Starcat Posted April 4, 2010 Share Posted April 4, 2010 Funny how people still stick to this whole "64-bit" marketing catchphrase after so many years. It means nothing and didn't even turn out to be good for promoting the Jag. I guess if people relate the bit count of a system to its processing power then that may be good for marketing, but in fact those don't have to be related. Processing power alone doesn't make good games. Good, original and creative ideas make good games. Good game design, strong characters or great storytelling also does. The technology is just the requirement, the vehicle for the content. If the content is average, who cares about the technology? That probably was the main problem for Atari anyway. Many Jaguar games were average titles to begin with. On a superficial look great technology may impress, but when looking closely at a game it's always the content that either build or breaks a great game experience. Some titles on the Jag seem to be build solely on the idea to sell the game by the boxart, instead of good gameplay. (Supercross 3D for example) Today most Jag fans hopefully know, if just the right developers push the Jag, it can surpass what has been done in the past by far. The Atariowl Project is the best example in technical aspects and by being the first promising 3d action adventure rpg game for the Jaguar. If any title proves the Jags hardware power, that can be unleased by a great developer its this game. I'm also very confident that Eerievale will set whole new standards from a storytelling, 2d visual and game design point of view. In fact even today I haven't seen anything like it on other systems. Which is even more of a reason to stick to it and bring it to the Jag once it is done. 4 Quote Link to comment Share on other sites More sharing options...
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