I am trying to add paddle support to cc65. Paddles resistance may suddenly jump due to bending of the shaft or dirt. So my feeling is that smoothing may be the wrong algorithm as it won't filter out large changes and it also dampens small movements.
Perhaps there could be a maximum speed of the paddle that I set depending on the game. So if there is a big jump I limit the movement of the paddle towards the desired position. This would leave the padle responsive to small movements while limiting big jumps.
So many algorithms. What would work best?
Comments?
A klondike card game with paddle/joystick control. Plus it has a nice TIA tune with no need for bankswitch/extra ram/sound hw.
After all I believe Klondike was very popular on the early PC. Most gamers have played it at some point in their lives.
leostune.mp3
Some updated Warlords game for 4 players using paddles.
A 4-player game is really great for retro-event competitions. Obvious stuff you need is:
- able to catch a ball by pressing fire. And shoot towards an other player by releasing fire.
- write it for the 7800 to use better graphics.
I believe some amazing new hobby release like Wilf would be a really nice puzzle game with a cute main character - a worm. The current demo already works on the 2600+.
The game has a bit of British humour in it. This is a game I would buy myself. More fun than just a platformer or a shmup.
Nice!
The stl files are indeed shared thanks to @ChrisKewl.
Here they are:
karrika/Otaku-flash: A single game flash card for Atari 2600, Atari 7800 and Atari 2600+ (github.com)
The parts ending in 2 are a bit tighter. They worked better on PLA on my printer.
I realized that there is a few easy ways to make good sonding music for the TIA. Funky Afternoon written by me and my son.
leostune.mp3
1) Use percussions
2) Keep the melody as a single note!!! So important. It is easier to fool the ear when you have no reference.
3) If you create the melody without the instrument notation after each tune you can re-use your sections for a different instrument. In this tune I change the melody instrument half way in the music and re-use the same notes.
This track was created by first writing funky percussions. Then we listened to the rhythm and started to hum some kind of melody. And the last step was to pick up a guitar and play the melody on top of the soundtrack. From guitar fingering it was easy to type in the actual melody in Furnace Tracker.
Thanks guys! I am also adding better feedback, reduce flicker of the foundation piles, add autorepeat for the joysticks for smoother movements. And add support for paddles. Paddles could be nicer to use than a joystick.
My next effort is tia_FunkyAfternoon. Totally composed and implemented by me.
tia_FunkyAfternoon.mp3
There is still more to follow. Just looking for inspiration.
This could also mean that they want to get rid of the old stock before launching an upgraded version. Perhaps with the new firmware already installed. Or perhaps some interesting new bundle of games and 7800 gamepads