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tripletopper

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  1. Actually I do have a dial-up simulator or doing it through a Mac emulating a PC. I played Dreamcast Online in the modern era. Also we had 7 people 2 multitaps, and 8 plus controllers between the 5 of us that owned Saturns and a few guests. And yes, I was always invited because I had Bomberman, Decathlete, Winter Heat, a few 2 player gun games, quite a few fighters and other Saturn Party games. N64 owners: eat your heart out.
  2. Hey I was just wondering if someone can add a Netlink port by build either a) a Saroo with a dial up phone port somewhere, b) a "Lock On cartridge" with a Dial Up adapter or c) a Saturn Cartridge Y adapter so you can plug in both a Netlink and a Saroo.
  3. If I were to find a Dreamcast with all the electronics were working except for that GD GD-ROM not working (Seriously GDs are harder to read than CDs. One smudge ruins it's reading) and were to a) provide a blank 1 TB SATA hard drive, and b) provide some money for labor, how much would it cost to have a complete .GD collection (none of those weak CD-R versions.) and the additional parts and la or to have a Complete DC?
  4. By the way, if I am using a Real Saturn Hardware, what is the "best version" of Saroo to get to just play it on my CRT TV and have other hardware translate it to HDMI. Also wondering how do I hook up both the Netlink and the Saroo simultaneously? I heard you can play Bomberman on it with "direct dial networking". But you need a "dial up simulator" to get it working.
  5. So the best case scenario would be you just have to wait a little longer for it to load new information into the disc. The worst case scenario is game stuttering in the middle. The only problem is I'm not sure if I want to ruin my perfectly good GD ROM Dreamcast to turn it into an SD ROM Dreamcast. Also I heard it's much cheaper and easier to use an HDD ROM versus an SD ROM. I got a spare one terabyte hard drive that I'm not using that could go into the Dreamcast. I don't have much skills for money any place where I could buy pre-motted HDD ROM Dreamcasts? Also the dreamshell was made during the era of the SDHC era of micro SD cards. Are SDXC cards faster than SDHC cards? If so has someone made an SDXC version, or some other version that's equal in speed to a GD ROM? Thank you for telling me. Would a Dreamcast that powers on and has the options screen, but doesn't boot to disc be a good candidate to transform into an HDD ROM Dreamcast. You're going to have to replace the GD ROM disc player anyway so might as well play replace it with an HDD ROM recap
  6. So you're saying it's more primarily designed to extract things out of the disc than it is to put things into the Dreamcast RAM. Just make sure we're talking about the same thing I bought a package on eBay called The DreamShell version 4.0 I have a CDR disc of the program to run supposedly Dreamcast game off SD cards supposedly off original hardware. I think this is kind of old because there's a middle range of SDHC cards that will accept but all that accept neither standard SD cards nor SDXC cards. If my theory is right that it only accepts SDHC, then I just find a bunch of 32 gig sdhd cards and try that. Also the instructions specifically call for PC and I only have a Mac but I have an extra mac that is an Intel Mac and I'm working to get that as a PC. So give me a couple days see if I could get this working right.
  7. The funny thing is my SD card reader has what seems to be a proprietary slot that fits perfectly in the back of the Dreamcast so I assume it was made for real physical hardware. Why would they make it work with that proprietary slot if it wasn't made for that specific Dreamcast hardware? Unless it's not that proprietary of a standard in which case it may work well with other stuff and just happens to fit the same standard as the back of the Sega Dreamcast special port.
  8. There is a dual DB9 port that is a very tight fit. You have to go down and "do a side mount". The keyboard has a hard 90 degree mount that a "straight cable" would not mount to easily. And there is not enough width to insert a straight cable. This is a low priority thing, because I heard the Keyboard ports were used for keyboard uses, and for players 3 and 4 with an INTV2 Controller. I heard there was one 4 player simultaneous game, and that was one of the white label baseball games. I have a third Flashback controller. Correct me if I'm wrong, so I can better decide whether I'll be in the market of buying one INTV2 or INTVFB controller, or in the market of selling an INTVFB controller. I read recently that someone is eager to buy/trade for my spare INTVFB controller.
  9. One final question. You said you didn't want to do other projects. But are you willing to allow what you publish to be used by someone else to create a derivative product, yet not an exact clone? My question is if I get someone to read what you published so far on this, do I have your permission to have this person make a pc-15 game port connected version of a 16-way Intellivision joystick adapte In other words, do you okay him looking at what you've already typed and if he is able to easily make the substitution between two axis analog stick directly wired like you're doing, and pc15 game port control input, like what I want, are you okay with that? Just checking.
