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Superman III


King Atari

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Okay, everybody knows (or should know) about the video game seen in the film Superman III, and I've seen box mockups for the 5200 version of Superman III, so I'm asking, was Superman III actually in development for the 5200 at any time? Could protos possibly be floating around out there, or was work never started on it? This is a lost 5200 game I'd definitely love to see discovered and reproduced.

 

BTW, can anyone post those pics of the box mockup?

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I thought I remembered reading in Atari Age magazine back then that some of the special effects in the MOVIE were made on an Atari computer.

 

Was I on crack at that young age, did I misread the article, or was this true? (I suppose I could just peruse the archives, but I'm feeling lazy tonight.)

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I have a prototype cartridge of Superman III for the 8-Bit and it actually came with documentation. I seem to remember the documentation mentioning that the XL and 5200 versions were being developed simultaneously as one project. If I can find the papers I'll scan them and post them for everybody.

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I thought I remembered reading in Atari Age magazine back then that some of the special effects in the MOVIE were made on an Atari computer.

 

Volume 2 number 3, page 12.

 

The scan on AA cuts off some of the text (it wraps right into the mag's spine) but you can just about make it all out on the DP scan.

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I talked to the programmer of the 8-bit version and he was unaware of the existance of 5200 box. He said the 8-bit version got canned because of poor play testing feedback. I wonder if there's an 8-bit box?

 

Superman III is OK, but it's not great. I especially hate the controls, which unsurprisingly was one of the main thing the play testers hated too. :)

 

Tempest

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I thought I remembered reading in Atari Age magazine back then that some of the special effects in the MOVIE were made on an Atari computer.

 

Volume 2 number 3, page 12.

 

The scan on AA cuts off some of the text (it wraps right into the mag's spine) but you can just about make it all out on the DP scan.

 

Right, that's it! Unfortunately I can't get enough out of the clipped-off article to make sense of things.

 

After AA's "April Fool's" issue, which I never quite "got" when I was a kid, I can't be sure I can trust any memories I have of stuff that was in that magazine. I'm still trying to sort out the whole Mindlink thing. (By the time a few years had passed, I was convinced THAT was something from the April Fool's issue but in the past few years in this community I've learned that device was REAL -- although fundamentally misleading.)

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The box has the number for the game being "5222." Is this right? This seems like a low number to have assigned to the cartridge. I don't know if low numbers ALWAYS equal the first run of games for the system, and I haven't really checked the FAQs to see if this number matches up.

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Okay, I checked the FAQ and it DOES match up. I will admit that I know little about how a video game company works (and, apparently, the Atari people weren't much better around '83), but I'd guess that a lower catalog number would indicate a better likelihood for an undiscovered game to eventually be found? Or am I wrong in making this assumption?

 

For instance, wouldn't it be more likely that a game like Galaga (5228) to exist and be further along in development than Sinistar (5249)? By the way, does anyone know if Blaster had a number assigned to it or not? Just wondering.

 

I keep noticing that Risk is listed on the "Games Not Confirmed to Exist" section. It seems like this would be a great game to have on the 5200 (I had a version of it for the first Macintosh computers, and played it all the time), but I wouldn't be surprised when the owners of the game would come down on any homebrewer who dares to bring Risk to the system.

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  • 13 years later...

Thanks Wrathchild for another great conversion. I just played it for a few minutes. The controls are kind of hard with the analog stick but even harder with a digital controller. Nothing to do with the conversion, it's just the way the game is. This game wasn't released supposedly because the controls were tough. The game also gets a little monotonous. It's nice to finally see it on the 5200.

 

Allan

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I only played it under emulation with the laptop's arrow keys :D

Same feeling, gets a little monotonous though had merits as a concept.

Seeing as the controls are left/right to turn and up/down to speed up/slow down does the use of a stick cause unwanted speed changes?

 

I think I found too that the game ended after a certain number of levels were completed?

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Right, that's it! Unfortunately I can't get enough out of the clipped-off article to make sense of things.

 

After AA's "April Fool's" issue, which I never quite "got" when I was a kid, I can't be sure I can trust any memories I have of stuff that was in that magazine. I'm still trying to sort out the whole Mindlink thing. (By the time a few years had passed, I was convinced THAT was something from the April Fool's issue but in the past few years in this community I've learned that device was REAL -- although fundamentally misleading.)

 

Since this thread got bumped, I figure it would be ok to add these two page scans -

post-25582-0-28465900-1506370619_thumb.jpg

post-25582-0-28991900-1506370633_thumb.jpg

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