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SwordQuest AirWorld Project


Dutchman2000

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I'd be more than happy to help out with the box and label designs. I am a graphic designer, and have all the right tools to either set up a digital keyline for professional printing, or to set something up for printing on a home laser printer.

 

Email me at slindberg@visi.com if you are interested or need this type of help.

 

[ 06-28-2001: Message edited by: twit ]

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Dutchman,

I'am happy to see that an other programmer is looking to complete the swordquest series.

 

I've planned to released Airworld for my VCS Simulator too.

 

But I had suspended the project for lack of infos.

 

Anyway I wrote my own storyline.

I haven't create the puzzles / game mechanismes so far... I've just throw some ideas on a paper.

 

This is my storyline :

 

Torr must find and capture the pegasus.

So, using the pegasus he will be able to reach a new zone of the game where the Knowledge Stone (or Philospher's Stone) as been hidden.

Then, he will have to find and use this magic stone to find and deliver is twin sister.

 

Thats all folks !

 

[ 06-28-2001: Message edited by: khryssun ]

 

[ 06-28-2001: Message edited by: khryssun ]

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No mock up of the Airwold box has been made that I know of.

 

But there was that shot showing the proposed artwork that was done for Airworld. I believe the AHS has this or is it AtariHQ?

 

Eitherway, if somebody does know of...or has seen a shot of a mock up Airworld box...plz...post a link as I would like to see it.

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