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Sinigord

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  1. The object processor is a very cool piece of hardware for its time, designed by some very smart people with no common sense. Had they not tried to squish all the data together in the object list and just used an extra 4 bytes to allow things to be on 8 or 16 bit offsets, all the software building the object list would be so much more efficient, no need to shift stuff left and right and cut bits off to make it fit.
  2. Its been 25 years since the original release of Painter on the Atari ST.
  3. I played thru all the community levels yesterday, 21 and the Xmas tree one seemed hardest, managed 21 with 3 secs left in 60 hz.
  4. Doesn't anyone remember Scramble (arcade game from 1981)? This has end level boss instead of the evil difficult to navigate section and a hard to hit final bomb target. Did you put the rudetron sounds as a hidden option in llamatron?
  5. Thought I'd just let you 64 people know about this new game on Kickstarter, it's like Uridium. Hewson Consultants are also behind this new version. https://www.kickstarter.com/projects/robhwson/hyper-sentinel/description
  6. I know him from way back, and that address won't work now. I'll drop him an email and see if he'll come to the lynx forum. Gordon
  7. This is a real CD emulator box from Cross Products. When I bought 2 of the Cart Dev Systems, I remember seeing documentation about the CD Emulator. I'm not sure if any Jaguar developers ever used one of the cross products CD Emulators, so it's going to be hard to get it working on a Jaguar I suspect. The Cross Products Cart Dev Kits came with a dedicated Scsi card to talk to the Alpine like unit that plugged into the Jaguar. The software for debugging was totally different to the Atari Kit but not better... the DSP/GPU debugging was just as buggy as on the Alpine. Tempted to bid on the CD emulator, just out of curiosity....
  8. check out http://www.mug-uk.co.uk/ He has a link to a cart image of the LLS Cart. It was a monst like debugger that you plugged into the cart port and activated by pressing reset. You can rip chunks of memory to disk and trace thru code etc.... It was used by most of the ST crackers back in the ST days.
  9. I seem to remember playing with the jumpers on the Alpine a while back and I'm pretty sure one of them changes the default boot up stub memory location.
  10. There are risc disassemblers available. I'm sure a few chunks of 4k risc code wouldn't be so hard to reverse engineer.
  11. Bomberman and multiplayer Tetris would be two games that are certainly achievable and probably wouldn't take too long to code on the Jaguar. Anyone out there dying to play these titles?
  12. Made a little update at the Sinister Developments page. Might be of interest to new budding developers... http://www.kewlplace.com/sinister Gordon
  13. I'm still around. Just not had much time lately to do anything Jaguar. Work has been kinda nuts since January. That's some feat indeed Mendon, I don't think I managed to get past 41 without losing all my lives. Haven't tried recently though. I've been intending to put an update on the webpage for a while, I'll see if I can at least manage that at the weekend. Gordon
  14. I used to have this game a long long time ago. Excellent game, haven't seen an original copy since then. I remember finishing Milennium 2.2 about 12 hours after I got it. Deuterous was a lot bigger if I remember correctly. But shouldn't you be playing Painter?? Gordon
  15. It's always interesting to see your product mentioned for any reason at all. It's the "any kind of publicity is a good thing" effect. I've always had the following view on piracy. A person who will pirate any product and never consider purchasing the product (even if they actually like the product) isn't really a lost customer. These people would rather not have the product than pay for it. It looks like the ebay auction ended without bids anyway. Most people know that emulators can be obtained for free as well as rom images. Gordon
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