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acrin1

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  1. Hi, There is now a second Unity 3D based release of my Alternate Reality X project available to download and play. There are versions for both Windows and Mac OS X. The links are: Windows: http://www.crpgdev.com/downloads/ARX_0.2_Unity3D.zip Mac OS X: http://www.crpgdev.com/downloads/ARX_0.2_Unity3D_OSX.zip Release 0.2 adds: Three Encounter types - Thief, Master Thief and Nobleman Encounter code and interface for attacking and defending, switching weapons and conversations New 3D models to represent solid walls, doors and windows which I created and textured in Blender 3D Initial shop interiors for the Smithy, Tavern and Bank using assets from the Unity Asset Store New music versions of "Armor" and "Waves" by Furious Two new "encounter themes" by Furious Atmospheric, environmental sound effects such as birds chirping (provided by Furious) Rolling textured terrain to replace the flat City floor including trees and grass which sway in the wind Microsoft Windows and Mac OS X versions There are further details including screenshots over at: http://crpgdev.blogspot.co.uk/ I'll be keeping the menus for the encounters, items and shops very close to the original feel and content of the original 8bit Alternate Reality but I'm planning for the City and Dungeon to have a lot more variety and new places to visit. Thanks
  2. I thought I'd post a brief update on my Alternate Reality X project. I've recently moved the project over to use the Unity 3D game development system as used for the Wasteland 2 and Shroud of the Avatar games amongst many others. I now have a new Unity based version in progress where you can walk around the City of Xebec's demise in 3D. I've lots of new ideas which I struggled to implement in my old home made system but with Unity a lot of the necessary code and tools are already in place and are free to use. Building versions across different platforms such as Windows, Mac OS X, Android and iOS is also very simple. As a small test I've uploaded my WIP for the classic Atari intro at: www.crpgdev.com/unity/ARXWeb.html It's unfinished but I still thought people might like to see it. There are also some screenshots of the new 3D City over at the CRPG Dev Blog: http://crpgdev.blogspot.co.uk/ Comments as always welcome. Thanks, acrin1@gmail.com
  3. Hi Philip, On the chance you pass by the forums again I sent you a brief PM. Thanks.
  4. Not sure if Philip is around but he may be interested to check out the "Bluetooth ZX Spectrum" project on kickstarter.com. Make sure you read the comments pages which include comments from a number of game developers...
  5. Sorry overlooked the "Topic for newbies" thread. I'll take a look there.
  6. Hi, I'm considering buying an 8bit Atari but before I really start looking seriously I thought I would ask for some general guidance. From what I've read it sounds like the Atari 800XL would be a good bet for me (though I realise a good one might be hard to come by). I'm interested mainly in playing games so game compatibility is important to me and I'd like to be able to play all the disk based games including Alternate Reality: The City and The Dungeon (a PC version of which I've been working on for many years). I'd also like to try my hand at some game programming though I would see myself using some of the PC based tools for most of the development. I would probably see myself using something like an SIO2SD type card reader. Does the 800XL sound like a sensible choice or are there other (possibly better) options that I should consider? Any advice greatly appreciated.
  7. I must have spent literally hundreds of hours over the years on my AR project to get it to its current state and there's still a lot to complete. I feel I have learnt a lot about putting together an RPG sized project and programming in the process but that learning has all taken extra time. There have been quite a few people interested in recreating AR in some form but I think once they look at the practicalities of where to start and try to put something together the project tends to stall. I started by creating a simple overhead map view of the Dungeon map using map data that Ken Jordan posted many years back. I was also lucky to get some great help from Jim Norris, Brian Herlihy and Kroah who provided a lot of information and data which I would have struggled to work out for myself. As for AR's popularity on other platforms I first played The Dungeon on my Commodore 64 after reading a positive review in Zzap! 64. They also had some follow up articles with Datasoft following Zzap's not so favourable review of the C64 City conversion. These articles (which didn't include Philip or any of the Dungeon programmers) had also increased my interest in AR. Other than that I can't remember seeing any other reviews of the Dungeon in the magazines I read (in the UK). The City still seems quite popular on the Amiga and ST from what I've seen on other forums. Just bought my first old computer from eBay (a C64) and I've been watching the other computers too. A 16K Atari 800 with some faults sold for £71! The old machines are maybe so popular because people want to recapture the feelings they had using them or playing the great 8bit and 16bit games like AR, Ultima 4 or Elite. It's amazing how the programmers managed to cram whole worlds and universes into those 8bit machines. Good luck with getting those computers hooked up
  8. Hi there, Just wanted to add my thanks and greetings to those from everyone else here. Even today playing AR with an emulator it still manages to surprise me occasionally with some new nuance or detail that I've not come across before. I would have loved to play through the full series. I'm the author of the project mentioned at www.crpgdev.com. When I first got access to the internet around 1995 one of the first things I looked for was information on AR and what had happened to the rest of the series. Later I began playing around with AR in a bit more detail using some map data and files which Ken Jordan posted, initially creating a little overhead map explorer using the TADS3 adventure system, then SDL and eventually SFML, OpenGL and C++ (for easier porting to Linux, Mac etc). I've now been working on the project on and off in its current form for about 4 years! It's a long time but I'm an amateur programmer so I've had to learn a lot on the way and made lots of mistakes which I later went back to fix. My original aim was to merge the City and Dungeon into a seamless, single game without the need for emulators so the player could move backwards and forwards between the City and the Dungeon. I also wanted to provide an option to allow the use of alternative media or the original Atari 8bit art and music. I've gone off on tangents a couple of times but feel the project is now back on track to its original roots and will possibly be finished by the end of this year. It's available for download from the site above and includes my source code. There are still lots of rough edges and features which are not implemented yet. I managed to contact Gary who kindly sent me a nice email. He seemed to be ok with the project (although that was a couple of years back and its changed a bit since then). Hopefully you are ok with the project but my contact address is acrin1 @ gmail. com if you would like to contact me or discuss anything further. Thanks.
  9. Thanks for the screenshots. I know how to fix these bugs and will try and include the fixes in the next release.
  10. I'll have another look. I think 2 of the machines I test on are also 6770s (or possibly 6670s). Either way I would not expect any issues as it tends to be intel onboard that ive had problems with.
  11. Thanks for the comments. I'll work on the display / rendering issues shortly. A little thing to try out - if you select "F" on the main menu screen to change the font rendering do you still get the blank text box? What sort of graphics card does your machine have?
  12. Really glad to hear that you can now see the menus. I compared both the Atari 8bit City and Dungeon counter speeds the other day and the City is I would say about the same as ARX. The Dungeon counters speed is just crazy - I'd forgotten how fast they are. I'll look to clean up the menus in a future release.
  13. Yes just a filler. There's only a handful of these new large images at the moment.
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