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Blood Fighter Song and IRQ-frequency


emkay

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I think I found something weird...

While all "Softsynth" Tunes are using 3900Hz constantly....

 

Blood Fighter seem to use a mixture of POKEY Voices and Samples...

So in standard the SAP shows variable rates from 200 to 800Hz.

 

Now the point of Wonders ;) ...

When Playing the high "singing voice" the IRQ Rate jumps up to 10000-15000 Hz.

Is this a bug of the PLAYER?

I always thought that the main voice is built by some 1,79MHz features... but it seems to be a digitizing thing?

Actually SAP cannot play most of the 1,79MHz sounds, this "singing Voice" is played.

So whats the riddle behind it? Is it really digitized?

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Hm...

 

setting bit "6" means channel one using 1,79MHz

 

Value "6" means

 

2 = filter 1+3

4 = filter 2+4

___________

6 = all voices used for filtering (this is what you can hear off the song)

 

 

Using channel 1+3 with 1,79MHz would be hex66 or dec106.

 

It seems... someone tried to "fast" manipulate the "singing" voice and I ask myself why?

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  • 2 weeks later...

Well,

the Bloodfighter sound is 44,1 khz - on my Audio CD of course;-) In reality it is a digitized / sampled sound. The demo version of Bloodfighter can be found at the atari demo page by Sven Gleich (thats where I got it from). There is also a demo called "Best of Liebich Demo" that contains some Bloodfighter sounds (as well as other T.Liebich sounds)... -Andreas magenheimer.

 

P.S.: You know, I recorded 180 Atari 8Bit game sounds and 140 demo sounds to Audio-CDs (as "simulated stereo") and then converted them into two MP3 CDs... available at the ABBUC shop soon (Alas, Koronis Rift, the Eidolon, Schreckenstein and a few other well known game sounds are mising, since I do not own these games and could not find their sounds in any sound demo...)

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