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tripletopper

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  1. There are a couple games where'd like to invert the X, the Y or both axises. I was planning to use a PC15 one handed joystick for my stick and "half a hitbox" as my action buttons on everything from modern to pre-crash consoles. I have an Xbox Adaptive controller, which uses a PC15 via a USB converter. There are 2 reasons I want a voltage based PC15 axis converter. The first is I don't know if "system settings" on the XAC hold up on other consoles after going through Brook converters. The second is there is no way to invert the X axis on the settings of an XAC in the machine. Is there such a thing as a PC15 voltage based Axis Inverter? If so, I'd like to know where to find them, and I'd like to order 2 Xs and 2Ys. If not, can one be built? I assume that 0 voltage is one axis extreme and maximum analog voltage is the analog extreme. It seems harder than the Vectrex pin system, which if I understand that system has zero voltage as neutral, and maximum voltage as maximum north, south, east, and west. BTW does the 5200 have 2 pins for X and Y, or 4 pins for N S W E? Also is there a thing other than the original 5200 controller that has non-centering analog, because most of the analog 5200 games rely on a non centering stick, namely Super Breakout, Kaboom, Star Wars, and Missile Command. Fighting that centering resistance on a centering PC15 in those 4 games are tough. I think i can have built a Y adapter that can accept my "half a hitbox" as button inputs and use a real 5200 stick in a non-centering analog way.
  2. Hello I got my intellivision 1 flashback modded so I can use newer controllers and so that eventually I can add a fight stick. At first I had buyer's remorse but someone told me about a way to get INTV 2 controller to INTV FB machine converters. Is there a way I could test such an adapter? Like for example, do 2600 controllers work on the Intellivision for games like BurgerTime which just have four way stick and one button? Also I prefer the tactile feel of a large joystick over a thumb pad or the disc. It's easier for me to make subtle moves with your whole arm than it is to make subtle moves with your thumb. I know the 16-way joystick is a digital joystick and it's not directly compatible with any analog joystick, but does someone make a PC 15 to Intellivision controller converter so I can use a one-handed flight stick as a 16 way plus bullseye as neutral joystick with a large handle? How does the PlayStation, Xbox, and Game Cuve versions of Intellivision Lives deal with the 16-way joystick on those systems? I think I could use my PC-15: stick on THOSE versions of the game. using an Xbox adaptive controller and a Brook adapter,but what do I do if I want to use it on the original console? Plus on the modern consoles the keypad would be nightmareish. Finally is it possible to make a direct input joystick from 3.5 mm TRS inputs that can actuate the three fire buttons independently? If I understand the schematic right three pins are labeled a b and c one button uses a b one button uses BC One Button uses AC and a fourth button combination uses any two buttons to equal ABC. I heard Defender is the only game to have four different button inputs using that method. Is there a circuit diagram I could show someone who can solder in the connectors to an intellivision to have either four way or eight way control with just four independent directions and three independent buttons for those four actions?
  3. Looking at the description of the intellivision joystick code system for the pinouts I noticed that the joystick and the buttons can work together but only one keypad button and nothing else with it will work without getting unpredictable results. Looking further into the thing I noticed that it takes two pins to signal a button. Let's call the three pins a b and c. One button is AB another button is BC the third button is AC. The traditional Atari to television converter as well as the RetroGameBoyz.com converter uses a Genesis controller so that one button is AB the other button is BC and both buttons together is AC. I noticed it's a possible to have just an A B or C alone because that would indicate keypad. There is a fifth state which is ABC which is pressing any two functionally different buttons or pressing all three buttons. I assume most games do not use the fifth state of ABC but there are certain ones that do. May I have a list of games that use the ABC state of two or more buttons pressed to activate a different function than the bottom left, bottom right or top mirrored individually? I want to see whether it's worth getting the Retro Game Boys adapter off the shelf and not worry about the fifth state or if I should pay a little extra in both time and money and getting it working with the fifth state by having individual TRS 3.5mm button access for the 3 buttons. However it's not going to work unless I find a place that could build an INTV2 to INTVFB adapter. I had my INTV 1 Flashback modded and I'm looking for some way to hook.it up to my flashback modded INTV1. BtW my INTV controls are INTVFB.
  4. If you saw the video I was frequently changing hand positions as I had a camera on my hands from two different angles. My joke about most of these second generation controllers is : The good news is that these controllers are ambidextrous. The bad news is these controllers are so bad in every other way compared to modern controllers that if you want get a high enough score you're going to learn to become ambidextrous.
