You can select NTSC or PAL by selecting COLOR or BLACK & WHITE respectively. The colors and frame size will adjust. The ball speeds will adjust as well once I get that part of the game going.
The main menu options are controlled by paddle 1. Turn your paddle to START then hit the firebutton to go to "start" the game. You may also use RESET to "start" the game, or SELECT to return to the main menu.
I say "start" as the game itself just shows the castles, the kings and 3, yep 3, fireballs flying around. For the fireballs you can make some adjustments using the difficulty switches. Set LEFT=A to "flicker" the fireballs, B to not flicker. When flickering setting RIGHT=A will fast cycle(every frame) while B will slow cycle (every 4th frame). I would appreciate any feedback on the flicker effect.
The checkerboard pattern on the left castles was done to test out the timing of the playfield updates. The kings are now drawn using the playfield (freeing up the missiles for 2 more fireballs) and are colored by switching SCORE mode on/off/on for each scanline. (it's really just OFF/ON as the ON wraps from one scanline to the next).
I've increased the playing area by putting all 4 scores on 1 scanline(and even coloring them all correctly) as well as by using a 200 scanline visible area instead of 192.
Future updates will, of course, include the shields. I also plan to have a dragon start each round.
PLEASE NOTE: These are early versions of Medieval Mayhem. The most current version will be found at the end of this message.
Initial BIN mm.bin 16KB 521 downloads
mm20060529NTSC.bin 32KB 557 downloads
mm20060529PAL.bin 32KB 534 downloads
EDIT - I added the final ROMs here to make them easier to find.
mm20071129NTSC.bin 32KB 512 downloads
mm20071129PAL.bin 32KB 359 downloads
- Instructions to play using Stella
- start Stella
- load Medieval Mayhem
- hit TAB, a menu will pop up
- select Game Properties
- on the CARTRIDGE tab set SOUND to STEREO
- select the CONTROLLER tab
- change both controllers to PADDLES
- hit OK
- hit EXIT MENU
- restart the emulator for the change to take effect. Under OS X use APPLE R, under Windows and Linux use CONTROL R. You'll get a message "New Console Created" when it restarts.
Edited by SpiceWare, Sun Dec 23, 2007 10:55 AM.