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Missile Command - Atari 8bit Hack


27 replies to this topic

#1 plee OFFLINE  

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Posted Tue Feb 8, 2005 3:49 PM

I started this last year, but with a new baby it has pretty much sat and collected dust. So I decide to release what I have done and hopefully I can get back and finish it... :) Check the readme.txt for more info.

- Paul

Attached Files



#2 DEBRO OFFLINE  

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Posted Tue Feb 8, 2005 5:37 PM

8) :thumbsup:

#3 JB OFFLINE  

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Posted Wed Feb 9, 2005 1:35 PM

THREE TURRETS! YES! FINALLY, A PROPER PORT!

#4 PacManPlus OFFLINE  

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Posted Wed Feb 9, 2005 1:59 PM

5200 Version :(

#5 plee OFFLINE  

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Posted Wed Feb 9, 2005 3:03 PM

5200 Version :(


Really don't remember how far along I got with the 5200 version but I know I needed to add trakball support and no individual base support instead the closest base/turret will fire...so consider this a work in progress that I hope to start on again soon ;)

- Paul

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#6 PacManPlus OFFLINE  

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Posted Thu Feb 10, 2005 3:12 PM

5200 Version :)

#7 Lord Helmet OFFLINE  

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Posted Thu Feb 10, 2005 4:10 PM

5200 Version on a cart :) :)

#8 JB OFFLINE  

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Posted Thu Feb 10, 2005 6:04 PM

WHOO!

Add keypad support and it'll be the best dang Missile Command ever.
...
Provided the analog sticks still work like in the official 5200 version. I don't have a trackball yet.

#9 plee OFFLINE  

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Posted Thu Feb 10, 2005 6:32 PM

WHOO!

Add keypad support and it'll be the best dang Missile Command ever.
...
Provided the analog sticks still work like in the official 5200 version. I don't have a trackball yet.


Here's some ideas I played with:

Having the controller sideways and having the stick on the right/left (selectable) and the top row be the bases/turrets (might be touch on those keypads ;) )

Using each one of the triggers for the bases/turrets (kinda ackward...)

#10 plee OFFLINE  

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Posted Thu Feb 10, 2005 6:34 PM

5200 Version on a cart  :)  :)


Would love to also... :D

#11 Almost Rice OFFLINE  

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Posted Mon Jan 9, 2006 7:57 PM

I started this last year, but with a new baby it has pretty much sat and collected dust.  So I decide to release what I have done and hopefully I can get back and finish it... :)  Check the readme.txt for more info.

- Paul

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Great game Paul. I had fun with my old trackball. I had one problem. Using Sparta 3.3 it load fine. In Mydos 4.53 on the MyIDE interface, it just loads and gives me junk on the screen and redraws the Mydos menu. What is the difference with Mydos.

#12 Atariboy2600 OFFLINE  

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Posted Tue Jan 10, 2006 10:32 AM

Cool Hack! Well here's my take on the label for the 5200 cart on Missile Command Arcade Edtion :D

Attached Thumbnails

  • a52_missile_command_arcade_label.jpg


#13 Nukey Shay OFFLINE  

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Posted Tue Jan 31, 2006 1:00 PM

Great hack. It really makes you wonder why Atari 8-bit games so rarely included controller options (coming from an Apple II background, this made no sense to me).

#14 PacManPlus OFFLINE  

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Posted Sun Feb 5, 2006 6:38 PM

Can't get the 5200 version to run on the real thing. :(

It keeps crashing, no matter how I store it in the eprom.

(damn)

#15 plee OFFLINE  

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Posted Wed Feb 22, 2006 4:12 PM

Can't get the 5200 version to run on the real thing. :(

It keeps crashing, no matter how I store it in the eprom.

(damn)

View Post



Hey Guys!

I really been out of touch for awhile :P Since, I really don't have time to fix/finish what I started, any volunteers? Or release the source code?

- Paul

#16 DEBRO OFFLINE  

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Posted Thu Feb 23, 2006 5:36 AM

Can't get the 5200 version to run on the real thing. :(

It keeps crashing, no matter how I store it in the eprom.

(damn)

View Post

Just curious...

