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Atari 2600 SDK.


Sniper223

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http://www.atari2600.org/DASM/2600SDK.zip The link doesnt work...

If anyone knows where I can grab a copy then let me know. thnx.

1013624[/snapback]

 

Yes, I noticed a few weeks ago that the link no longer works. Not that I needed to download it (I already have it), but I was including it in a list of available IDEs for Atari 2600 development, and I wanted to be sure it was still available.

 

I no longer have the original zip file, but I'll zip up and send you what I have, if I can figure out everything that went with it. But I'd like to point out a few things:

 

(1) The editor that the 2600SDK uses is a DOS-based program, so it doesn't look very pretty in Windows. You can actually get a more full-featured Windows-based IDE by downloading the free Crimson Editor program. That's all the 2600SDK editor is-- a DOS-based IDE that you set up to call DASM to compile with, and to call an emulator to play the compiled ROMs with. You can do the same thing with Crimson Editor. For that matter, you can do the same thing with the 2600IDE editor, which has a built-in playfield and player editor (although its text editor features are very simplistic compared to IDEs that have been under development for several years). So there's nothing special about the 2600SDK editor.

 

(2) The 2600SDK package also included the DASM assembler, along with the VCS.H and MACRO.H include files that are used with it, for compiling programs. However, the version that was included was old-- that is, there have been several newer realeases of DASM since then.

 

(3) As I recall, the 2600SDK package also included the Stella emulator-- or it may have been z26. But again, newer versions of Stella have been released since then.

 

(4) Finally, the 2600SDK package included the "Stella Programming Guide" PDF document, which is available from several web sites.

 

So there's no particular reason why you need the 2600SDK package. I do happen to be a little fond of, myself, but mostly for sentimental reasons-- it was what I used about a year and a half ago to get started with Atari 2600 programming!

 

Michael Rideout

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