17, 2003 Inky would like to know what the ETA on this is.. Inky would LOVE to have a cart version! I'll second that! I'd be cool to have in Cart form! (even XE style?!? That looks great!! (Good Job Mux!!) Quote Link to comment Share on other sites More sharing options...
Bryan Posted December 17, 2003 Share Posted December 17, 2003 I've certainly got the circuit boards for it (they can handle up to 1MB). -Bry Allright, then I'll send you a PM as soon as the game is finished. At which location is the ROM organized? I assume it's (as usual) $8000-$bfff. Can it be turned off? The game program image will be smaller than 48 kbytes. ------ mux The cart occupies the Cart A (A000-BFFF) and Cart B (8000-9FFF) space. A000-BFFF always contains the top 8K of the ROM, and 8000-9FFF contains an 8K bank selected by writing to D500. The ROM can be any size you want from 32K to 1MB. So, you have 32K RAM available from 0-7FFF, and another 16K(ish) from C000-FFFF if you turn off the OS. By the way, Assessment of Children makes an excellent monitor stand! -Bry Quote Link to comment Share on other sites More sharing options...
oesii Posted December 17, 2003 Share Posted December 17, 2003 By the way, Assessment of Children makes an excellent monitor stand! -Bry as an ex-child psychologist it seemed like a fitting stand You should see where I put my Rorshach books to use Quote Link to comment Share on other sites More sharing options...
cgfatari79 Posted December 18, 2003 Share Posted December 18, 2003 Hi Can I Have Your Website address Quote Link to comment Share on other sites More sharing options...
A2600 Posted December 19, 2003 Share Posted December 19, 2003 I will die a happy man if I can either have a disk or cart release!! CANT WAIT!! LOOKS GREAT!! AND I WANT TO HAVE IT!! Kudos on the great work!! Keep it UP! Quote Link to comment Share on other sites More sharing options...
analmux Posted December 19, 2003 Author Share Posted December 19, 2003 Thanks for the interest.... Yes, I scheduled the finishing of the prog this christmas, but I've got some kind of unexpected exam on numerical mathematics after this weekend, so I'm going to study now. After monday I'll continue the work. ...Stay tuned ----- mux Quote Link to comment Share on other sites More sharing options...
analmux Posted December 26, 2003 Author Share Posted December 26, 2003 (edited) RECENT PROGRESS: ------------------------ The last days I've worked on the scrolling routine. I'm using it now for the ingame charmode screen, though the method can be used for bitmaps. So the scrolling (in all possible directions) is working now. Now we can scroll as fast as a Sonic The Hedgehog without any CPU-speed problems. TO DO NOW: -Check for level boundaries to stop scrolling -Multispeed scrolling -Implementing Mario puppet/sprite and play routine to run/jump through the level. Be prepared.... ----- mux Edited March 25, 2007 by analmux Quote Link to comment Share on other sites More sharing options...
analmux Posted December 27, 2003 Author Share Posted December 27, 2003 Here is another demo. This time you're restricted to level 1-1, but you're free to scroll in all directions (joystick / numerical keypad), even diagonal, like the scrolling MCS demo. ! The scrolling doesn't stop yet at the level borders. There are 8 different scrolling speeds. You can choose one by pressing 1 - 8 on the keyboard. The slowest mode is one pixel per frame. The fastest mode is 8 pixels per frame. Notice that every tile is 8 pixels wide. So the fastest mode is 1 tile per frame, or let's say 2.5 or 3 screens per second. That's nearly as fast as the flashing Sonic The Hedgehog 2 scroller. ----- mux Quote Link to comment Share on other sites More sharing options...
Brad2600 Posted December 27, 2003 Share Posted December 27, 2003 I like your efforts so far, mux. If you ever found someone to produce this in cartridge form, I'd definitely get a copy..though I still don't have an Atari computer for it yet. Quote Link to comment Share on other sites More sharing options...
bjk7382 Posted December 27, 2003 Share Posted December 27, 2003 Looks great! So how are you going to deal with the "Turbo" button. Since you can only use one button for jump? I see you have the "P guage" but I don't see how you are going to hold turbo and jump at the same time. Still looks like a must have game, great progress Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 27, 2003 Share Posted December 27, 2003 @ analmux well done... for the enemies will you use software sprites??? and did you converted mario to player missle gfx yet? Quote Link to comment Share on other sites More sharing options...
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