  5. First part of the results I tried Genesis to 7800 via Edladdin seagull 78, and then to Bally astrocade with the sad girl that didn't work. Then I use the real 7800 controller to the Bally with the pins removed appropriately on the dongle and that worked. And boy did it work I rolled over the score on Space Fortress with one player, three ships. And intensity level one. Right now I'm going to try a couple more joysticks but not play as deeply in Space Fortress
  6. From about 3:30 to 3:45 today I was trying to rig together pin disconnector to try to get working a sadgirlsrecords.com 2600 controller to Bally machine adapter. I originally tested it with a fight stick wired up to the Sega Genesis standard then pass through the Edladdin Seagull 78, then through the DB9 male to female adapter with a few pins removed (the five to seven and the nine according to standard numbering).. I tried it on both ends and it failed. Then I took a real 7800 controller put the pin cut adapter on the Atari end of the Sad Girl, plug it in like that and lo and behold the 7800 controller worked. I said it for one player three ships intensity one and I rolled over the scoreboard. At one point I noticed I had 60,000, and then suddenly it rolled over the next time I looked. So provably at 64 X 1024 it rolled over because I was getting numbers ending in 4 and 9. I twitchcast it (to zero people). And I can have it saved on You Tube in my archives, abd possibly Twitch if I don't over use it. If what I did was unprecidented (I don't know, you tell me, I had to shift hand positions many times in real time). I debuted both a 7800 to Astrocade adapter and, depending on other's scores, did well in it. And all the cameras were in 3d. Stored as a 32x9 side by side proper ratio video, now i got some worthy test footage to test a live 3d/2d form converter.
  7. Got a couple questions about intellivision controls. I know RetroGameBoyz.com cells and in television adapter where you can plug in a Sega Genesis controller and get quasi 3 button action. (Meaning if a game doesn't need a fourth action for pressing two buttons simultaneously, where pressing the two action buttons together gives you the third action button.). Couple questions. Currently he makes them for INTV1 and INTV2. Currently my INTV1 is Flashback Modded with brand new controllers (compared to the '80s originals) I know I'll get the wrong pinouts unless I find an INTV2 controller to INTVFB machine adapter. Intellivisionairies.com used to make them. Intellivisionaires.com website no longer exists. Can anyone else build me 2 INTV2 controller to INTVFB machine adapters? Second, could an INTV circuit be made to deal with the joystick and action button truly correctly if I use 3.5mm TRS inputs for the 4 ways and the 3 buttons, and Y-cable an INTV Flashback keypad for my keypad inputs. I understand the subtle "state system" where only joystick and button can be actuated together. Keypad and anything else or 2 simultaneous keypad presses gets unpredictable results. Finally I want a 16 way joystick. But ai know that's a hard build. I do have PC15 joysticks, maybe if you digitize the stick by dividing it into 16 wedges and a bullseye, we can have a 16 way INTV stick. That's how the Playstation 2 and Xbox Prime deal with 16 way issues. Maybe a circuit that turns PC15 into INTV 16 way. Finally speaking of PC 15, the Xbox Adaptive controller accepts PC15 sticks through the USB via converters. However, the XAC does not have the ability to swap the x axis.... Even though it can swap the y. Is there already in existence an analog PC15 X Axis and Y Axis swapping circuit? If so, what's it called so I can look for it. If not, what does that entail. I understand a 5200 analog stick has separate pins for north south east and west, whereas PC15 has x axis and y axis pins.
  8. First the joke about the original CV Super Action: The good news is that joystick is ambidextrous. The bad news is if you get good enough where you can play over 15 minutes on one credit you're going to learn to become ambidextrous because of all the arm cramps from holding it. But your Coleco Super Action is not Ambi. It can become easily ambi if you follow my strategy at Sinistersticks.com By the way, if I make some money, but not an astronomical amount, i would actually hurt myself by doing it for money. Feel free to take my design of a 180able stick, work off it, and use it for an Ambi version of the Coleco Super Stick. I get more benefit seeing it implemented and actually purchasing one myself vs any money I could make off it. I'm on Social Security Disability. Take it as far as you can run with it. Money only hurts my health care benefits.
