Jump to content
IGNORED

Star Fire for the 2600!


Albert

Recommended Posts

/development_page.html?InDevelopmentID=32Manuel Polik (Gunfight) and Thomas Jentzsch (Thrust) have teamed up to work on a 2600 port of the 1979 arcade game Star Fire. At present they have created a high-res (for the 2600), animated title screen and have included tunes from eight different 2600 games. Can you guess what they are? There's no game yet, but it will be a title to watch as development progresses. You can download the binary image here, and you will need to run this in z26, as it uses illegal opcodes not yet supported in other emulators.

 

[ 12-28-2001: Message edited by: Albert ]

Link to comment
Share on other sites

ooooh I loved Star-fire, as it was the only time (then in 1979) that you could play a decent version based on Star Wars in the arcades(in fact, as a kid I thought it was star-wars!)

It should be a great version with those two guys behind it.

Im hoping to do a feature on the development soon on my website and im going to email the guys (I loved Thrust and Gunfight too boys!)

 

Lee

Link to comment
Share on other sites

Hi Jess!

 

quote
THEY ARE ALL PARKER BROTHERS GAMES!!

 

Well, correct! And your list is correct, except that the Star Wars theme was in fact taken from Jedi Arena. I thought it sounded better than the versions from TESB and SW-Arcade.

 

My intention was to gather the 8 best Parker tunes longer than 5 seconds into that demo.

 

Now I wonder which of these tunes is generally considered being Parkers best music. I hope that maybe Alex or Albert could do a poll sorting that out...

 

BTW: It's currently open how much influence Thomas will have on the future of the Star Fire project. We just teamed up for the demo as is, where he did all the main coding (and I had lots of fun ripping these tunes )

 

But I'll definitely continue the project and I'm sure Thomas will heavily influence it, as he did with Gunfight. I'm sure I'll need his help with 3D math anyways

 

Greetings,

Manuel

Link to comment
Share on other sites

quote:

Originally posted by Cybergoth:

BTW: It's currently open how much influence Thomas will have on the future of the Star Fire project. We just teamed up for the demo as is, where he did all the main coding (and I had lots of fun ripping these tunes )

 

But I'll definitely continue the project and I'm sure Thomas will heavily influence it, as he did with Gunfight. I'm sure I'll need his help with 3D math anyways

Yes, Star Fire will be Manuel's project. He will have to do all the hard work and I'll only have a lot of fun, like coding the intro screen.

Link to comment
Share on other sites

Thomas,

 

nice intro... i love your Thrust conversion... it looks better than the atari 8bit conversion by firebird...

 

back to star fire... the intro is brilliant... what i was wondering is HOW have you done the painting of the logo? this is an fx i never come up with an idea how it works (except all precalculated as an animation...)

 

can you give me a hint?

 

heaven

Link to comment
Share on other sites

quote:

Originally posted by Heaven/TQA:

nice intro... i love your Thrust conversion... it looks better than the atari 8bit conversion by firebird...

I think, Manuel answered you question about tracing the Star Fire logo, but thanks for the Thrust compliment.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...