Not my complete collection -- lost about a dozen to a flood a couple years ago, and half a dozen others are MIA somewhere in a huge pile of unmarked moving boxes. But close enough at this point.
Wow, an entire bookcase! Are any of those opened (all of mine are)?
That's the first plug-n-play I've been interested in since that last Pac-Man one. I'd be pretty surprised if they got Intellivision emulation up and running (unless the Intellivision Lives guys did an ARM port or something), so I just hope they find a way to do justice to the original controller, and not just replace it with a generic Famiclone-style pad again.
AtGames might not be using ARM-based chips anymore. Given that their current Genesis systems are all GOACs, they may have switched architectures for other projects, too. But, I'm just nitpicking here, and I do think it's likely that the Intellivision will be emulated, ARM or whatever. Bill Loguidice feels they're going for a fair amount of authenticity with the project.
Personally, the last plug-n-play that got me really interested was the 2011 Taito one that Jakks did, which you also have. The fact that Code Mystics developed it with their emulation engine played a big part in it catching my eye. More recently, I was also rather interested in this year's Star Wars
Clone Trooper game (enough to drive half an hour into unfamiliar territory to find one), but that was more out of curiosity regarding certain technical aspects of it rather than personal interest.
Hmmm, I have not seen that Commando/Ghosts and Goblins before.
Sure you have! It's in my picture up above, in post #61! :) It's at a different angle in my shot, though, and I only mention it in my picture's description as "Capcom." raindog is right; that one is the "capcom (gk)" line in my list. I remember that when I saw the press release about it in 2004, I was very excited, because 1942
was the exact title I was really hoping to see in one of these retro plug-n-plays. Little did I know it would be nearly 2 years before it was actually released--and then when it did, it seemingly was restricted to Canada for many months. I gave up waiting for it to show up in my local stores and asked a relative in Vancouver to get me one from a Future Shop/Best Buy (thus, mine has a bilingual box). I think I only ended up seeing it in a store myself one time, in a Toys 'R Us a long time later. Thankfully, it fully lived up to expectations when I finally did get and play it. The ports of the 3 games play very well. I think you should open yours up, raindog.
Incidentally, while some Capcom games for the Genesis have seen plug-n-play releases, no other Capcom arcade plug-n-play ever got released--but Jakks Pacific had plans for more. As noted at my site, ports for Mega Man
, Section Z
, and Mega Man 2
were all worked on, by two different studios at different times, and the latter pair were even completed and ESRB-rated. The former pair, meanwhile, seem to have been started on even before the games that did get released.
Say, if anyone here has a Flashback 3 or 4 (the AtGames Flashbacks), would you mind opening it up and posting a picture of its PCB? One of my first clues that AtGames had switched processors on their Genesis systems was from a picture of a recent model's PCB, which had some ID data silk screened on it. I'd like to see if the Flashbacks may have that as well.
P.S. I recently took a photo of the PCB in a Bandai Pac-Man
Connect-and-Play (2012). It has an 8-MB SDRAM module (overkill for those games?), 2 glob tops (presumably ROM and MCU), something I think is an EEPROM (save data), and no useful text printed anywhere. :( Bandai implied in its PR statements that the system ran on emulation, but I still don't know what chip it uses.