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weird cartridge


khryssun

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Strange thing happens with the 32 in 1 cartridge I've just received.

 

All the games work perfectly except 4 ones :

- Space Jockey

- Fishing Derby (Crabs version)

- Boxing

- Fishing Derby (Normal version)

 

These games are displayed with the normal colors as long as I don't start the game but they turn to black and white mode when I activate the "Game Reset" Button (or the fire button for Space Jockey).

 

What's that ?

Did Anyone encouter a such problem ?

Any help/info is welcome.

(I have no problems with my other cartridges).

 

Thanks

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Eckhard,

 

Thank you very much for your explanations

 

quote:

Originally posted by Eckhard

Is this on a PAL or a SECAM system?


 

 

I played on my SECAM system (This is the only system I own). Regarding the Stella manual it seems normal it works like a PAL VCS because if i'm not wrong the SECAM version is a kinda hacked PAL VCS.

 

 

quote:

Originally posted by Eckhard

The boxing game in the 32-in-1 cartridge even switches between colour and no colour depending on the boxer's positions.

 

 

That's exactly what happens with my system... The same thing occurs with Fishing Derby depending the position of the shark/fishes.

 

 

quote:

Originally posted by Eckhard

Do we need to add this effect to the SECAM emulation too now?

It seems you may

 

 

BTW

Regarding the SECAM palette color, I noticed other strange things using some of the new games I received (PAL and NTSC). I have to compile these infos... I'll posted my remarks when it's done.

 

I think the Stella Manual is incomplete about the SECAM specifications.

I wondering if more than 8 levels of luminance aren't used to produce the SECAM palette (in fact, maybe a combination between the 16 color values and the 8 luminance values used by the Color Luminance Registers).

If not, an other factor must modify this 8 colors palette.

 

I'll let you know my observations...

 

Thanks again

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Is this on a PAL or a SECAM system? On a PAL system this is normal behaviour for this cart. Due to the way how colours are encoded in the PAL VCS a game will not display any colours, if it does an odd number of scanlines per frame. Unfortunately most non-Atari games on the 32-in-1 cart seem to be NTSC versions that were badly hacked to meet the PAL specifications in the VCS programmers guide without actually having been tested on a real PAL VCS. Other NTSC games like Combat also don't show colours when played on a PAL VCS. The boxing game in the 32-in-1 cartridge even switches between colour and no colour depending on the boxer's positions. Z26 simulates this behaviour with the -o command line switch.

If you have the 32-in-1 ROM image split up into individual 2K files, you can try it out yourself. Do we need to add this effect to the SECAM emulation too now?

 

 

Ciao, Eckhard Stolberg

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