You have a missile equipped car, and can shoot oncoming traffic for points. Your score also increases the longer you stay on the road. Randomly appearing road blocks get in your way and can push you into oncoming traffic. The object is to shoot as many oncoming cars as possible without running into them. Your car has "hit points", and the game will end after multiple collisions with oncoming cars. When your hit points run out, you go to a "game over" screen with your final score. I haven't yet figured out how to reset the game correctly...I can't seem to get the inline asm 'clear playfield' code to work. As a result, you have to exit and reload the game in the emulator when it ends.
Anyway, here it is, RoadBlaster v0.1. I've attached the bin and bB code. Any comments or suggestions about improving the bB code or the game itself would be appreciated! This was a lot of fun to make, thanks for making it possible, batari!
This post will be updated with the latest versions of the game as they are released.
So you don't have to scroll through the post to see what the latest revisions contain, here's the verison notes from the source code:
v0.65 Updates - Both cars can now be shot individually before they scroll off the screen, and will disappear when shot. Powerups now appear randomly after you shoot a car. Road was widened, a few colors were changed.
v0.66 Updates - Attempting to fix problem of cars starting out off the road at the top of the screen after you've shot both of them. My playtesting so far hasn't shown any problems, it seems to be working. Sorry to anyone who downloaded this version -- I accidently left my "debug" mode on -- the car was invincible. I just noticed it as I'm posting the 1.0 version.
v 1.0 Update - It seems to be ready for the 1.0 release - I've played it quite a bit and can't find any glaring gameplay bugs. Unless someone finds something wrong, this is the official release.
v 1.06 Update
Color/BW switch toggles between normal mode(color) and invincible/practice mode (BW).
Left difficulty controls size of player car, right difficulty controls roadblocks on/off.
Title Screen Changed (See screenshot below)
Audio sound added to death, animated sequence of car scrolling off the top of the road after death added.
Powerups do not appear if you're pushing up on the joystick to go faster, just to make going faster even more challenging.
Scroll speed of the roadside slows when you slow down.
This version is now compatible with real hardware, v1.00 was not.
Edited by Atarius Maximus, Mon Jun 5, 2006 12:27 PM.