  10. This is what I got so far I got a Sega Saturn file that started as a .7z What I decompressed it it went down to a folder which has inside of it the name of the website it came from and another subfolder which has the name of the game on it. Inside that subfolder it contains most of the tracks as .bin files, and one file as at the end as a .cue file. I noticed two things unique about my burning software roxio toast 20. The first is the software can go down as low as 1X. Since I don't have that many CDs to sacrifice and hopes of saving time we should start low and raise the hurdle up gently as we go. Also I heard roxio toast has a separate mode known as .bin file burning. I understand if I burn it as a CD it'll think it's a music CD code. I understand if I burn it as a ROM it'll either pick a standard PC ROM or Macintosh CD-ROM. I understand the Saturn format is neither. I think there might be a way to make a big copy version if you pick the right option and you select 1X speed. I assume bit perfection is more important than the time saved because I split plenty of wasted time and toasted CDs on nothing. I'm supposed to get a call back from the roxio toast people on how to do this correctly. I know there are many ways you could save a disc but if I have that many options like I supposedly do on roxio toast I assume I want the most "bit perfect" way to burn the disc. If you don't know what it is called on Roxio toast, is that the boat I should ask for that doesn't approximate sound waves or M pegs or anything like that to compress and interpolate but something that's bit perfect I assume it's the mode I want.
  11. For the Dreamcast I have a micro SD card reader that plugs into the Dreamcast specific expansion port in the back. I'll try downloading a.gdi emergency if that works on the Dreamcast player or MicroSD cards on the Dreamcast.
  12. I can't seem to find any off-the-shelf DB9 extension cords that fit inside the computer module of the Intellivision 2. You can supposedly fit 2 INTV2 control plugs, but I don't have those. Plus I don't want to have to reach in there and unplug the computer to plug in the two controls and vice versa. I understand all it has to do is physically fit and be a pair of straight DB9 male-female. Where could one find a short db9 extension cord pair that goes in there just so you have easy access to switching out and in the ports. The main reason why I ask is because I have flashback controllers and 2 appropriate INTVFB control-> INTV2 machine adapters and those doesn't easily work with the computer component.
  13. Can an analog pc15 be read just as easily as an analog stick? If so, I can have someone who is knowledgeable in that wire up a one of those converter chips programmed to be a Game Port 15 to INTV2 converter. I understand north south east and west are four separate pins and there's two pins for what fraction of a right angle there is in between the press and a reference angle. So it could be 1/4, 2/4, or 3/4 as the positions between the Cardinals. Starting at one Cardinal and either going clockwise or counterclockwise from the "reference angle". If it's just a simple as replacing an actual physical thumb analog stick with a PC 15 game port interface that would be an interesting sub-product that would come out of this. An Intellivision controller interface for those who like large sticks instead of handheld pads. Then instead of the three buttons being actuated by physical button presses they could be actuated by TRS 3.5 mm connectors so a handicap stick could be plugged in there. I assume the A B and C all represents the three physical buttons that are unique on the intellivision. I could provide my own keypad with a DB9 y-adapter, a flashback controller, and the INTV2<->INTVFB converter in the right place and orientation. You don't have to use a physical Genesis pad to house it. It could be housed in anything, any shape, that could fit a PC 15 game port and three TRS 3.5mm females, so could actually be cheaper because it doesn't have to be as exacting as a physical controller which demands precise placements to be ergonomically correct.
  14. Sorry. I just wanted to see if your design was flexible enough to make an easy to describe mod. And also whether your joystick was a 16 way solution, or a 4 and 8 way solution. You seem to use some sort of analog to INTV2 pinout adapter, as your video shows 16 ways. May I know what you use for the 16 way to INTV2 translation so I can cobble a solution for myself/others?
  15. As I said various places throughout my web life, I've come to terms that if I were to make money on my inventions, the money itself might actually be a nuisance because I would have to reprove disability and my insurance is worth a lot to me, therefore the fact that I can't gain without risk is your gain if you want to use my knowledge, as limited as it may be, to help design ambidextrous controllers. I see the retrogameboyz.com Intellistick as well as this new pad I found for the Intellivision happened to choose the exact same layout for the three buttons, a triangle that is mirror symmetrical. Both of those are fairly easy to 180. If you think having a joystick that is user-serviceable to be easily ambidexterized is a better feature than what you give up contourwise by having hand dedicated features. (like for example having the d-pad and the buttons offset like an Xbox joystick) I could come up with some ideas that are worth at least what you pay for them (which is $0 and whatever time you invest in listening to them) and have a user switchable Lefty/I righty controller. I agree the vertical layout of most second generation controllers caused arm asymmetry usually causes more pain than the more horizontal layout pioneered by the NES and Nintendo. The only problem is that the baby of ambidexterity got thrown out with the bathwater of vertical layouts. The easiest thing to do is to make the layout vertically mirror symmetrical so that rotating the joystick 180° gives you an inverse layout that works just as perfectly on the opposite side as it does on the original side. The triangle layout is ripe to do that for the Intellivision layout. And if you have an easy switch that can easily switch around those three buttons then you can accommodate all layouts of the three buttons, even the same person having different layouts for different games just by redefining the buttons. Some games like Tutankham Side Arms have a hard left and rights concept in their control scheme whereas most games have a main and auxiliary function between the index and middle finger buttons. Use your switchable buttons for all three of those buttons would be perfect for all people in all cases. You just have to slide the switch over to whichever one you want. Just offering my services for what they're worth.
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