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New version of z26 emulator


atwwong

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Damn, z26 seems like a really good emulator... It's too bad I don't run Windows enough to actually use this thing Oh well... Stella works fine for me, with the exception of Pitfall 2.

 

In case any of the z26 developers are reading this... any plans of making it open source? Or at least a port to Linux?

 

--Zero

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None of us is running Linux, so we don't have any plans to port z26 to it, but the source code for z26 is available from the link mentioned above. It's released under the GPL too, so if you wanted to port it to Linux yourself, we couldn't stop you, even if we wanted to. But if you really are brave enough to attempt messing around with this code, it would be nice, if you contacted John Saeger first, since you would need to make a lot of changes that probably should be coordinated with him.

 

But be warned, the current source code consists mostly of 16-bit DOS assembler code in MASM format plus some additional 16-bit DOS C code in Turbo C format. Porting that mess to anything sure would be ugly. We are always talking about how nice it would be, if the code were written in nicely portable 32-bit C, but so far we were always too scared to even think about making this change.

 

 

Ciao, Eckhard Stolberg

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Starpath games should be detected automatically. There is no need for any command line switches. You just have to make sure that the binary is 8448 bytes long for single load games, or a multitude of this for the multi-load games. Multi-load games need to be concatenated into one single file per game. If you have a game with three loads for example you would type on the DOS command line prompt:

 

"copy /b load1.bin+load2.bin+load3.bin mload.bin"

 

Then you should be able to play mload.bin under z26.

 

 

Ciao, Eckhard Stolberg

 

[ 07-31-2001: Message edited by: Eckhard Stolberg ]

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quote:

Originally posted by Eckhard Stolberg:

None of us is running Linux, so we don't have any plans to port z26 to it, but the source code for z26 is available from the link mentioned above.


 

D'oh! I guess I should have looked a little harder Unfortunately, my coding talent is rather limited, and I'm definitely not up to porting assembly Oh well, maybe someone else will pick up the project so I can reap the benefits

 

--Zero

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