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how hard is it to make jag games???


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#1 slimy007 OFFLINE  

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Posted Thu Oct 25, 2001 5:50 PM

How hard is it to make a jag game. I know its hard and takes a long time but is the hardware hard to write for? would it be harder to write a game for a cart or a CD? What program would be best for writing a jag program?(c++?)Would a Atari Jaguar Developer Manual help at all?

Thanks

#2 Tempest OFFLINE  

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Posted Thu Oct 25, 2001 8:29 PM

It can't be super impossible because I know people are doing it, but I've heard that back in the day developers found the hardware difficult to work with. There's also some hardware bugs you have to work around.

The developers hardware is really expensive. An Alpine board will run you $500 at least, and theres another board (Felix?) that's hard to find as well. I don't know about the CD developers hardware, I've never heard of anyone having it.

Tempest

#3 Songbird OFFLINE  

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Posted Fri Oct 26, 2001 7:30 AM

The upcoming Songbird release, Protector SE, will have a feature called JagFree CD which will allow new CD/CDR games to be played on a regular Jaguar. This should hopefully allow more possibilities for new games down the road.

It is VERY tough to make a video game on almost ANY platform... it takes months or even years of part-time effort to make a game close to professional quality. That's why you don't see a lot of new games coming out nowadays.

You can write some code in C, but all published Jag games were done in straight assembly AFAIK.

#4 Jetboot Jack OFFLINE  

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Posted Sat Oct 27, 2001 6:23 PM

At Microprose UK we ported one of our Genesis games, "Tin Head" a platformer, to the 68K in the Jag in a couple of weeks - obviously it looked, sounded and played just like the Gensis game....

The Jag had some lovelly hardware bugs, but was a reasonable platform. Totally un marketed and therefore impossible for a mainstream publisher to get involved in as unit sales were apalling for the games...

#5 The Helper OFFLINE  

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Posted Sat Oct 27, 2001 8:34 PM

Did any prototypes ever get made of that Tin Head game?

#6 walter2050 OFFLINE  

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Posted Sun Oct 28, 2001 5:33 AM

maybe thay would be nice and let us down load the rom for free? If Genesis games can be proted we just might see more games!

#7 Tyrant OFFLINE  

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Posted Sun Oct 28, 2001 7:59 AM

quote:


Originally posted by Jet Boot Jack:
At Microprose UK we ported one of our Genesis games, "Tin Head" a platformer, to the 68K in the Jag


The problem is that while it is relatively easy to code for a 68000, the results are generally unimpressive, since the 68000 is slow and only 8bit (or is it 16?). The power of the jaguar lies in its custom chips, which are aparently a real b*tch to code for (multithreaded code is allways hard, multithreaded assembily between different chips using different languages... I dont even want to think about how hard that is).

p.s. does anyone have the official documentation that was part of the development kit? That would probably be the best way to learn how to do it. I doubt the non-disclosure clauses still apply since hasbro have made it an open system.

#8 slimy007 OFFLINE  

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Posted Sun Oct 28, 2001 5:17 PM

Thanks For all the Info

#9 The Helper OFFLINE  

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Posted Sun Oct 28, 2001 8:13 PM

I don't know if this helps but here is the Jaguar Technical Reference
http://www.geocities...guar/jagtrm.htm

And here is a list of links to a bunch of developer resources, and I believe the programming manual is also available online but I don't have a link to it
http://dmoz.org/Game...oper_Resources/

#10 kevincal OFFLINE  

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Posted Fri Oct 26, 2007 12:19 AM

At Microprose UK we ported one of our Genesis games, "Tin Head" a platformer, to the 68K in the Jag in a couple of weeks - obviously it looked, sounded and played just like the Gensis game....

The Jag had some lovelly hardware bugs, but was a reasonable platform. Totally un marketed and therefore impossible for a mainstream publisher to get involved in as unit sales were apalling for the games...


I wonder if this is floating around out there. Would be cool to add it to the Jag library. :)

#11 remowilliams OFFLINE  

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Posted Fri Oct 26, 2007 12:35 AM

Wow, crazy necro bump - six years! :P

On the plus side, at least now there's one remotely recent thread in a Jag forum that isn't assaulting all remaining Jag fans (yes all 300 of you) as predatory, thieving, raping, murdering, scamming, child molesting moral less pirates.

#12 kevincal OFFLINE  

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Posted Fri Oct 26, 2007 12:44 AM

Hehe. :D Ya, I like to go back to the first pages and see how different things were back then. :P

#13 BuddyBuddies OFFLINE  

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Posted Fri Oct 26, 2007 12:55 AM

At Microprose UK we ported one of our Genesis games, "Tin Head" a platformer, to the 68K in the Jag in a couple of weeks - obviously it looked, sounded and played just like the Gensis game....

The Jag had some lovelly hardware bugs, but was a reasonable platform. Totally un marketed and therefore impossible for a mainstream publisher to get involved in as unit sales were apalling for the games...


I wonder if this is floating around out there. Would be cool to add it to the Jag library. :)

humm,i wonder too,but why has he never responded??? :?:

#14 JagChris ONLINE  

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Posted Fri Oct 26, 2007 1:23 AM

Jetbook Jack is a pretty cool guy. Haven't seen him around in a while. Not around here anyway.

#15 EmOneGarand OFFLINE  

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Posted Fri Oct 26, 2007 10:56 AM

I remember Tinhead on the Genesis, would be a sweet addition to the Jag library regardless of it being just another 16-bit port :P

#16 BuddyBuddies OFFLINE  

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Posted Fri Oct 26, 2007 1:50 PM

I remember Tinhead on the Genesis, would be a sweet addition to the Jag library regardless of it being just another 16-bit port :P

I AGREE!!! I WANT IT!!! :D

#17 walter_J64bit OFFLINE  

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Posted Fri Oct 26, 2007 4:20 PM

D'oh I see my hold handle! :roll:

#18 JagChris ONLINE  

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Posted Sat Oct 27, 2007 8:55 PM

Hahaa! hiya walter!

#19 The Helper OFFLINE  

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Posted Sat Oct 27, 2007 9:40 PM

Wow. Blast from the past.

#20 carmel_andrews OFFLINE  

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Posted Thu Nov 1, 2007 7:51 AM

Is it true that Atari mainly used the TT/Falcon for developing games for the Jaguar (or was it a pc based development system)

#21 Doskias OFFLINE  

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Posted Sat Dec 29, 2007 1:39 AM

Is it true that Atari mainly used the TT/Falcon for developing games for the Jaguar (or was it a pc based development system)



I would love to know this as well :) .

#22 JagChris ONLINE  

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Posted Sat Dec 29, 2007 10:02 PM

Is it true that Atari mainly used the TT/Falcon for developing games for the Jaguar (or was it a pc based development system)


I don't know what was mainly used back in the day but the tools released were two versions. One for the PC and one for the TT/Falcon systems.




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