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Member Since 28 Sep 2002
OFFLINE Last Active Nov 19 2017 12:10 PM

Posts I've Made

In Topic: Rastaconverter image exit

Sun Nov 19, 2017 3:06 AM

yes. good idea. had the same thing in mind when I saw all these wonderful G2F pictures. It would make a great slideshow when e.g. using it with SDX batch files and a SIDE and alike.

In Topic: What Atari games have the most satisfying ending to them?

Sat Oct 14, 2017 5:18 AM

I always liked the ending of the game "Schreckenstein" by Peter Finzel. 

The game has a very balanced difficulty and with fair amount of training it can be very satisfying to go through the challenging final level. After that one can see the congratulations screen.

In Topic: Top 10 *exclusive* A8 games?

Sun Aug 20, 2017 5:50 AM

I don't get the relevance of this thread. There are thousands of games just available on one platform. Only think of the mass of type in listings.

For me it would be much more interesting to see a list of Atari 8bit-first games like Boulder Dash or MULE.

In Topic: New name for SDrive-ARM

Thu May 11, 2017 11:12 AM

In eternal  memory of Raster I would call it RasterDrive.


Rest in peace friend!



In Topic: CC65 and "incbin"

Fri Mar 17, 2017 8:46 AM

Hi Irgendwer, Hi Baktra,


thank you very much!! It's the quick start I was looking for.

I have an Assembler project which was a conversion of an Atari2600 game. After the birth of my son and the break of the project, I have no chance anymore to understand my very own Assembler code :) I think I stopped it when I was about to implement Enemy AI. Something which is no fun in low level ASM syntax and grown cryptic codebase. Because everything (sound, gfx, screens, pmgs, etc.) is finished I thought about reprogramming the game again - but this time using CC65. Now I have a good starting point.


thanks again!