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Willsy

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About Willsy

  • Birthday 12/03/1970

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  • Gender
    Male
  • Location
    Uzbekistan (no, really!)
  • Interests
    Guitars

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  1. I'm pretty sure the original source for this is a magazine article. I'm 90% sure it would have been a TI*MES article since I'm a Brit and us Brit 99ers were fed on a diet of TI*MES back in the day. Stephen Shaw will probably remember. I can't remember his handle on this forum. Yeah, I was pretty impressed with the Forth cut, until @sometimes99er did a version in assembly which blew everything away! Doh!
  2. It's been fun catching up with all this SAMS shenanigans! I remember my Eureka moment when I did that SAMS library for TF. I thought it was pretty neat. You've taken it even further which is really great . Will any of this run on TF?
  3. A 9995 accelerator did exist for the 4A, but not in a commercial form. It was built by Colin Hinson who was a TI UK (Bedford) employee. It was in my possession for a while, but it was already non-functional when I got it. From memory, it consisted of a project board upon which Colin had soldered legs to sit in the original 9900 slot on the motherboard. On the project board was a crystal, a 9995, and maybe two other chips - a PALs or GALs. Can't remember. I never saw it running but according to Colin it worked fine until the board it was hosted on was cannibalised for parts. This was in 1994. I'd be surprised if Colin was still with us now, as he was in his late 60s and already retired when I met him.
  4. Nice game! I changed the code to make the loading of screens much faster. It will now load each screen in a few seconds. I had to convert the level files to a different format to do that - just wrote some XB to do the hard work for me. Been years since I wrote XB! I also updated the level editor to use the new file format. The editor could be improved by adding an option to load a screen into the editor for editing. MARBLEMAZE.zip
  5. "Easing yourself back in"? You just can't let the butt jokes go, can you? Hope you're feeling tip-top soon, man!
  6. I just see programming as learning to break a problem down into little steps and solve them one at a time. The language that we use to express our instructions to the computer is irrelevant. It's the problem solving aspect that is the important thing.
  7. Listening to the Darknet programme, boy did Gary get a raw deal. Nintendo, frankly, should be ashamed of themselves.
  8. Gary Bowser was recently featured on the Darknet Diaries podcast. Very interesting. Episode 136. Search for it, or try the following link... https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5tZWdhcGhvbmUuZm0vZGFya25ldGRpYXJpZXM/episode/NWYwNmYyYTAtMTkzNS0xMWVlLWFhZTctNmZjMjMwNGQ5NmIx?ep=14
  9. Yep. That works too. Though I'll need to study the code to understand why. I'm somewhat rusty! I've never seen COUNT used in a loop like that, so my eyebrows are on the ceiling right now!
  10. Wow that's great! I learned something about my own Forth system! I actually had to type it in to TF and try it. Worked like a charm
  11. Yep. Classy. Love the Philips look! Just don't make it beep with every character typed! I have traumatic memories of my 800XL beeping with every single keypress in BASIC. It was like a dentists drill. It wasn't a nice gentle decaying "ping!". It was like the TI BASIC "HONK" but much worse. Why didn't I just turn the TV volume down? Atari carried the legacy on with the Atari ST. At least it went ping. But you still wanted to throw the computer through a window. A pox on all their houses!
  12. Can I just say how happy I am and how proud I am to see 5 pages of what one could ostensibly call "toilet humour". I didn't know you yanks "had it in you" (boom tish!)
  13. Meh. It's assembly. You're free to screw up in any way you like! You're in control. And with that comes responsibility. I'm sure I use this trick in TF somewhere to save two bytes. As a space saver it's a useful technique when bytes matter more than speed. Meh.
  14. NLQ! Wow! Haven't heard that for donkeys years! Near Letter Quality! Took twice as long to print your doc, and twice the ink, because it printed each line twice, just offset by 0.5mm or so!
  15. That's really impressive! It kind of irks me that, back in the day, the C64 got all the attention, but the potential was always there in the TI - it was just kind of locked away. The games and demos we've seen in recent years for the TI show it quite comfortably hold its own with the C64 IMO. And it doesn't have 175 different shades of brown in its colour pallete, so the TI wins all 'round
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