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JAC! last won the day on December 17 2017
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About JAC!
- Birthday 10/12/1972
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- Website
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Custom Status
Always looking for GFX and MSX for my demos
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Gender
Male
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Location
Lebach, Germany
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Atari
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DIS6502 - The Interactive 6502 Disassembler
JAC! replied to JAC!'s topic in Atari 5200 / 8-bit Programming
Bugfix version https://sourceforge.net/projects/dis6502/files/dis6502/3.6.1/ released No new features Fixed bugs: - Saving listings without includes now generates correct output (bug #32) - Block numbers in SDX blocks are now output in hexadecimal if that option is active in the profile This is a "by-product" of my 4.0 developments, where I try to track down the reported issue. I keep the 3.6 version in a state where I can compile and use it for reference. I also found and fixed a bug in version 4.0 that prevented the correct usage of the scroll bar in the disassembly window. Note: Microsoft Defender incorrectly complains about the version. I've submitted https://www.microsoft.com/en-us/wdsi/submission/feb36ac1-91b6-449d-888d-c6f912fb3447 for that. -
.car is a general container format and can contain different types of cartridges. No hardware will emulate all of them (new ones are created as you read this). So it depends on the Backbit specs which will work and which won't. https://github.com/atari800/atari800/blob/master/DOC/cart.txt
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The!Cart Studio and it menu system only works for The!Cart. The options for Atarimax are intended for the direct conversion of binary to ".CAR" files in Atarimax format. They are not helpful for you.
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That is the font for the player which is part of the 1st segment. The song is the .rmt file.
- 439 replies
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- raster music tracker
- rmt
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I am here preparing one of the pending SillyPacks for SV 2k22 SE. There is a song that has some issues while loading because the display list area ($BC00-$BFFF) is overwritten, and that causes garbage while loading. Since the readme said it was done with a beta of RMT 1.34, I thought a re-expoert with the released version could fix that. But when I try to export as LZSS/XEX I get this error message: I'm not sure; maybe something's wrong with the RMT file, as it was done with a beta with 1.34. I've attached it for your reference. Maybe you can find out what's wrong here. ATARIADV.txtATARIADV.rmtATARIADV.xex I also tried to build the latest RMT from the sources, but here I cannot even load .rmt ...
- 439 replies
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- raster music tracker
- rmt
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Action! Source Code Action! Source Code
JAC! replied to luckybuck's topic in Atari 5200 / 8-bit Programming
The ABBUC now provides a TNFS server for its members. So I tried to get my Atari stuff uploaded so you can mount it directly to your Atari computer. I do not have a Fujinet myself yet, so I'd be interested if the access that my Website now specifies works. https://www.wudsn.com/index.php/productions-atari800/tools -
Correct, WUDSN uses the absolutes paths configured in the preferences because the system path is a shell property and cannot be used directly without opening a shell window. But in the latest versions of WUDSN, the installer also includes the standard assemblers/compilers in a default folder structure for the IDE. If no explicit paths are configured, they are found and used automatically. For the emulators, you can also choose to use "Operating System Default Application" then, it'll use the default for the file extension as defined in the registry. That also means less configuration but limits the parameters passing to the emulator to the executable file path.
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As opposed to my other 8-bit platforms, Atari OS and Atari DOS have pretty good definitions of what is a proper way to write the software, so it will be compatible with all the different hardware/software configurations that exist (and there are many more different configurations in A8 than on C64 for example). So, instead of chasing this or that particular case in real vs. emulator, writing the software in a way that it runs everywhere is more sustainable. No matter the device, DOS, or OS version. Only this way you reach the maximum number of users.
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Is there a special reason form removing the "( )" in the V2? I would not expect it to have an impact on the speed.
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Hmmm, there are 57 ATRs in the ZIP, not 24 as the title suggests. Some of them are multi-disk releases ("Cut and Paste _ side B.atr") which are not even boot disks. The!Cart can only emulate cartridges and boot ATRs. But Mega Cart Studio supports disk wrapping by patching the OS and providing hotkeys. So you can create a "Mega Cart" ROM with that and add the result to The!Cart Studio. From the documentation: "Archon (1984)(Ariolasoft)(GB[cr CM1.61].atr" and many others crash while loading on XL/Atari 800 (Altirra, booted directly). Some others boot up to a certain point when you set the base address for the ATR emulation to another area, e.g. $500 but then the boot loader comes with status requests, etc. as a kind of copy protection and that cannot work with The!Cart. To sum it up: "closest to the original programs, the way they load." will only be the case when you load them on a disk drive. Alternative cracks or ROM versions have to be user for The!Cart here. I recommend Homesoft's site for that.
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This is really a great example of how to combine Pascal with inline assembly. I think back to 30 years ago when I tried the same on my Amiga coding for my Atari (link). Now you can have this in readable Pascal code - awesome.
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ZauberBall'23 - Release Version - ABBUC SWC2023
JAC! replied to C3PU's topic in Atari 8-Bit Computers
Tigerduck and I created this video today to demonstrate how to play the game in team mode. Thanks Oliver for this excellent game!- 24 replies
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- 5
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- abbuc 2013
- contest
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Hi, we don't have the Mega7800 at hand an cannot find any hint on how to enter the break menu with the normal controllers. Kind regards, Peter.