  9. The Coleco Super Action one. If you look at my design on Sistersticks.com, you see a "double wired joystick". Do you make TRS 3.5 mm -enabled Coleco Joystick PCBs. I could use it with my current fight stick. I understand from Edladdin that there are 2 separate "grounds" (i know that's the official term, but let's go with that now) and in order to make every button and direction remappable with any other one, the ground must be unique to the individual actuator so that when a controller shifts from ground A to ground B, the return signal shifts with it as well. Also making the controls swappable makes it work both left handed and right handed on both Tutankham and Front Line. With both mirrored buttons and 180able controls, you need to swap buttons around for shoot left/right and rotate CW/ACW. I would rather have a PCB to work with my joystick. But if it were ambidextrous, depending on the price I'd het it. And it's kind of funny you're going "against the grain" back then , (obviously not now) and making it lefty only. Just wondering what you were thinking with a lefty only CV Arcade stick.
  10. I have a one in 3 out splitter marked specifically as a 5-900.MHz uhf/vhf/fm splitter. I'll try that. Is it better to use a regular RCA from the game to the splitter and use an RCA Female to Coax Male adapter, or to use an RCA Male to Coax F and from there use a Coax m-m to the splitter? I guess I'll take a look at it. Maybe it's my First RCA M to coax F part that doesn't work right. Will update after I try it. And I understand that the color of the head is only skin deep. It's only for our hunan purposes we color code the cables.
  11. Not to be nitpicky but I would buy yours right away if you are offering them for sale if you had an ambidextrous version of them. Anyone who's been around in the arcades before 1985 known that at least 50% of the arcade games were designed to be operable with either hand on the joystick and the other on the button. Also The Colecovision was an example of one of the five out of eight video game systems that had OEM ambidextrous joysticks. Granted, most of the other design features shouldn't have survived beyond the second generation but ambidexterity apparently was extinguished well before it's time. Why would you think most people would rather have a lefty ColecoVision joystick if they we're around during the Colecovision days? Observing a 7800 promotional video I saw like five or six people play with the American 7800 stick right handed before I saw one person play left handed. If you look at my website sinistersticks.com you'll see an example of a modern fight stick that's 180able and can be played left-handed or right-handed. Take my design please I'd even actually buy one of you if you made an ambidextrous model. You save on buttons versus going to Beeshu way. Oh one last question. Where is the "roller" for baseball (base running) and football (passing/kicking)? Is there a way you could add that on there.
  12. I tried to start by making my RF equipment as simple as possible. No splits no switches one RG6 cable connected to various systems using various direct connectors, and every system I test works well except the ColecoVision. The funny thing is that the ColecoVision did work well with an MTV box RF to VGA adapter but the problem was it had a frame of ping. Due to that fact I know there's nothing wrong with my ColecoVision just or at least something that might be specific to RF issues. I'm getting small amounts of rainbow snow and little crackle. All my other RF consoles were perfectly fine with the RF connectors provided. What could be the reason for the crackle in the rainbow snow on The clique of vision exclusively? Is there anything I could do to help it get work better. I remember a couple of times it was tightening the screws that connected two plates together or something that fixed it and another time just isopropylholling the insides of the Colecovision did it. Any suggested operations I could do that don't involve soldering? Is there a place where I could buy guaranteed working RF cables and connectors that work with this finicky click collision because it did work in a snowless manner with an MTVBox, an RF to VGA converter that had one frame of ping.
  13. I just realized something about my issue. I noticed that going from the ColecoVision to the VCR to the capture card there's no complete composite video path from the VCR to the RetroTink converter. Instead there's an S-Video connection that is powering the RetroTink. The only way the VCR makes connection with the Retro tank is through an a Radio Shack multi input switcher. I've had previous Radio shack composite and S-Video splitters take at composites and convert it to S Video. My guess is either there's something about the VCR that the Radio shack converter doesn't like or there's something about the ColecoVision the Radio shack converter doesn't like. Because the 7800 going through there is immaculate. By the way my VCR doing the conversion is a Panasonic from the late 90s. Maybe there's something it doesn't like about RF Video.
  14. Well I did find some valuable information by plugging the Atari 7800 in the exact same set of connectors and the 7800 looks perfect through these connectors. What I did was I took a RG6 coax double male and connected it to a female coax to male RCA connector and plugged that in a RCA Y adapter with two females and one male so that I can access both games with male and female RCA plugs. Going the other way,/I fed that into an old fashioned splitter made by realistic that has one input and 2 outputs and have one inputs go into the CRT directly and the other into the VCR and they all work fine. The exact same wiring with the ColecoVision give me rainbow snow so probably it's an issue with the colecovision itself and not with the connectors. But the 7800 gives a perfect picture with this setup
  15. All right. When I get some money next month, I'll buy some DB9 F-DB9 M adapters, pull out the pins on the adapter, and report the results. Why damage the original adapter when you don't have to?
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