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Atari Vector Arcade Dedicated System?


Fort Apocalypse

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If you have a vector monitor, you can drive it with a pc running VectorMAME using Zektor's Vector Generator.  $199 !!!

 

Only if you enjoy torturing yourself with DOS. There are no Windows drivers.

 

It's 2005 already. Why can't DOS just die in the emulator scene already?

939004[/snapback]

 

Because DOS Rocks.

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If you have a vector monitor, you can drive it with a pc running VectorMAME using Zektor's Vector Generator.  $199 !!!

 

Only if you enjoy torturing yourself with DOS. There are no Windows drivers.

 

It's 2005 already. Why can't DOS just die in the emulator scene already?

939004[/snapback]

 

Because DOS Rocks.

939619[/snapback]

 

Yeah. There is nothing like getting the most out of a modern Pentium IV system like running 16-bit DOS programs with segmented memory, autoconfig.bat, etc...

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Yeah.  There is nothing like getting the most out of a modern Pentium IV system like running 16-bit DOS programs with segmented memory, autoconfig.bat, etc...

942955[/snapback]

 

If someone uses a Pentium IV for a dedicated vector game emulator, the only thing waisting resources is them.

 

from the zektor webpage:

PC Requirements:

 

800MHz or faster processor.

ECP Compatible Parallel Port.

DOS MAME Compatible Sound Card.

 

this means an old PIII and an ISA soundblaster.

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Yeah.  There is nothing like getting the most out of a modern Pentium IV system like running 16-bit DOS programs with segmented memory, autoconfig.bat, etc...

942955[/snapback]

 

If someone uses a Pentium IV for a dedicated vector game emulator, the only thing waisting resources is them.

 

I believe he was being sarcastic.

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I believe he was being sarcastic.

944423[/snapback]

 

ahh..

sorry, when if comes to games I don't play around.

 

 

that NOS WG color XY (vector) monitor on ebay sold for $455 + $50 shipping, and it was not even guaranteed to work, as is.

 

I am still wondering who, if anyone, still makes them.

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I'm happy enough with vector graphic emulation -- pretty damn close to my eyes.

 

You haven't played a real Asteroids machine in recent memory have you? ;) If you do, take a look at the ship's shots and see how it glows and leaves tracers on the screen. This attached pic is someone's custom job.. but you get the idea. :)

 

So, how difficult would emulating that effect through 3D acceleration (or whatever) be on a raster monitor? I know you couldn't *exactly* reproduce the glowing trails and such, but it could probably get close. Just curious if anyone has actually attempted something like that.

 

Edit: I should read before posting

 

You're right. I haven't. I respect the emulators that try to recreate the glow and ghosting in bitmap though.

Which ones?

Edited by Laner
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