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badinsults

Member Since 31 Jul 2010
OFFLINE Last Active Apr 17 2016 8:43 PM

Posts I've Made

In Topic: Coleco Chameleon .... hardware speculations?

Wed Apr 6, 2016 9:18 AM

 

And convincing to Steve Woita.  They spent Oct-Jan talking on the phone every week.  Steve even was so fooled by Sean that he told me to do whatever it takes to make sure Sean stays with the project.  Steve was completely unaware of anything having to do with the SNES in a shell and the PC card.  When I told him about Sean he said it couldn't be the same guy he has been talking with all this time and that helped us early on with Clay.   Steve is a bit hard to get in touch with but like someone mentioned he has been pretty active in various Facebook classic gaming groups.  Feel free to track him down and ask him to confirm what I've said here.

 

Throughout it all, I have done my best to protect Steve from all this mess and take the brunt of the hit.  But he was with me right up to the end.

 

 

You have a lot of nerve coming in here and trying to play the victim.

 

The Retro VGS was your business venture. The fact that this failed is 100% your fault. Nobody believes your lies. I mean, so far, you have blamed everyone else involved in this whole mess, but remember, you hired or brought these people aboard yourself. It is incredulous that you still refuse to take any responsibility.

 

You should count yourself lucky the sleuths on this forum uncovered all this stuff, because if your crowdfunding campaigns had gone ahead and was successful, a lot of people would have been after your head after this system inevitably became vaporware. The way you shuffled money around from your various other ventures, it looked like a Panama Papers style offshoring scheme. I could see lawsuits.


In Topic: On the changing nature of communications in the video game community

Sun Mar 27, 2016 10:49 PM

The only communication between gamers I can think of in the early 80s were fanzines, user clubs, professional magazines, and of course just ordinary chats with like-minded friends. Having said that, there were references to video games on Usenet as early as 1985. Dig around and you'll find a conversation about that "hot new arcade game" Gauntlet.

 

I actually have these in the article, so I guess I covered my bases!


In Topic: Coleco Chameleon .... hardware speculations?

Fri Mar 11, 2016 7:58 PM

I think in the end, Mike Kennedy was just an ideas guy.

 

Sorry, There Is No "Idea Guy" Position In The Game Industry

 

 

Mike Kennedy could not code. He obviously did not know anything about hardware. He could not make even a simple game, or even produce a decent marketing campaign. He obviously did have some skills in producing a community of gamers to support his previous ventures, but he did a poor job nurturing that.


In Topic: Coleco Chameleon .... hardware speculations?

Wed Mar 9, 2016 4:04 AM

This may have flew under the radar, but for completeness in this tale, I found out that Mike Kennedy tried another IndieGogo in the past. He tried to raise a bunch of money for GameGavel, but it must not have got too far.

 

https://web.archive....o.com/GameGavel

 

 

It was flexible funding, so I assume that he got whatever amount was ultimately pledged. I couldn't find an archive of the completed campaign, though. There were a few posts on this on various forums (such as DP), but it didn't really attract any attention.


In Topic: Coleco Chameleon .... hardware speculations?

Thu Mar 3, 2016 11:58 PM

Don't know how many people go to Digital Press now a days, but a Coleco Chameleon shill (most like Mike Kennedy or a close associate) is posting in the thread there. Pretty hilarious stuff.

 

http://forum.digitpr...l=1#post2036009