Where does the crash happen? Is it during the same spot? Which system are you using (2-port or 4-port)?

#17 PacManPlus OFFLINE  

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Posted Thu Feb 23, 2006 6:21 AM

Hey Dennis

If I try just doubleing the bin (to 32K) it doesn't work at all. I expect that, because it's probably a 2 chip 16K setup (like Pac-Man).

When I try doubling the first 8k, and then the last 8k (which works for Pac-Man) it crashes at the title screen, just as the first explosion starts. This also happens on the AtariMax USB 128 5200 Multi-Cart :(

I have a 4 port system.

Bob

#18 DEBRO OFFLINE  

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Posted Thu Feb 23, 2006 6:32 AM

Today was the first time I played the 5200 version via emulation. How are you all playing this? I can't fire and the joystick movement seems to be digital and not analog :? I'm using Atari800WinPLus.

#19 tjb OFFLINE  

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Posted Sat Feb 25, 2006 12:59 PM

Can't get the 5200 version to run on the real thing. :(

It keeps crashing, no matter how I store it in the eprom.

(damn)

View Post



Hey Guys!

I really been out of touch for awhile :P Since, I really don't have time to fix/finish what I started, any volunteers? Or release the source code?

- Paul

View Post


I just recently ran across your enhanced Missile Command. It's a great effort. I'm just now really starting to get into 6502 Assembly programming on the Atari and I was wondering what tool(s) you used to reverse engineer the original?

Also, releasing even a portion of the source code for your enhanced version would be great. It would be a great learning tool for people such as myself. Heck, I might even be able to contribute.

-tjb

#20 a8isa1 OFFLINE  

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Posted Mon Jun 12, 2006 11:09 AM

Paul has just released an A8 cartridge image (16K) of Missile Command+. Works great on both my 800 and 800XL.

BTW, Paul's a great guy! I simply asked him if he was considering a cartridge version. A day and half later he had it knocked off!

How nice is that?

Here's the update.

Attached Files



#21 tjb OFFLINE  

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Posted Mon Jun 12, 2006 11:17 AM

Wow, that is nice! Do you know if he is still considering releasing the source?

-tjb

#22 a8isa1 OFFLINE  

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Posted Mon Jun 12, 2006 11:21 AM

Wow, that is nice! Do you know if he is still considering releasing the source?

-tjb

Sorry, I don't know.

#23 PacManPlus OFFLINE  

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Posted Mon Jun 12, 2006 1:54 PM

:( 5200 Version still crashes

#24 plee OFFLINE  

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Posted Mon Jun 12, 2006 2:56 PM

Attached File  MC_060906.zip   23.38KB   260 downloads

Can't get the 5200 version to run on the real thing. :(

It keeps crashing, no matter how I store it in the eprom.

(damn)

View Post



Hey Guys!

I really been out of touch for awhile :P Since, I really don't have time to fix/finish what I started, any volunteers? Or release the source code?

- Paul

View Post


I just recently ran across your enhanced Missile Command. It's a great effort. I'm just now really starting to get into 6502 Assembly programming on the Atari and I was wondering what tool(s) you used to reverse engineer the original?

Also, releasing even a portion of the source code for your enhanced version would be great. It would be a great learning tool for people such as myself. Heck, I might even be able to contribute.

-tjb



I used dis6502 since it seemed to do a decent job. Next, I used atasm to compile the disassembled code. And after making all the necessary changes got it to compile exactly like the 8bit dump. Then, started making all the hacks! :D

Since I really don't have alot of time to make further changes (fix the 5200 version!), I'm gonna attach the current source code. My hope is that group/individual will continue this hack! (Just give me alittle credit :cool: ) Enjoy!

- Paul

#25 plee OFFLINE  

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Posted Mon Jun 12, 2006 3:02 PM

Paul has just released an A8 cartridge image (16K) of Missile Command+. Works great on both my 800 and 800XL.

BTW, Paul's a great guy! I simply asked him if he was considering a cartridge version. A day and half later he had it knocked off!

How nice is that?

Here's the update.


Thanks for the kind words. At least you got me to do some fun coding for a few minutes than looking/working with crappy code at work.

- Paul




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