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Member Since 24 Apr 2002
OFFLINE Last Active Aug 12 2016 4:25 AM

Topics I've Started

The Bally Alley Astrocast

Thu Jun 23, 2016 3:03 AM

Curious about the Bally Professional Arcade / Astrocade?


Already into it?


The existing 479354849327646493749356764329065109321650932156 classic-game podcasts not enough for you?


Or perhaps you simply enjoy incomplete sentences.


Well, then, you've clicked on the right thread! I mean -- you know -- the right link to a thread.


(You see why I'm not in sales.)


Just listen to the damn ASTROCAST! You'll be glad you did! Probably.





On the Edge by Brian Bagnall

Sun Jun 12, 2016 12:54 AM

I've just finished reading this book. In case anyone's ever wondered about it, I highly recommend it. (Of course, for all I know, I'm preaching to the choir, and you've all already read it.)


While Bagnall's grammar isn't the greatest, the interview excerpts and general Commodore facts are fascinating. He seems to get excessively down on Commodore toward the end, melodramatically calling typical business blunders "Commodore Curses," but the majority of the book is pretty gripping to anyone who rates the C64 higher than any early '80s computer.


Incidentally, I never quite realized the extent of modern-day Apple revisionism. Commodore was, for instance, the first company to show a personal computer (the PET 2001); and Chuck Peddle, who worked for MOS and then Commodore, and who designed the 6502, helped out Wozniak (and Mr. Overrated himself, ol' Salesman Jobs) when Apple decided to use the 6502 instead of coming up with their own chip. Apparently, nobody paid much attention when the first Apple was brought to trade shows, as it didn't even have a comprehensible on-screen interface yet, let alone BASIC -- it just displayed some kind of arcane-looking ML monitor.


I remember that among fellow C64 owners and the "older people" (twenties onward :D) at user-group meetings in the '80s, the Apple II was known as "overpriced and underperforming" compared with the C64 and Atari 400/800/etc. I can't claim to know anything about it, though. There must have been something to it besides the durability Keatah often cites. Can anyone explain to a lamer why the Apple II was so frequently used as a development system? (That's a serious question, not a sarcastic one, in case my fatigued brain isn't yielding clear words...it was a very popular computer for the development of games that ran on, it seems, everything else.)


Bear in mind that this post has highlighted the Apple-revisionism stuff because of a personal bias (I'm one of those guys who won't even let an Apple product into the house); that material, however, comprises but a fraction of the interesting historical bits in the book. It's just that Commodore is so often left out when technological pioneers are discussed, simply because the company doesn't exist anymore. Imagine if that criterion were applied across the board.


Anyway, Bagnall did an extremely impressive researching job.


("Across the board." Heh heh heh.)



Spiderbot / Arac

Fri Nov 20, 2015 3:11 PM

For years, I often played a very intriguing adventure game that I had on a disk full of pirat... (ahem) archived programs. The title screen and file name called it Spiderbot, but I've recently learned that the game was released in 1986 by Addictive Software as Arac, whatever that means. Does anyone know the story behind this game? Was it issued by a prior company as Spiderbot and then re-released by Addictive as Arac, or is this one of those "different title in Europe vs. America" games? Thanks for any info.


Orphaned Computers & Game Systems (Newsletter / Website)

Tue Oct 13, 2015 4:25 PM

We've written a bunch of new articles over the past few months, so I figured that it couldn't hurt to finally start a thread, even if I'm the only one who posts in it. :P


OC&GS was a paper newsletter from 1994-'99. It's been a website since then, when Adam dragged me kicking and screaming to the Internet.




Cosmic Creeps emulation glitch?

Mon Oct 5, 2015 4:42 PM

Cosmic Creeps doesn't seem to emulate properly in Stella. There's always the chance that I'm missing something about the game-play, however.


According to the manual, the level is supposed to advance (signified by a newly full planet at the bottom) when the player reaches 5,000 points. This doesn't happen, however. It's the strangest discrepancy I've ever noticed, as there's no problem with colors, collision detection, speed, etc.