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Zogging Hell

Member Since 7 Dec 2009
OFFLINE Last Active Today, 5:40 AM

#3086490 Atari ST Floppy Drive Repaired

Posted by Zogging Hell on Mon Oct 6, 2014 5:09 AM


I just took an SF354 that I'm trying to save apart. Black band is snapped. So what do I replace it with, a regular rubber band? What size? How tight?


Rubber bands aren't usually much cop as they tend to stretch and slip, causing the speed of rotation to go up and down as the band slips (or comes off). If you could find one that was fairly rigid and the right size then it might work... however, this guy (below) on ebay sells replacements. I've brought one in the past and can confirm they work. Say he posts worldwide and considering the price it is probably better than hunting through that rubber band collection..



#3065246 Milan question

Posted by Zogging Hell on Tue Sep 2, 2014 4:05 AM

I have a Milan but sadly no CPU upgrade and don't use SCSI, so I'm not a lot of help really!

#2931870 Atari ST vs Amiga?

Posted by Zogging Hell on Wed Feb 19, 2014 5:52 PM

TBH, both OSes at least in the earlier implementations are somewhat unstable and can make Windows look ultra-reliable.
Amiga being worst in that department, often the behaviour was unexpected/almost random.  Generally bomb screens on the ST were the program's fault almost entirely and once encountered a few times could sometimes be avoided.

Which version of Windows is this? I take it you mean something of the NT onward vintage, as Windows even up until at least 98 was a flakey as a ST that has been stored in a lake for a year ;)

#2919606 Mega STe reset button

Posted by Zogging Hell on Sun Feb 2, 2014 4:01 PM


#2906950 Need a lil introduction/crash course on ST computing

Posted by Zogging Hell on Wed Jan 15, 2014 5:39 PM

If you hold down alternate on the keyboard and press the arrow keys, you can use that as a temporary mouse substitute (turn the volume down though as the keyboard noise will drive you potty!). Adding shift to that combo does fine movement. This only works on GEM programs though. The power supply question is a bit beyond my pay grade, but there are a lot of knowledgable people on atari forum, who might be able to help.

With the disk drive, if you want a matching Atari number, you need to track down the SF314 model (which is double sided) rather than the (SF354) which is single sided. Most other third party drives will be double sided so as long as they are working they should be ok. They may however be have a fixed drive id to be the second disk drive rather than the first, so you might have to tinker.

With the monitor cables, VGA is usually used for high res, so if you want to play games then you might not want that. I'm from the uk so we use scart so I'm not all that knowledgeable about the American alternatives (co ax?).

#2717847 Quick Question, Booting Mega with Teradesk and NVDI

Posted by Zogging Hell on Mon Mar 18, 2013 8:08 AM

I think Jinnee works best with Magic although it will work with Mint as well. I'm not sure it works on a single TOS system as it needs some libraries in Magic (although I could be wrong). Jinnee was easily the best desktop I used on the Atari and the combination of that and Magic were way better than anything PCs or Macs could offer at the time.

#2712537 Best ST Golf Game

Posted by Zogging Hell on Sat Mar 9, 2013 7:04 PM

Second Microprose Golf, it has no equal on the ST as fare as I'm concerned.. :)

#2541281 The only thing that's keeping me from getting a Jaguar...

Posted by Zogging Hell on Thu Jun 14, 2012 3:48 AM

That's interesting, because I received the grey numeric keypad controller with my original Cybermorph bundle in the mid '90s (re-issued pack when they were liquidating the consoles). Likewise, I think I got a grey keypad one with my "64-Bit Power Kit" package as well. I do recall buying a boxed controller, and it was one with the black keys. Since you are saying it was the opposite for you, I wonder if there was any rhythm or rhyme when it came to what packages the black-keyed controllers were included in. :lol:

A bit of a lottery by the sound of it, yes! :lol:

#2492004 Alien vs Predator - overrated?

Posted by Zogging Hell on Thu Mar 29, 2012 9:12 AM

Yes but did you figure out where things were on your own or using tips or cheats from magazines or players guides etc? Personally I think it is a flaw in a game if you have to resort to getting help to progress through a game, that means the game is too hard in my eyes. My favorite games ever were games I could just play and eventually beat without getting too frustrated because the game was too hard or confusing. I have a feeling almost anyone who has beat avp at one time or another resorted to cheats or tips or some kind of help. To beat AVP all on your own, marine scenario, extemely difficult. you must have the patience of a saint. It would take you atleast as long as it would to beat a big RPG (30-40 hours) half that time walking around lost confused trying to figure out what to do and where to go next, similar to rpgs...

I think I used a hint to find one of the keycards (that you didn't need to find anyway, as it was harder to get than one of the later ones (level 2 maybe?)). Other than that no, no hints. I got the cart loose as well, so didn't even have instructions! I did beat Chaos Strikes back similarly on the ST (which is the one your meant to beat dungeon master first to play), without having played the first one, or knowing any spells. You start off in a dark room, and need a light spell, which I couldn't do, so I kept replaying the level until I fluked my way to a light room), perhaps I'm just a maniac masochist! ;)

#2489591 Alien vs Predator - overrated?

Posted by Zogging Hell on Sun Mar 25, 2012 9:48 AM

Think this might be my first post in the Jag forum here!? When I was playing this a lot I got within two or three blips of wiping out the entire alien infestation on Marine mode, i.e. killed all aliens in the game (not wanting to brag or anything ;) ). There is just enough ammo on the ship if your careful. Eventually, with almost no aliens on the ship, I was killed by probably the last face hugger left that caught me off guard in the training maze. I reckon I could do it given the time to play for that long again, though it takes about six hours to kill everything I would estimate. The Marine mode isn't that hard at all if you know where things are, and are willing to spend time trogging about to make sure your health is good. Getting into the Medicentre so you can top up your health early on is essential. I'd say if you grew up on games like Dungeon Master the maze elements are a doddle. I'd give it a 9/10, after Goldeneye and maybe Doom this is the FPS I've spent the most hours in.

#2411152 Atari ST vs. Amiga

Posted by Zogging Hell on Mon Nov 21, 2011 5:44 PM

Okay, don't quote me on this, but I'm fairly sure I read it somewhere...that the ST's original desktop
color was actually chosen for a specific reason...because green is one of the colors that the human eye
can perceive best.

Yeah I think I read that somewhere as well and the Amiga colors were chosen because they showed up best on a TV (this was back when monitors were mega expensive).

Surely that can't be right, the standard Amiga (1.3) workbench colours are terrible on a tv with rf. Orange and blue, bleurgh!?!? :)

#2380064 STE or Mega STE

Posted by Zogging Hell on Wed Sep 28, 2011 5:23 PM

Also worth mentioning is the lack of enhanced joystick ports on the Mega STe, which are used by some games (not many though)..